Get a Glimpse of The Stars The All-Seeing Orb


General Discussion

201 to 250 of 413 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | next > last >>

The All-Seeing Orb wrote:
Voss wrote:
Calth wrote:
I would say I'm a little disappointed at first glance at how core fightery the soldier seems to be. It may be mitigated in practice through themes and such, but the class itself is 100% combat zero out of combat utility.
That sounds profoundly unfortunate, especially since the preview seemed to imply otherwise.

Due to the abundance of skill ranks, diversity of technological gear, and combat that doesn't require too many feats to be competitive, it's not hard for any class to pick up out-of-combat utility abilities. A Starfinder feat is probably worth a lot more than a Pathfinder feat, and most good feats don't require a pile of prerequisites.

The Soldier fairly effortlessly excels at combat, allowing them to branch out into other things via feat and gear choices. Building a character who's useful in and out of combat appears to not only be easy in Starfinder, but an optimal choice.

I don't really consider feats and gear to be a satisfactory answer for out of combat. There is nothing a soldier can do that someone else can't. Which is why I called it core fightery because it had the same "just use feats" solution. I'm not asking for a lot but some out of combat gear boosts or instead of the second reduced fighting style would have been preferable to me. Solarians have some of this but a least they have their mini inspiration mechanic.


5 people marked this as a favorite.

I don't see a problem with that. If you wanted to play a military engineer, you would play a Mechanic, if you wanted to play a military ranger scout you would play an Operative. If you want to play a military shoot-them-in-the-head-until-they-are-dead type then play a Soldier.

Liberty's Edge

Is two-weapon fighting still a thing? are there feats to improve it?

Can a Solarian get two weapons?

How do sniper weapons work?


Paladinosaur wrote:

Is two-weapon fighting still a thing? are there feats to improve it?

Can a Solarian get two weapons?

How do sniper weapons work?

TWF is not really a thing. You can attack with multiple weapons in a full attack but gain no benefit or penalty for doing so. There are some things that give minor bonuses for combining ranged and melee or multiple operative weapons/small arms (these two weapons are most analogous to Pathfinders light weapons and normally are lower damage and don't have the same level scaling).

Sniper weapons are weapons with the sniper ability that lets you spend a move action to massively increase their range increment. Rather unimpressive as a whole and they do less damage than longarms at the same item level.

Liberty's Edge

Calth wrote:
Paladinosaur wrote:

Is two-weapon fighting still a thing? are there feats to improve it?

Can a Solarian get two weapons?

How do sniper weapons work?

TWF is not really a thing. You can attack with multiple weapons in a full attack but gain no benefit or penalty for doing so. There are some things that give minor bonuses for combining ranged and melee or multiple operative weapons/small arms (these two weapons are most analogous to Pathfinders light weapons and normally are lower damage and don't have the same level scaling).

Sniper weapons are weapons with the sniper ability that lets you spend a move action to massively increase their range increment. Rather unimpressive as a whole and they do less damage than longarms at the same item level.

Thanks!

Can a Solarian "summon" two weapons at the same time?


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Calth wrote:
TWF is not really a thing. You can attack with multiple weapons in a full attack but gain no benefit or penalty for doing so. There are some things that give minor bonuses for combining ranged and melee or multiple operative weapons/small arms (these two weapons are most analogous to Pathfinders light weapons and normally are lower damage and don't have the same level scaling).

The main example of TWF that I've seen is the Multi-Weapon Fighting feat, which reduces the attack penalty by 1 for a full attack if you're attacking with multiple small arms or operative weapons. There are probably others lurking around though.


Any mention of minor, non-main 20, Gods?


Calth wrote:


TWF is not really a thing. You can attack with multiple weapons in a full attack but gain no benefit or penalty for doing so. There are some things that give minor bonuses for combining ranged and melee or multiple operative weapons/small arms (these two weapons are most analogous to Pathfinders light weapons and normally are lower damage and don't have the same level scaling).

Sniper weapons are weapons with the sniper ability that lets you spend a move action to massively increase their range increment. Rather unimpressive as a whole and they do less damage than longarms at the same item level.

Well, we always knew from the treatment in PF that they hate TWF, so while I'm not surprised at them just dumping it in the trash, it does massively lessen my enthusiasm for the system.


The All-Seeing Orb wrote:
Michael7123 wrote:

How many page(s) of information is given for each faction?

Are there images of space Hellknights in the book.

Is there any information about various Hellknight Orders in the book, or is there just a general overview of what the Hellknights are.

