Footsteps to the empty throne. A Kingmaker recruitment.


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Dotting for interest.

One of the concepts that I have in mind wouldn't likely be an optimal choice for a 4 PC party, but could be nice for a 5th or 6th party member. Crunch is still up in the air but the baseline is Witch/Druid/Mystic Theurge.

The other route would be an Arcanist with the occultist archetype.

I introduce Eliran Lebeda!

Note: the focus here was not optimization but rather personality and role playing, but I believe that the character can still play his part in combat.

Following up from my first post:
Half-Elf Bloodrager, Black Blood bloodline.
(I'm willing to change the bloodline/ backstory if you feel it doesn't fit your game. If so, I'd likely switch to Arcane or Elemental.)

Hey look it's theasl from earlier, I figured out how to make an alias and everything! In other news, here's my submission. Hopefully everything is alright...

I'd like to submit Cander Vitrich for your perusal. Cander is a Human Sohei Monk who seamlessly weaves between melee, ranged, and mounted combat.


Cander Vitrich was born to two stern traditionalist parents in the south of Brevoy. Traditional Rostlanders and horse farmers, he was raised under extremely high and harsh expectations to hold up the family name and tradition.

Long before they were simple horse breeders and traders, the Vitritch family served under Sirian Aldori when he was still known as Baron Sirian First. When First disappeared into obscurity after losing a duel with the local bandit lord, the family and their horse-based combat style fell from favor. When Aldori emerged victorious years later from creating his new sword style, the Vitritch line had already settled down in a small homestead out of the way of the bandits, breeding horses to trade in order to survive. One day, a lucky ancestor of Cander’s discovered what would be told to his descendants as a mine “lined with the finest gold one had ever seen.” With the confidence of new riches and a head swollen with the possibility of restored status, Cander’s ancestors marched into Baron Aldori’s court, asking to once again rejoin the Baron.

Aldori’s new regime of swordlord had no place for Vitritch “Horseplay.” The family was spat upon for their “desertion” of the Baron’s banner, and were cast back into obscurity when they approached the court, seeking audience with the man they once followed. Grasping at an opportunity for entertainment and challenge in a time of peace, a group of Aldori sword lords and their followers brought conflict to the Vitritch homestead in the Stolen Lands. They offered an ultimatum: Surrender the goldmine, or die. The Vitritch family fled in the night, using their well-honed skills of stealth to escape swordlord eyes, and set up a homestead under a different name upon Rostland’s border. The exact location of the mine was eventually forgotten by both sides, and only rumors of its riches remained in the Vitrich oral history.

Despondent, but not defeated, the Vitritch family preserved their traditions in secret, and passed their combat techniques and family birthright onto each successive generation. As time passed, the Vitritch family and their exploits faded from Brevic memory while Baron Aldori’s glory was preserved. While most of the family remained proud of their stoic isolation in the south of the Rostland, Cander’s father was different. He was the first of his line to resent his family’s lack of ambition, instead teaching his children that the combat techniques of their family was squandered in simply protecting the homestead and preservation of tradition. He wanted his eight children to do what he, at his old age, could not: make their mark on the world, and bring the Vitritch name to glory once more!

Cander was his best student among all his sons. Fast, strong, wise, and extremely coordinated, he took to combat as a normal man took to breathing. Cander would have been envied by his brothers and sisters for this prowess, had his father not been all the harder on him for it. Cander was drilled day-in and day-out, constantly confronted with grueling tasks of strength and finesse. His less-gifted siblings looked on in wonder, fascinated not only by the strength and confidence of Cander’s movements, but also the sheer dedication he had for it.

While he succeeded at nearly every exercise, such a training regimen took its toll: Cander’s social growth was somewhat stunted. He didn’t have time to interact with other children or young-people his age under the stern yoke of his father. Because he never argued with his father, and seldom shared much with his brothers and sisters outside of training, Cander never developed a talent for personal interaction. Instead of words, he often responded with action, and when action was not the appropriate response he would often falter. Combat was his strength, not conversation.

