From page 322: "Push actions... are difficult to perform but can yield greater results."
What does that mean, "difficult to perform"? The only difference I can find is that the system used to perform the action can't be malfunctioning or wrecked. Is that all? Why wouldn't you always do the push action then?
(I assume I'm missing something).
|Rysky the Dark Solarion|
Really? Where is that? I must be totally losing it...
E.g., the Taunt action (322) just lists a DC. Then it lists the increased penalties if it is made as part of a push action. But there is no indication that the DC goes up. So unless your coms system was malfunctioning or wrecked, why wouldn't you push-taunt instead of regular taunting?
EDIT - wait a second. I think I'm figuring out my confusion there. The penalty from taunting increases if the ENEMY is doing their own push action.
I was confused because the first push action text after the description of push actions made it sound (to my weary brain) like there was a "push" version of an action and a "non-push" version. But if the action with the (push) designator always a push action then, yeah, ok, I now get it.
It took me a while to figure out too. On page 321,it tells you that if a system is malfunctioning you can't take the corresponding push action.
This is it, push actions require that the corresponding starship system be in mostly working order.
The "all stunts are push actions" rule thus means a pilot cannot perform them, including evasive maneuvering, while the engines are malfunctioning.