There are images of space Hellknights. One even has 4 arms. How peculiar!

Seven Hellknight Orders are listed, though it's implied there are others. No real information beyond Order names is given.

Is the All Seeing Orb able to list the names of the orders? Or if this is not possible, to at least confirm or deny if the major Hellknight orders have remained unchanged from pathfinder (the main pathfinder orders are Chain, Gate, Godclaw, Nail, Pyre, Scourge, and Rack).


The All-Seeing Orb wrote:
StygianRose wrote:

Can your Drone communicate meaningfully with you like an Eidolon, or is it of animal companion levels of intelligence?

I have my fingers crossed for wisecracking sidekick droid.

Exactly how meaningfully the Drone can communicate is probably up to you and your GM, but they can speak and have intelligence more akin to an eidolon than an animal companion.

Wooo!!! Thank you, Mister Orb!


So, curious if a couple feat analogues exist:

Feats that raise saves (like lightning reflexes, iron will, great fortitude)

Feats that raise DCs (like spell focus or ability focus)

Feats that bump skill rolls (like skill focus: XXX, alertness, deceitful, etc)

Basically things that mess with the math. More curious if they exist than the exact details, but feel free to share whatever you feel appropriate.

Thanks.


3 people marked this as a favorite.
Pathfinder Companion, Maps Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
Delightful wrote:
Any mention of minor, non-main 20, Gods?

Yes, a few lesser deities get short paragraphs after the main deity section. Some but not all of them were major deities in Pathfinder.


Voss wrote:

So, curious if a couple feat analogues exist:

Feats that raise saves (like lightning reflexes, iron will, great fortitude)

Feats that raise DCs (like spell focus or ability focus)

Feats that bump skill rolls (like skill focus: XXX, alertness, deceitful, etc)

Basically things that mess with the math. More curious if they exist than the exact details, but feel free to share whatever you feel appropriate.

Thanks.

All the save feats are there; spell focus and weapon focus, skill focus as well. The dual skill feats are replaced with a generic repickable feat to get a boost to two skills.


What do the different Mystic specializations look like?

What kinds of abilities do androids have?

What kinds of melee weapons are available?


Invoker wrote:

What do the different Mystic specializations look like?

What kinds of abilities do androids have?

What kinds of melee weapons are available?

Mystic connections are a bit like domains, if domains granted new powers every 3 levels.

Androids have a unique ability to install armor mods into their own bodies, though otherwise aren't too different from their Pathfinder counterparts.

There are far too many melee weapons to list, but you'll find all sorts of fantasy staples in here, as well as most of the melee weapons introduced in the Technology Guide.


Voss wrote:

So, curious if a couple feat analogues exist:

Feats that raise saves (like lightning reflexes, iron will, great fortitude)

Feats that raise DCs (like spell focus or ability focus)

Feats that bump skill rolls (like skill focus: XXX, alertness, deceitful, etc)

Basically things that mess with the math. More curious if they exist than the exact details, but feel free to share whatever you feel appropriate.

Thanks.

You might like to know that spell focus is now a scaling feat, giving a larger benefit at higher levels.

Liberty's Edge

Pathfinder Adventure Path, Companion, Lost Omens, Rulebook Subscriber; Starfinder Charter Superscriber
rooneg wrote:
Calth wrote:
TWF is not really a thing. You can attack with multiple weapons in a full attack but gain no benefit or penalty for doing so. There are some things that give minor bonuses for combining ranged and melee or multiple operative weapons/small arms (these two weapons are most analogous to Pathfinders light weapons and normally are lower damage and don't have the same level scaling).
The main example of TWF that I've seen is the Multi-Weapon Fighting feat, which reduces the attack penalty by 1 for a full attack if you're attacking with multiple small arms or operative weapons. There are probably others lurking around though.

Multi-Weapon Fighting appears to stack with the sharpshooter soldier's Focus Fire ability and the solarian's Flashing Strikes ability.


The All-Seeing Orb wrote:
Voss wrote:

So, curious if a couple feat analogues exist:

Feats that raise saves (like lightning reflexes, iron will, great fortitude)

Feats that raise DCs (like spell focus or ability focus)

Feats that bump skill rolls (like skill focus: XXX, alertness, deceitful, etc)

Basically things that mess with the math. More curious if they exist than the exact details, but feel free to share whatever you feel appropriate.

Thanks.

You might like to know that spell focus is now a scaling feat, giving a larger benefit at higher levels.