This was only reinforced by the family’s conservative interpretation of the God Erastil’s teachings. Cander’s father took his position as head of the household to be a god-given right, and if a decision came from any other source than he, it was wrong and insubordinate. As such, Cander had very little free will of his own, and often deferred to his father’s “wisdom” when trouble reared its ugly head. This is not to say that he had a poor relationship with his father. Quite the opposite. The two were extremely close, but their relationship was a stern one. They loved each other in their own way.

When word came that Restov was looking for adventurers to civilize the Greenbelt and thwart the bandits within, Cander’s father saw his son’s first chance at success. His father filling his head with imagery of honor and glory, Cander was soon convinced to ride towards the small fort known as Olegg’s trading post, seeking redemption of the family name he had always been taught to revere.

His only regret was that he couldn't take his father's bow with him, as the homestead wouldn't survive without game to eat and pelts to sell. Oh well. Perhaps he'd be able to pick one up somewhere along his journey...


Cander is quite green when it comes to adventuring, and will usually resort to action before he resorts to words. His dedication is second to none, but sometimes becomes frustrated when he cannot complete a task as he wished. Despite this, he can be extremely innocent and naïve, sometimes easily fooled by subterfuge and distracted by the shiny (or curvy) things that may come his way. Above all, Cander venerates Erastil, and trusts goodness and order. Should a creature or action seem inclined towards chaos, dishonesty, or evil, Cander will give every effort to change or stop it.

Cander is not short, but not tall either, resting in a build of catlike athleticism that favors sinew over bulk. His upper body is quite tan from practicing in the sun’s rays all of his life, but anyone seeing his legs or feet would know that his skin is originally pale, derived from his Taldan ancestry. Cander’s black hair is messy and uncontrollable by nature, and as such he wears it in a ponytail, under a hat, or using other such methods of restraining his unruly mane. He keeps with him a very practical outfit of earthy tones as one might expect from a Druid or Ranger, topped with a shirt of hide armor and adorned with various forms of weaponry. Under the plain-seeming facade, in the sleeves of his garments lie two spring-loaded wrist-sheathes. One might think that such equipment betrays a deceptive nature, but in fact they serve a more practical purpose: swift access to medium-range ammunition.

Sample Roleplay:
"So, boy, you said you were just passin’ through. Where’re you heading?”

Cander was already on his third drink when the barkeep asked him this question. The question that he had hoped someone would ask on this journey of his. The nineteen year old stumbled to his feet and declared, "I’m going to The Stolen Lands!”

The entire tavern roared with laughter.

"And what’ll you be doin’ there, young lad? Planting flowers with the fey? Marching with the Mites? Keeping up with the Kobolds?”

"I’m going to settle them, and take down all monsters and bandits with ‘em!”

Now the tavern fell nearly silent. These men were simple. They did not know many things. But one of the things they did know is that in the Greenbelt, it’s humans who are often the greatest monsters.

"Are you sure about that, lad? These are bad times for law and order in The Stolen Lands.”

"Which is why I’ll change them,” Cander replied, and attempted to make a dramatic exit, just like the heroes did in his storybooks.

"SORRYSORRYSORRY!" Cander exclaimed, scurrying back to the bar and fiddling with coins before dropping them on the counter. Embarrassed, he then drunkenly sulked his way out of the tavern, hoping that hanging with his horse could cheer him up.


