Cackling


Rules Questions


Lets say I cast Evil eye and I move that turn without cackling, the enemy successfully makes the saving throw so it only last for 1 round. So now the second round occurs on my turn, does the Evil Eye expire or can I cackle in that second round to maintain the Cackle from the first round?


Pathfinder Starfinder Roleplaying Game Subscriber
Atalius wrote:
Lets say I cast Evil eye and I move that turn without cackling, the enemy successfully makes the saving throw so it only last for 1 round. So now the second round occurs on my turn, does the Evil Eye expire or can I cackle in that second round to maintain the Cackle from the first round?

You'll know the results under most GMs and then not move and cackle/chant instead of moving to keep it going?

Grand Lodge

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Pathfinder Adventure, Rulebook Subscriber

Effects end right before the start of your next turn, so you cannot cackle in the second round to extend a 1 round hex.

Dark Archive

Pathfinder Rulebook Subscriber

It will expire at the start of your round, before you get a chance to act.


Take the SOOTHSAYER hex and it will delay till someone else's turn, and expire just before that person's turn.


Ahhhh I remember pre-nerf cackle.... from Day 1 it seemed badly OP

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