One Handed Weapon - and?


Rules Questions


Heyya guys, this is less a question about a rule and more me looking for some context. Namely: what's the advantage in using a one handed weapon over a two handed one in Starfinder? Particularly with melee weapons? Is there not one: two handed weapons are always a trade up? Is it just the versatility of being able to have multiple options with different weapons? Or is it something completely different that I've missed here?


I personally prefer Two-handed in PF, but with range combat being more prevalent in SF, having both a range and melee in hand with some classes does give this sense of security (at least with me).

Grand Lodge

Two handers have higher dmg dice. (not x1.5 str!)

Two different weapons is more versatility.


For context's sake, I'm looking at this in the Solarian. A Solarian Weapon is one handed and there doesn't seem to be a two handed option, so I've been trying to work out what a solarian can do with their other hand. (And dirty jokes: go! :P)

A second weapon seems like the best option: an alternate damage type, a different element... w/e. Though I do kinda wish Solarians got the option to go effectively two handed. Perhaps a feat in some future supplement? *hums*


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The Solarion uses his other hand to hold his pistol.

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