Cander Vitritch
Male Human (Taldan) Monk (Sohei) 1 (Pathfinder RPG Ultimate Combat 0)
LG Medium humanoid (human)
Init +4; Senses Perception +5
AC 17, touch 14, flat-footed 13 (+3 armor, +4 Dex)
hp 10 (1d8+2)
Fort +4, Ref +6, Will +3
Speed 30 ft.
Melee lance +2 (1d8+3/×3)
. . unarmed strike +2 (1d6+2)
. . wushu dart +2 (1d3+2)
Ranged wushu dart +4 (1d4+2)
Special Attacks flurry of blows
Str 14, Dex 18, Con 14, Int 10, Wis 12, Cha 8
Base Atk +0; CMB +2; CMD 16
Feats Improved Unarmed Strike, Point-Blank Shot, Precise Shot, Ride-By Attack
Traits armor expert, pioneer
Combat Skills Acrobatics +8, Knowledge (Religion) +4, Perception +5, Ride +9, Sense Motive +5, Stealth +8
Background Skills Knowledge (History) +4, Profession (Woodworking) +5
Languages Common
SQ devoted guardian, unarmed strike
Other Gear hide shirt, lance, wushu dart (10), spring loaded wrist sheath (worth 5 gp, 1 lb), spring loaded wrist sheath (worth 5 gp, 1 lb), heavy horse, monk's kit, saddlebags, whetstone, wooden holy symbol of Erastil, 20 gp,
Special Abilities
Armor Expert -1 Armor check penalty.
Devoted Guardian +0 (Ex) At 1st level, a sohei can always act in a surprise round even if he does not notice his enemies, though he remains flat-footed until he acts. In addition, a sohei gains a bonus on initiative rolls equal to 1/2 his monk level. At 20th level, a sohei's
Flurry of Blows -1/-1 (Ex) Make Flurry of Blows attack as a full rd action.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Ride-By Attack You can move - attack - move when charging mounted.
Unarmed Strike (1d6) The Monk does lethal damage with his unarmed strikes.

Mina (Horse Gained From Pioneer Trait)
Female Horse
N Large animal
Init +4; Senses low-light vision, scent; Perception +8
AC 15, touch 13, flat-footed 11 (+4 Dex, -1 size, +2 natural)
hp 26 (2d8+10)
Fort +8, Ref +7, Will +3
Speed 50 ft.
Melee bite +5 (1d4+5) and
. . 2 hooves +0 (1d6+2) and
. . unarmed strike +5 (1d4+5 nonlethal)
Space 10 ft.; Reach 5 ft.
Str 20, Dex 18, Con 21, Int 2, Wis 17, Cha 11
Base Atk +1; CMB +7; CMD 21 (25 vs. trip)
Feats Endurance, Run
Tricks Come, Heel, Riding, Stay
Skills Acrobatics +4 (+8 to jump with a running start), Perception +8
SQ riding
Other Gear monk's kit, saddlebags
Special Abilities
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Riding [Trick] The animal has been trained to bear a rider.
Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.

Adderyn wrote:

Following up from my first post:

Half-Elf Bloodrager, Black Blood bloodline.
(I'm willing to change the bloodline/ backstory if you feel it doesn't fit your game. If so, I'd likely switch to Arcane or Elemental.)

I think the first link is bad.

Try this one:

Sorry for being quiet, the last couple of days have been really hellish. Things are going back to a nice, normal level though.

@Seth86. Yes to Aasimar/Tiefling variant racial abilities. I've used them myself. You don't have Exotic weapon proficiency listed for the Orc Hornbow? How are you getting Bullseye shot without Precise shot? Your feats need to be fixed.

I was using herolab and it listed it as a usable item

The bullseye shot is from the archetype

For the alt abilities. Do we roll or pick?

@Seth86. Orc Hornbow is an exotic weapon. And Tieflings only start with one feat anyway. You had two, one of which needed Precise shot as a prerequisite. I use PCGen for my characters, and it has problems with certain things. Looks like Herolab has the same problems.

A rough list of what we have so far.

