How would you go about building a Wisdom more or less SAD Sacred fist?


Pathfinder First Edition General Discussion

Silver Crusade

This was gonna be another post wondering why sacred fist feels weaker then the regular warpriest, but after actually writing it down. I realized that sacred fist more or less trades offence for defense.

Their will saved are naturally gonna be high due being wisdom focused, blessed/miraculous fortitude pretty much lets them shrug off most fort saves and they can heal themselves easily mid fight, meaning the only way you can actually kill a sacred fist, is the old fashioned way, I.E wittleing them down to no hp. as a fight with a optimized sacred fist would basically be a battle of attrition.

And I kinda wanna maximize on that strength.

I already know some of the best ones to get are things like

Ki Channel, Guided Hand, Quicken Blessing and either toughness or Fast Learner. Any other suggestions?

Liberty's Edge

If you are looking at dips, sesnei monk, inquisitor (conversion domain or archetype that replaces cha with wisdom for social skils). Of course the 3.5 guided weapon enchantment.


Inquisitor can get Wisdom to initiative at 2nd level, along with adding Wisdom to Knowledge skills when rolling to learn about creatures, to add to the above. If you take some archetypes, you can add Wisdom to Stealth or Spellcraft (not with crafting sadly).

You can grab Wisdom in the Flesh trait to change one Str or Dex skill work off of Wisdom instead.


Guided enchantment for your AoMF gives Wisdom to attack and damage.

2 level Inquisitor dip for Conversion inquisition for face skills to be Wisdom based, plus Wisdom to Initiative.

Wisdom in the flesh trait for one physical skill (Acrobatics?) to be Wisdom based.

That's off the top of my head. Posting from phone or I'd find and list more. Maybe later on tonight...

Silver Crusade

I'm honestly trying to avoid dips as much as possible as i fear it would dampen the spellcasting aspect of said character.

I'm also trying to avoid guided cause I'm almost certain any dm with half a brain wouldn't allow it.


The inquisition is really only for face skills. Since Warpriests don't get many skills, it's kind of a waste, and therefore optional. The Initiative boost is still pretty useful, though I have no clue what else can replicate it.

Fair enough, try the Guided Hand feat, gives Wisdom to attack rolls. Damage will be kind of weak, so non-damaging or "Bad Touch" effects will be most desirable when going that route.

Silver Crusade

Darksol the Painbringer wrote:

The inquisition is really only for face skills. Since Warpriests don't get many skills, it's kind of a waste, and therefore optional. The Initiative boost is still pretty useful, though I have no clue what else can replicate it.

Fair enough, try the Guided Hand feat, gives Wisdom to attack rolls. Damage will be kind of weak, so non-damaging or "Bad Touch" effects will be most desirable when going that route.

Any spell suggestions?


Malik Gyan Daumantas wrote:
Darksol the Painbringer wrote:

The inquisition is really only for face skills. Since Warpriests don't get many skills, it's kind of a waste, and therefore optional. The Initiative boost is still pretty useful, though I have no clue what else can replicate it.

Fair enough, try the Guided Hand feat, gives Wisdom to attack rolls. Damage will be kind of weak, so non-damaging or "Bad Touch" effects will be most desirable when going that route.

Any spell suggestions?

With Guided Hand, things like the Inflict spell chain and Harm are useful for raw damage. They don't scale too well though (except Harm). Being Evil makes this much more flexible to do. Touch-based debuffs and a focus on Grappling or Dirty Tricks are going to be your forte.

Silver Crusade

Darksol the Painbringer wrote:
Malik Gyan Daumantas wrote:
Darksol the Painbringer wrote:

The inquisition is really only for face skills. Since Warpriests don't get many skills, it's kind of a waste, and therefore optional. The Initiative boost is still pretty useful, though I have no clue what else can replicate it.

Fair enough, try the Guided Hand feat, gives Wisdom to attack rolls. Damage will be kind of weak, so non-damaging or "Bad Touch" effects will be most desirable when going that route.

Any spell suggestions?
With Guided Hand, things like the Inflict spell chain and Harm are useful for raw damage. They don't scale too well though (except Harm). Being Evil makes this much more flexible to do. Touch-based debuffs and a focus on Grappling or Dirty Tricks are going to be your forte.

Then thats gonna be a problem

as i hate playing evil characters


The Sensei Monk is your best bet for a dip if you don't want skills. A two level dip gives you Wisdom to AC, CMD, and attack rolls/CMB with Monk Weapons/Unarmed. It also keeps your unarmed damage progression.


Malik Gyan Daumantas wrote:
Darksol the Painbringer wrote:
Malik Gyan Daumantas wrote:
Darksol the Painbringer wrote:

The inquisition is really only for face skills. Since Warpriests don't get many skills, it's kind of a waste, and therefore optional. The Initiative boost is still pretty useful, though I have no clue what else can replicate it.

Fair enough, try the Guided Hand feat, gives Wisdom to attack rolls. Damage will be kind of weak, so non-damaging or "Bad Touch" effects will be most desirable when going that route.

Any spell suggestions?
With Guided Hand, things like the Inflict spell chain and Harm are useful for raw damage. They don't scale too well though (except Harm). Being Evil makes this much more flexible to do. Touch-based debuffs and a focus on Grappling or Dirty Tricks are going to be your forte.

Then thats gonna be a problem

as i hate playing evil characters

Re-reading the spontaneous casting section, neutral Warpriests with neutral deities can choose to spontaneously cast negative energy spells and channelling without being Evil. Still restrictive, but perhaps more to your liking.

Keep in mind I said it gives you much valued flexibility; it is by no means a requirement to cast such spells.

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