remove cleave penalty


Advice


is there an official way to remove the -2 ac from cleave? I checked every cleave feat I could but couldn't find one. does anyone know a feat or class/archetype/race/trait that removes the penalties?


Flagged for move to Advice forum. This isn't a rules question.

Also, if you supposedly checked all of the Cleave-related feats, you can very easily search for classes and archetypes too. Go to Archives of Nethys and use the search function.


feats are all on the same page archetypes have to be individually opened u wanna take the 400 hours to search every archetype then go for it.


You can go back to the 3.5 version of Cleave, but it requires a killing blow to activate...


vhok wrote:
feats are all on the same page archetypes have to be individually opened u wanna take the 400 hours to search every archetype then go for it.

lolwat? You literally go to the search page, type in "cleave", click classes, feats, and magic items, and hit Search. It will literally take you a couple of minutes to open a handful of pages.

We're not here to spoonfeed you, and if it takes as long as you say it does, why should we do it for you?


Fighter archetype corsair, and nimble striker (racial feat for catfolk) are only two I found.


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Dark Midian

Don't be an ass.

He asked for help. Either help or don't reply. There is no need to act like you are


Dark Midian wrote:
vhok wrote:
feats are all on the same page archetypes have to be individually opened u wanna take the 400 hours to search every archetype then go for it.

lolwat? You literally go to the search page, type in "cleave", click classes, feats, and magic items, and hit Search. It will literally take you a couple of minutes to open a handful of pages.

We're not here to spoonfeed you, and if it takes as long as you say it does, why should we do it for you?

We might have already known. Chill. We're all here to have fun.


You'd think there would be an Improved Cleave feat that would do this...

But no, there isn't.


Darksol the Painbringer wrote:

You'd think there would be an Improved Cleave feat that would do this...

But no, there isn't.

I mean in the same way I kind of figured there'd be a feat branching off Whirlwind attack that gave pounce.

Scarab Sages

Vidmaster7 wrote:
Fighter archetype corsair, and nimble striker (racial feat for catfolk) are only two I found.

Yeah, Corsair is the one that comes to mind. It's a fighter archetype from pirates of the inner sea. 2nd grants cleave as a bonus feat and ignores the -2 ac for cleave. 6th level grants great cleave as a bonus feat and ignores the -2 ac for great cleave.

Odd for the fighter, the interesting feature here is that the prerequisites are ignored for these bonus feats. Means you can make a cleave build that doesn't need power attack or the Str required for these feats. Not as helpful, given it's a Fighter, but it is notable due to how unusual this is for fighters.


Pathfinder Roleplaying Game Superscriber

The magus, paladin, and anti-paladin have blade tutor's spirit spell, which can reduce the cleave penalty to 0 by level 5 (so do others, but they probably won't have cleave).


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Cleave builds are the ghost stories that GM's tell their kids, and I seriously disagree with trying to remove the -2AC penalty, even using a feat.

.

Feats:
Power Attack
Cleave
Great Cleave
Cleaving Finish
Improved Cleaving Finish
Furious Focus

Enchants:
Cruel (+1)
Culling (+2)

Skills:
Intimidate (Max)

Spells/Items:
Enlarge Person (Potion, Scroll or Spell)
Expansion (Psionic Power or Power Stone)

.

By level 9, you can easily have all these feats and enchants and you will be an absolute whirlwind ginsu of death and debuff distribution. -2AC is an extremely small price to pay, and even if they ever created an Imp Cleave feat to remove the -2AC penalty, PC's would cry "feat tax".

Every time you Cleave, you hit everyone around you, and your Cleave only ends when there aren't enough enemies or you miss. Every time you make a killing blow on your Cleave, you gain 1 free attack per enemy you've slain. Every time you hit with either Cleave or Imp Cleaving Finish, you also deal an extra 2d6 damage. Every time you Power Attack (which is everything you Cleave or Imp Cleaving Finish), you gain a free Intimidate chance. Every time you successfully Intimidate an enemy and hit them with your weapon, you also sicken them. If you are Large, increase the damage die of your weapon by one step, AND you threaten a 10ft area. If you are huge, increase the damage die of your weapon by two steps, AND you threaten a 15ft area.