Aest. - Serafina 'Switch' Koenig. - Female Human Ranger.
Helikon. - Titian Stagson. - Male Human Cavalier.
the_Infidel. - Jory Haltine. Male Halfing Bard (Detective).
vayelan. - Colwin the Toad. - Male Human Rogue (Scout).
Jereru. - Tomas Dusek. - Male Human Swashbuckler.
Andostre. - Niadroub Kliip. - Male Human Arcanist.
Kevin O'Rourke 440. - Richard Harmon. - Male Human Vigilante (Dragonscale loyalist)
Seth86. - Zartana. - Female Tiefling Ranger (ilsurian archer).
Amergin the Wise. - Eliran Lebeda. - Male Human Bard (Courtier).
theasl. - Floria Lebeda. - Female Human Ranger.
Tassadan. - Cander Vitritch. Male Human Monk (Sohei).
Adderyn. - Teryll Mireynason. Male Half-elf Bloodrager (Black blooded).

Lots of muscle, not much Arcane, little in the skills group, and no Divine?

Still lots of time. While I prefer some party balance I don't mind interesting characters that can cover a need rather than having someone there just because they are the only one of that type.

And a bit of a sausage fest as well. The only ladies are all Rangers as well?

I took pbs. I get the other one with my archetype. But will change pbs with exotic weapon proff horn bow.

Only taking 1 level in ranger. Going wizard then PrCs

Seth86 wrote:

I took pbs. I get the other one with my archetype. But will change pbs with exotic weapon proff horn bow.

Only taking 1 level in ranger. Going wizard then PrCs

And for alternate racial abilities you can roll here. I'll give 3 chances to roll something you like.

You need me to make another female divine caster, eh?

Niobe Aptos wrote:
You need me to make another female divine caster, eh?

Go for it. :)

Interested, will work on something over the next couple days. New to kingdom building rules, is that ok?

@Gilthanis. It's fine, plenty of time before Kingdom building becomes a thing.

I'm only planning on taking two levels of ranger, rest will be sorcerer and dragon disciple. Which I should probably have put on the sheet, eh?

Funny how two of the female rangers aren't actually sticking with ranger in favor of arcane casting :D

1d100 ⇒ 6 levitate at will. Yes please
1d100 ⇒ 58
1d100 ⇒ 83

The Horn Bow isnt an option when i take exotic weapon proff, but it may be due to this?

...Any effect that applies to both longbows and shortbows also applies to hornbows.

Here is Peet's submission, Elena Voritzova, Cleric of Erastil.

She has the plant and animal domains and is intended to be a "nature-y" type of cleric.

I am still tweaking a few things, but she is mostly finished.

GM DBH: I wonder if you would consider some homrebrew changes.

1. I am having a bit of trouble with skills since the standard cleric skill list reflects more of an "academically schooled" type of cleric, and it seems to me that a cleric of Erastil ought to be more "home grown." I was wondering if you would consider allowing me to swap some class skills for others, such as:

I would offer to give up:
Knowledge (arcana)
Knowledge (nobility)
Knowledge (planes)

I would like to get:
Handle Animal
Knowledge (geography)
Knowledge (nature)
and maybe Knowledge (local) - this one is less important.

2. The Pioneer trait is most suitable for Elena. But I don't care about starting with a free horse. Would you allow me to turn it in to a trait that gives a skill as a class skill and get rid of the free horse? I would choose Perception.

3. Also wondering if you would let me exchange my medium armor proficiency for 4+INT skills per level instead of 2+INT.

The character is playable without any of these changes, so use your judgement.


I always wanted to play kingmaker,but games tend to die out. Let me check my inventory and see if I have something that would work.

Floria Lebeda wrote:
Hey look it's theasl from earlier, I figured out how to make an alias and everything! In other news, here's my submission. Hopefully everything is alright...

Interesting. Two characters from the same family, but with entirely different perspectives...

Hello, this is Tiny Coffee Golem.

Shaezon is a character I built for a post-apocalyptic Golarian game, so forgive some of the backstory verbiage on the character profile. If you like the idea and I make the cut I'll alter the character mechanics to better suited to the game.

