Ascalaphus Venture-Lieutenant, Netherlands—Leiden |
Woran Venture-Captain, Netherlands |
Ascalaphus Venture-Lieutenant, Netherlands—Leiden |
If you're playing for PFS, there is nothing you can do. It scales to lvl 2 and that's it.
If you're playing in campaign mode, you can handle this however you see fit. The easiest would be to let them play 2 parts, then let them level, and play the last part at lvl2.
Yeah. We were going to do this originally but gave in to the pleas of our rogue who was really looking forward to actually doing damage. Between level 2 and 3 he turned into a killing machine.
andreww |
Lazy answer: play at campaign mode, so people don't need to reach level 3 in-game, but still get the chronicle sheets with all the bells and whistles.
I don't think this adventure scales up all that impressively, it really makes most sense as a beginner adventure.
I have run part 3 with a bunch of level 3's. The end encounter was stil moderately challening due to the environment but the rest wasn't at all.
Ascalaphus Venture-Lieutenant, Netherlands—Leiden |
Lau Bannenberg wrote:I have run part 3 with a bunch of level 3's. The end encounter was stil moderately challening due to the environment but the rest wasn't at all.Lazy answer: play at campaign mode, so people don't need to reach level 3 in-game, but still get the chronicle sheets with all the bells and whistles.
I don't think this adventure scales up all that impressively, it really makes most sense as a beginner adventure.
We agreed to have the GM beef up enemies a bit (mostly Advanced everything; yay Campaign Mode) but I think playing it at level 2 would have been more fun.
Ferious Thune |
andreww wrote:We agreed to have the GM beef up enemies a bit (mostly Advanced everything; yay Campaign Mode) but I think playing it at level 2 would have been more fun.Lau Bannenberg wrote:I have run part 3 with a bunch of level 3's. The end encounter was stil moderately challening due to the environment but the rest wasn't at all.Lazy answer: play at campaign mode, so people don't need to reach level 3 in-game, but still get the chronicle sheets with all the bells and whistles.
I don't think this adventure scales up all that impressively, it really makes most sense as a beginner adventure.
Tossing the Advanced template on the enemies is already the 2nd level adjustment on half of the creatures. For part 1, anyway. It's been a while since I ran the other two.
Woran Venture-Captain, Netherlands |
Ascalaphus Venture-Lieutenant, Netherlands—Leiden |
The Advanced template is one of the most consistently-performing powerups, especially for compensating higher PC level. I can't really think of any other broadly applicable modification. Advanced gives better to-hit, damage, save DCs, AC, HP, and saves.
You can get some of that with adding more HD and maxing HP per HD, especially for constructs (their lack of Con score means the Advanced template lose some steam). On very low-HD enemies that might work better.
PFS is really fond of Young and Giant templates to adjust things but I'm not that enthused. Often the new reach makes the monster work really different (small going to tiny can no longer take AoOs, flank, and has to provoke by entering squares; large doesn't always fit in the room, and certainly changes battlefield positioning). Worse, Young isn't always a power-down. For ranged attackers it just makes them more accurate and harder to hit.
I think they've been experimenting with various "degenerate" simple templates but those sometimes neuter monster entirely, and I don't think they've been standardized into something you can put into a Bestiary appendix.