For example, if you had all this going for you, and lets assume you are Huge, you threaten 15ft, cause 4d6 + xx dmg (Huge Greatsword), +2d6dmg (Culling), +Free Intimidate Check + Sicken (If successful Intimidate) for a -4 to Attack/Saves/Skills/Ability Checks and a -2 to Dmg (with Shaken/Sicken combo), and this affects everything you hit.

But you do all this with a -2 AC.


At the mid-late game, you can make this whirlwind of death into an AoE Snare/Debuff, an aoe trip, or an anti-caster build.

AoE Snare/Debuff:
Greatsword (2d6dmg 17-20x2) or Falchion (2d4dmg 15-20/x2)
Imp. Critical, Critical Focus, Critical Mastery, Tiring Critical, Exhausting Critical, Blind/Bleed Critical

Exhausted = halved speed & -6 Str and Dex, and cannot run or charge. With this build, you *should* choose at least one other Critical feat, like Bleeding or Blinding Critical. Tiring Critical is simply a feat tax for Exhausting Critical. So if you're using Critical Mastery to apply 2 critical debuffs, I'd recommend Exhausting and Bleeding or Blinding.

.

AoE Trip:
Greataxe only (1d12dmg x2)
Cleaving Sweep

.

Anti-caster:
Greatsword (2d6dmg 17-20x2) or Falchion (2d4dmg 15-20/x2)
Imp. Critical, Critical Focus, Critical Mastery, Bleeding Critical (Lingering dmg increases all Conc checks), Blinding Critical, Disruptive (+4 Conc Check vs anyone you threaten)


I'm guessing Cornugon Smash is supposed to be up there somewhere. Yeah, that's a pretty fun build to try!


blahpers wrote:
I'm guessing Cornugon Smash is supposed to be up there somewhere. Yeah, that's a pretty fun build to try!

Yeah, you need Cornugon Smash too :P


If you're serious about trying this build, I recommend Half-Giant Psychic Warrior. Half-giants are medium creatures, but they can wield a weapon one step higher than themselves without a penalty. With the psionic power Expansion, they can become huge (making their weapon Gargantuan).

Edit: Gargantuan Greatsword is 6d6 dmg, and as a Psychic Warrior you can get Brutalize Wounds as a lvl 5 power...

Scarab Sages

Great Cleave still requires that the enemies be adjacent to each other. What you really want is to be a dwarf and go on to get Goblin Cleaver and Orc Hewer. Now you can cleave anything your size or smaller within reach. Combine that with enlarge person and a reach weapon and as long as you keep hitting, you can attack everything large or smaller on the board every round with a full BAB attack. There's a dwarf Barbarian/Alchemist locally that does this and deals a lot of damage.

Scarab Sages

Cleave is one of those that can be substancially optimised by having party members which focus in moving the enemy into a dense location. Bull rush and reposition for maneuvers, Gust of Wind or Teleportation for spells.

Scarab Sages

Ryze Kuja wrote:

Cleave builds are the ghost stories that GM's tell their kids, and I seriously disagree with trying to remove the -2AC penalty, even using a feat.

.

Feats:
Power Attack
Cleave
Great Cleave
Cleaving Finish
Improved Cleaving Finish
Furious Focus

Enchants:
Cruel (+1)
Culling (+2)

Skills:
Intimidate (Max)

Spells/Items:
Enlarge Person (Potion, Scroll or Spell)
Expansion (Psionic Power or Power Stone)

Don't forget the Dwarven Double Waraxe. Not worth a feat, but if going dwarven anyway...


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Official way to remove the -2 AC penalty: Increase your AC by 2. : ) By the time you can't improve your AC with gold, 2 points of AC probably won't help much.

Shadow Lodge

Quote:
Cleave builds are the ghost stories that GM's tell their kids

<grandpa leans forward in his rocking-chair>

"Once I had my 6th-level dwarf walk into a room, see two dozen skeletons in there, and I closed the door behind me so they couldn't rush the rest of the party. The DM just rolled his eyes, tossed 2d6 and told me it would take five rounds to kill them all."

(I was there for that in Living Greyhawk.)

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