His New-ish backstory in a nutshell is that he comes from a fallen noble house in Kyonin. He was raised by distant relatives and quickly found a knack for wizadry (And not much else). In order to get back in the kingdoms good graces he was sent on a "Diplomatic mission" to the ass end of nowhere (Stolen Lands) to assist whomever sought to claim those lands with the perspective of the longer lived races. Effectively the Kyonin kingdom sent him away with a mission that they don't care if he succeeds or not. They win either way. Now that he's in the Stolen Lands he's sworn to himself to prove all of them wrong for semi-exiling him.

Edit: I'm also not opposed to making him female if that helps. :-) I can even keep the same name. ... And possibly the picture. lol

I'd like to submit Aerin Whispersson for consideration. Though his background would remain largely the same, I'd re-skin him as a air focused sorcerer.

I've had a lot of fun playing him in very short bursts, but unfortunately as is so often the case the games have folded very quickly. He is definitely not optimized, I enjoy playing the character rather than a bunch of stats. If accepted I'll be happy to re-skin him as a straight level 1 sorcerer under the rules laid out.

Hoping for a nice long game and plan to stick around as I know the disruption player turnover can have.

I have an idea for an interesting Divine character. At least mechanically, the backstory hasn't been written yet. Battle Oracle with the Enlightened Philosopher archetype. A Lawful Good Warrior Philosopher with what will start as a wish to create a perfect kingdom, but which could lead to an eventual shift to Lawful Neutral over striving for what may become an obsession with perfection.

It's very MAD unfortunately, but I think an Angel-blooded Aasimar would help with that a bit, a final statline that is something like 16 12 14 13 10 16 should work. Would give a character that can get into a scrap, can cast some useful buffs and heals, and also has good Knowledge skills for an Oracle. Losing the bonus spells from the battle mystery may not be worth it though.

Dragoncat here, with a skill-based character on offer.

Meet Mach Snow: a Calistrian mesmerist and 'bard' formerly on King Noleski Surtova's payroll! He's kitted out to serve as the party's face.

Liberty's Edge

Isabel Rhelian - mesmerist extra-ordinaire reporting.

Stats and fluff will be adjusted shortly. I'm hoping another player from the HR game that died on Isabel will join me here, which will have fluff impact.

Rolling Aasimar variant abilities too :D
1d100 ⇒ 48 You can cast weapon of awe once per day as a spell-like ability.
1d100 ⇒ 92 You gain a +1 racial bonus on Fortitude saves.
1d100 ⇒ 95 You gain a +2 racial bonus on Diplomacy checks.


Thinking a bloodrager into dragon disciple, with the Bastard trait. Angry at the world and stronger than is reasonable. Will build him tomorrow probably.

Are we using chained or unchained rage rules?

GM_DBH wrote:

A rough list of what we have so far.

Lots of muscle, not much Arcane, little in the skills group, and no Divine?

Still lots of time. While I prefer some party balance I don't mind interesting characters that can cover a need rather than having someone there just because they are the only one of that type.

And a bit of a sausage fest as well. The only ladies are all Rangers as well?

I can't do much about the gender thing, but I can put together some type of skill monkey sort in place of the meatshield.

Likely an Unchained Rogue or Investigator, maybe Halfling or full Elf. Just need a day or two to sit down and work it the crunch and a reasonable backstory.

I think I got misplaced. I am interested and wish to be added to the list please

I am uncertain if I was over-looked or ignored until I get the changes made. Either way, the changes should be present on this alias sometime this evening.

Mechanics take me more time than writing. I can't speak for anyone else.

Ok DBH, I put together a female divine caster. A human cleric - no funny business!

