Theme ability points don't actually do anything


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On the other hand, the idea of the universe being full of hot shot ace pilots is awesome.

The Exchange

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Yeah for me its all about that class skill - the result has been two Themeless characters so far - gotta have that perception and its the only way to get it onto a Soldier.

Liberty's Edge

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eddv wrote:
Yeah for me its all about that class skill - the result has been two Themeless characters so far - gotta have that perception and its the only way to get it onto a Soldier.

Skill Synergy exists and is a fine Feat for a Soldier.

The Exchange

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If youre human sure.

None of the others are particularly great for Soldiers anyway, so whatevs.

Liberty's Edge

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eddv wrote:

If youre human sure.

None of the others are particularly great for Soldiers anyway, so whatevs.

Huh? Everyone gets a Feat at 1st level. Skill Synergy is a perfectly reasonable choice.


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whew wrote:
16 increases to 18, not 17.

Right, not lower than 16, it's 16 AND lower.

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Deadmanwalking wrote:
eddv wrote:

If youre human sure.

None of the others are particularly great for Soldiers anyway, so whatevs.

Huh? Everyone gets a Feat at 1st level. Skill Synergy is a perfectly reasonable choice.

A feat is a pretty high opportunity cost for something I can get on a theme none of which have things all that much better than the themeless options to be worth spending a feat on here.

All the more power to you if you disagree, but I'd much rather have Step Up or Iron Will or Improved Initiative or really one of dozens of other options than have to spend a feat where I dont have to.

Liberty's Edge

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eddv wrote:
A feat is a pretty high opportunity cost for something I can get on a theme none of which have things all that much better than the themeless options to be worth spending a feat on here.

The theme options are much more powerful than the themeless ones, and a Feat is a way lower opportunity cost for a Soldier with all their bonus Feats than for others. I mean, there are only so many non-combat Feats you even want.

eddv wrote:
All the more power to you if you disagree, but I'd much rather have Step Up or Iron Will or Improved Initiative or really one of dozens of other options than have to spend a feat where I dont have to.

I can have all those by 4th level on a Soldier even with Skill Synergy on a non-human.


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I saw someone comment that it could be +2 for the theme. The issue I could see with that is that alone could negate race penalties before you even get to the ability score buying. The race penalties are there for a reason. And are supposed to make some races and classes difficult to play, like a Android Solarian.

While I agree that the +1 is kind of dumb, I do like some of the theme abilities. I think if each theme boosted the relevant skills and abilities a bit more and left off the ability score increase I would have been happier.

For example maybe give each theme skill focus in the relevant skill at higher levels I feel would have been acceptable.

I really only found that using the theme bump to help spend less points in the key ability score and help out somewhere else.


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It make the point buy more like a 9 point buy than a 10 point buy. Easy fix is to make it an 11 point buy. I can't stand odd stats. It would have been a smarter decision mathematically to make the point buy 11 points. This works out to a more mechanically and aesthetically pleasing statistical spread.


Just have to when you choose which attributes to bump choose one that is at 17 go to 18 then skip it once. (4 bumps) 16 add +1 17 fist bump 18 skip second bump third bump 19 last bump 20. i mean I guess you should skip last bump but whatever.


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Some of the aliens in First Contact with stats for PCs have +1/-1 ability score adjustments.


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Don't go into Power Dome A wrote:
Some of the aliens in First Contact with stats for PCs have +1/-1 ability score adjustments.

Unfortunately, they were stated to be outdated. Most likely, Alien Archive will update them to increments of +2.

Dark Archive

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Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

I see both sides of the discussion.

Are there any spells, gear, or augmentations which boost stats by an odd amount? If so, I think those would give the odd theme bonus a little more weight (potentially).

On a hypothetic side note, would you consider bumping the bonus to +2? I don't see many folks being against that idea but I thought I would toss it out. Obviously, not for Society play.


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Micheal Smith wrote:
I saw someone comment that it could be +2 for the theme. The issue I could see with that is that alone could negate race penalties before you even get to the ability score buying. The race penalties are there for a reason. And are supposed to make some races and classes difficult to play, like a Android Solarian.

This isn't really true in Starfinder. Any race can start out with an 18 in any stat. An android can be as good a solarian as any kasatha or lashunta.

The Exchange

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Leahcim wrote:

I see both sides of the discussion.

Are there any spells, gear, or augmentations which boost stats by an odd amount? If so, I think those would give the odd theme bonus a little more weight (potentially).

On a hypothetic side note, would you consider bumping the bonus to +2? I don't see many folks being against that idea but I thought I would toss it out. Obviously, not for Society play.

There are but this is real chicken and egg stuff

There are certain feats (Cleave, Mobility, the ones that grant casting) and heavy weapons require strength 13.

But those could JUST AS EASILY be even numbers from a design perspective.


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Leahcim wrote:
On a hypothetic side note, would you consider bumping the bonus to +2? I don't see many folks being against that idea but I thought I would toss it out. Obviously, not for Society play.

I've previously pitched this idea on a thread for "what you'd change for Homebrew"... Or was it in some other thread? Probably both. Then I went and did this for a game I set up; though I'll admit I'm not GMing it (I wanted to play the game before I GM'd it).


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They aren't useless though... I don't know where people are getting this...

For my dash-around slash things up Solarian the +1 from Ace Pilot to Dex brought my Dex from a 12 to a 13 - Hello Mobility (Dex 13 Requirement). At level 5, I'll go to Dex 15 - Hello Nimble Moves.

How is this useless just because it gave me an odd stat? I *needed* the odd stat.


Yeah, meeting feat prereqs and eeking out a little extra carrying capacity (combined with the 'count your str as 1 higher' eq) really is the only point to them, and even then only if in a stat you're never going to raise to 18 (at which point it gets swallowed up in the change from +2 to +1 increases).

It doesn't even matter which score the theme bumps, unless it is the one your race drops and you don't intent to put any points into it, because then you just spend points to get the odd number where it'll be some value anyway.

The Exchange

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Yup - dump statting it into strength as a Ysoki is a pretty solid use of it.


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Noodlemancer wrote:
Don't go into Power Dome A wrote:
Some of the aliens in First Contact with stats for PCs have +1/-1 ability score adjustments.
Unfortunately, they were stated to be outdated. Most likely, Alien Archive will update them to increments of +2.

They're outdated now, but I wonder if they were in line with core race stats when first contact was printed? Since ALL of the races in there have an odd penalty, I'm guessing that might be the case. In that context, the theme ability bonus makes sense.

Not that it matters. If it made sense then, it is mostly only relevant to feats now.


Since it hasn't been mentioned yet: It's a huge difference for rolled up stat-blocks.
The point-buy and rolling methods are much more different from each other in Starfinder than they are in Pathfinder (a rolled Ysoki can't have an 18 in STR, for example).

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