Wei Ji the Learner |
Pathfinder Starfinder Roleplaying Game Subscriber
Atalius wrote:
Lets say I cast Evil eye and I move that turn without cackling, the enemy successfully makes the saving throw so it only last for 1 round. So now the second round occurs on my turn, does the Evil Eye expire or can I cackle in that second round to maintain the Cackle from the first round?
You'll know the results under most GMs and then not move and cackle/chant instead of moving to keep it going?
MrCharisma |
Take the SOOTHSAYER hex and it will delay till someone else's turn, and expire just before that person's turn.