Lisl Morozov is an Issian cleric of Abadar, angling to help bring more civilization to the Stolen Lands. Unlike some Abadarans, she isn't stuffy or hidebound; she believes in using law and order to defend communities and to spread general welfare (LG as opposed to LN). She sees herself as an extension of the Church of Abadar, which gives her a role as a defender of humanity and its allies, so while she carries a crossbow, she is more keen to use a spiked shield and spells when in battle. (Lots of cleric players seem to forget that if you have a weapon and shield in hand, you don't have a free hand for somatic components.) She also serves as a messenger (at least, while she's a lower-ranked cleric in the church); she recognizes the value of travel and roads as a lifeblood of a kingdom, linking communities together.

Lisl can handle healing and diplomacy, support on the front line, and politics. The Nobility domain gives her good buffs and eventually the Leadership feat, which is great for kingdom-building. The Travel domain lets her move fast overland even though she doesn't have a horse at the outset.

I realize that KM puts a super-heavy emphasis on Erastil, so an Erastilian cleric might be a better fit; I decided to go with something that's common in Brevoy and a little bit more determined by a personal story direction. Also, if you have a smaller group, having extra melee capabilities helps; Erastil clerics are heavily pushed toward doing archery. I went with a concept that gives her a good frontline offense ability that also lets her cast spells and have a reasonable AC.

Lemme know if there are any questions!

The rebuild that makes the most sense for the concept strips him of his name, which means I am effectively looking at a different concept altogether.

A quick glance through under-represented classes doesn't inspire me right now.

I'll be back if further inspired, but it just isn't working well right now.

Humbly presenting Darian Aulamaxa, the second character (alongside Isabel Rhelian) on the run from Kintargo and a failed Hell's Rebels campaign.

I will adjust the crunch to your standards tomorrow, and the fluff will follow.

@Peet. Yes to 1 and 2. No to 3.

@Aerin Whispersson. Please show me the Sorcerer version.

@Soldier-1st. Unchained Rage rules.

@Adderyn. Teryll is fine, unless you would prefer to play a Skill monkey?

@Tiny coffee Golem. I'll need to see Shaezon's rebuild before I can say yes or no.

I'm flexible, and willing to play whatever will be most useful for the group. If you're ok with the first character, I'll stick with it.

Things are starting to look interesting. Quite a few more applicants, with some very exciting characters to offer.

Divided now for ease of viewing, though I know that there are many classes that crossover.

Muscle bound:
Aest. - Serafina 'Switch' Koenig. - Female Human Ranger.
Helikon. - Titian Stagson. - Male Human Cavalier (Beastrider).
Jovich. - Lord Christian D'Elgante. - Male Human Cavalier (Daring Champion).
Jereru. - Tomas Dusek. - Male Human Swashbuckler.
Seth86. - Zartana. - Female Tiefling Ranger (ilsurian archer).
theasl. - Floria Lebeda. - Female Human Ranger.
Tassadan. - Cander Vitritch. Male Human Monk (Sohei).
Adderyn. - Teryll Mireynason. Male Half-elf Bloodrager (Black blooded).

Simply Divine:
Peet. - Elena Voritzova. - Female Changling Cleric (Erastil)
Jesse Heinig. - Lisl Morozov. - Female Human CLeric (Adabar)

Too clever by half:
the_Infidel. - Jory Haltine. Male Halfing Bard (Detective).
vayelan. - Colwin the Toad. - Male Human Rogue (Scout).
Kevin O'Rourke 440. - Richard Harmon. - Male Human Vigilante (Dragonscale loyalist).
Amergin the Wise. - Eliran Lebeda. - Male Human Bard (Courtier).
Thron. - Darian Aulamaxa. - Male Human Bard (Arcane Duelist).

The Zap crew:
Andostre. - Niadroub Kliip. - Male Human Arcanist.
Dragoncat. - Mach Snow. - Male Tiefling Mesmerist.
Nikolaus de'Shade. - Isabel Rhelian. - Female Aasimar Mesmerist.

As I said, very interesting. I can see some interesting party combinations. Looks like it will be a six member party judging by the amount of applicants.

