Scaling Gallows of Madness


GM Discussion

Shadow Lodge 4/5

The 3 parts can be played in any order. There is scaling information if playing at level 2. If you are playing all 3 parts how would you scale the encounters for level 3 players?

Scarab Sages 4/5

I think just use the level 2 scaling.

Sovereign Court 4/5 5/5 ** Venture-Lieutenant, Netherlands—Leiden

Lazy answer: play at campaign mode, so people don't need to reach level 3 in-game, but still get the chronicle sheets with all the bells and whistles.

I don't think this adventure scales up all that impressively, it really makes most sense as a beginner adventure.

Scarab Sages 5/5 5/5 *** Venture-Captain, Netherlands

If you're playing for PFS, there is nothing you can do. It scales to lvl 2 and that's it.

If you're playing in campaign mode, you can handle this however you see fit. The easiest would be to let them play 2 parts, then let them level, and play the last part at lvl2.

Sovereign Court 4/5 5/5 ** Venture-Lieutenant, Netherlands—Leiden

Tineke Bolleman wrote:

If you're playing for PFS, there is nothing you can do. It scales to lvl 2 and that's it.

If you're playing in campaign mode, you can handle this however you see fit. The easiest would be to let them play 2 parts, then let them level, and play the last part at lvl2.

Yeah. We were going to do this originally but gave in to the pleas of our rogue who was really looking forward to actually doing damage. Between level 2 and 3 he turned into a killing machine.

5/5 *****

Lau Bannenberg wrote:

Lazy answer: play at campaign mode, so people don't need to reach level 3 in-game, but still get the chronicle sheets with all the bells and whistles.

I don't think this adventure scales up all that impressively, it really makes most sense as a beginner adventure.

I have run part 3 with a bunch of level 3's. The end encounter was stil moderately challening due to the environment but the rest wasn't at all.

Sovereign Court 4/5 5/5 ** Venture-Lieutenant, Netherlands—Leiden

andreww wrote:
Lau Bannenberg wrote:

Lazy answer: play at campaign mode, so people don't need to reach level 3 in-game, but still get the chronicle sheets with all the bells and whistles.

I don't think this adventure scales up all that impressively, it really makes most sense as a beginner adventure.

I have run part 3 with a bunch of level 3's. The end encounter was stil moderately challening due to the environment but the rest wasn't at all.

We agreed to have the GM beef up enemies a bit (mostly Advanced everything; yay Campaign Mode) but I think playing it at level 2 would have been more fun.

Scarab Sages 4/5

Lau Bannenberg wrote:
andreww wrote:
Lau Bannenberg wrote:

Lazy answer: play at campaign mode, so people don't need to reach level 3 in-game, but still get the chronicle sheets with all the bells and whistles.

I don't think this adventure scales up all that impressively, it really makes most sense as a beginner adventure.

I have run part 3 with a bunch of level 3's. The end encounter was stil moderately challening due to the environment but the rest wasn't at all.
We agreed to have the GM beef up enemies a bit (mostly Advanced everything; yay Campaign Mode) but I think playing it at level 2 would have been more fun.

Tossing the Advanced template on the enemies is already the 2nd level adjustment on half of the creatures. For part 1, anyway. It's been a while since I ran the other two.

Scarab Sages 5/5 5/5 *** Venture-Captain, Netherlands

Part one liberally uses the advanced template. The second part mostly uses the same enemies, just more of them.
I have not GMd part 3 so I dont inow what they used for tier 2 in that part.

Sovereign Court 4/5 5/5 ** Venture-Lieutenant, Netherlands—Leiden

The Advanced template is one of the most consistently-performing powerups, especially for compensating higher PC level. I can't really think of any other broadly applicable modification. Advanced gives better to-hit, damage, save DCs, AC, HP, and saves.

You can get some of that with adding more HD and maxing HP per HD, especially for constructs (their lack of Con score means the Advanced template lose some steam). On very low-HD enemies that might work better.

PFS is really fond of Young and Giant templates to adjust things but I'm not that enthused. Often the new reach makes the monster work really different (small going to tiny can no longer take AoOs, flank, and has to provoke by entering squares; large doesn't always fit in the room, and certainly changes battlefield positioning). Worse, Young isn't always a power-down. For ranged attackers it just makes them more accurate and harder to hit.

I think they've been experimenting with various "degenerate" simple templates but those sometimes neuter monster entirely, and I don't think they've been standardized into something you can put into a Bestiary appendix.

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