If I've missed your character let me know, it is an honest mistake, not a nasty slight. :)

Just a note. Aside from things that jump out at me I haven't audited any characters yet. As we get closer to selection I will be going over your character so please check everything is in place and correct.

Talomyr semi-checking in. Re-iterating interest more than anything until the character is done. Mechanically she's ready and I have the background bits in my mind, it's just getting too late to get it down electronically tonight. I'll finish up tomorrow.

In the meantime, here's the mechanical bits for Freya Velson.

Starting off as a Witch with the Herb Witch archetype. Levels 2 and 3 will be Druid with the Wild Whisperer archetype. If she's lucky enough to be selected and live that long, levels 4 and 5 will be witch with 6th being druid before moving into Mystic Theurge for level 7.

She's definitely more of a support character that can (or at least will be able to) do a little bit of everything (except front line fighting - but eventually the animal companion will be able to help with that). The alternate human trait will let her stock up on Skill Focus feats along the way and the inspiration pool granted by the Wild Whisperer will allow her to be competent at a number of skills.

I'll post again with the Freya alias once all the background material is in place.

Regardless of whether Freya is selected or not, thanks for offering to run the game.

Xynen, checking in here with the cavalier I wanted to submit.

Still working on rolling her back to level 1 and making sure the money and everything works. Need to choose background skills as well.

@GM Do you mind if we refluff the Campaign traits, so to speak? Roksana is set up as professional Mercenary, which none of the traits really work for except Brigand, I figured maybe the mercenary life had enough cross over with thugs/bandits etc that it could work, but I'll change it if you'd prefer.

Background and a sample of her personality can be found at the bottom of this alias.

@GM_DBH - Any chance that you would consider the fractional BAB and Saves rules from Unchained?

Dot. I'm going to make a dwarven kineticist (earth) for consideration.

But why build just above ground?

Liberty's Edge

From previous experience you need bigger parties for Kingmaker - there's too many kingdom roles to be fulfilled by a 4 person party.

Pathfinder Companion, Maps, Pathfinder Accessories, Pawns Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
Isabel Rhelian wrote:
From previous experience you need bigger parties for Kingmaker - there's too many kingdom roles to be fulfilled by a 4 person party.

Although there is some truth to this Kingmaker expects you to get NPCs to fill roles too. In the game I am running they've recruited named NPCs and gotten cohorts into roles... they've got a silver scaled Jean Luc Picard inspired Kobold Bard running around as their Grand Diplomat, their country is weird.

GM_DBH wrote:
@Peet. Yes to 1 and 2. No to 3.

Okay, cool. Updating momentarily.

Elena is updated.

All that remains are buying the numerous smaller things that are kind of tedious to buy but necessary. I'd rather wait to see if I am picked before bothering with that.

Next question: I'll have the bloodrager draconic bloodline, will I also be able to use Eldritch Heritage to take the sorcerer draconic bloodline?

I have seen this happen in other games...It can help the DM and it can not.
Where players come together with common backgrounds to form a nice overlapping background. I have seen where some DMs find this a nice easy way to get everyone together and to promote some ideas that they had for side quest...etc.

@Isabel Rhelian
Kevin O'Rourke 440 has beaten me to the punch. Yes the other roles are to be filled by NPC.
I do like the idea of most of those roles being filled by PCs. In my opinion it breaths more life into the game than four players and a huge selection of NPCS running the kingdom.

@Talomyr. Nope to the fractional BAB and saves.

@Soldier-1st. What do you mean? Are you taking the same bloodline, or two different Draconics?

No, one is the Bloodrager draconic bloodline (which I would get from my class), and the other is the Sorcerer draconic bloodline which I might get through Eldritch Heritage feats, since I plan on taking the Draconic Heritage racial trait, which lets me ignore the cha prereq for that featline.

I want to know if/how they stack. If they don't then I'll take some other feats.

There was also another trait about having dragon blood, though I can't remember if it was a race trait (and you can't attack those). I mean, if you are really going for it...

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