I did, thank you.


1 person marked this as a favorite.
Michael7123 wrote:
The All-Seeing Orb wrote:
Michael7123 wrote:

How many page(s) of information is given for each faction?

Are there images of space Hellknights in the book.

Is there any information about various Hellknight Orders in the book, or is there just a general overview of what the Hellknights are.

There are images of space Hellknights. One even has 4 arms. How peculiar!

Seven Hellknight Orders are listed, though it's implied there are others. No real information beyond Order names is given.

Is the All Seeing Orb able to list the names of the orders? Or if this is not possible, to at least confirm or deny if the major Hellknight orders have remained unchanged from pathfinder (the main pathfinder orders are Chain, Gate, Godclaw, Nail, Pyre, Scourge, and Rack).

The seven Hellknight Orders listed includes four of those, with three others replacing Pyre, Rack, and Godclaw. The Order of the Pike is one of the three, though the other two appear new to Starfinder.


The All-Seeing Orb wrote:
Michael7123 wrote:
The All-Seeing Orb wrote:
Michael7123 wrote:

How many page(s) of information is given for each faction?

Are there images of space Hellknights in the book.

Is there any information about various Hellknight Orders in the book, or is there just a general overview of what the Hellknights are.

There are images of space Hellknights. One even has 4 arms. How peculiar!

Seven Hellknight Orders are listed, though it's implied there are others. No real information beyond Order names is given.

Is the All Seeing Orb able to list the names of the orders? Or if this is not possible, to at least confirm or deny if the major Hellknight orders have remained unchanged from pathfinder (the main pathfinder orders are Chain, Gate, Godclaw, Nail, Pyre, Scourge, and Rack).
The seven Hellknight Orders listed includes four of those, with three others replacing Pyre, Rack, and Godclaw. The Order of the Pike is one of the three, though the other two appear new to Starfinder.

Well I already had plans for a space Hellknight game and I was planning for the order of the pike to be one of the orders. This works out nicely.

Thank you oh benevolent sphere of crystal.


Throne wrote:
Calth wrote:


TWF is not really a thing. You can attack with multiple weapons in a full attack but gain no benefit or penalty for doing so. There are some things that give minor bonuses for combining ranged and melee or multiple operative weapons/small arms (these two weapons are most analogous to Pathfinders light weapons and normally are lower damage and don't have the same level scaling).

Sniper weapons are weapons with the sniper ability that lets you spend a move action to massively increase their range increment. Rather unimpressive as a whole and they do less damage than longarms at the same item level.

Well, we always knew from the treatment in PF that they hate TWF, so while I'm not surprised at them just dumping it in the trash, it does massively lessen my enthusiasm for the system.

TWF isn't really a thing because iterative attacks aren't really a thing. Wielding two weapons grants no extra attacks, but there are advantages to having two different weapons instead of just one, and a few feats that give you some extra tricks when using multiple weapons. A sword in one hand and pistol in the other will probably be a common sight in Starfinder.


I wonder... If weapon damage now scales up via Weapon levels, how does this affect the balance with blaster caster spells? Are they still more powerful than base weapon damage? Or are they nerfed?


What is the armor storm soldier specialization like? I heard it focuses on power fists or something similar?

I assume archetype remove the specialization/talent like abilities of classes, is this true?

Disappointed that the phrenic adept isn't impressive was looking forward to it.


Luna Protege wrote:
I wonder... If weapon damage now scales up via Weapon levels, how does this affect the balance with blaster caster spells? Are they still more powerful than base weapon damage? Or are they nerfed?

I would hope they'd be improved and stay ahead of weapon damage. They're really limited daily resources, and come on line at later character level than pathfinder wizards (or even sorcerers).


Do plasma weapons tend to do AoE or single target damage?

Is there a feat or feats similar to Power Attack/Deadly Aim?


Sayt wrote:

Do plasma weapons tend to do AoE or single target damage?

Is there a feat or feats similar to Power Attack/Deadly Aim?

There are many different plasma weapons, and most are capable of AoE damage.

There's a feat that's like power attack, though works for all types of weapon attacks (both ranged and melee, rather than one or the other). The math isn't the same as Pathfinder's Power Attack, though.


2 people marked this as a favorite.
jedi8187 wrote:

What is the armor storm soldier specialization like? I heard it focuses on power fists or something similar?

I assume archetype remove the specialization/talent like abilities of classes, is this true?

Disappointed that the phrenic adept isn't impressive was looking forward to it.

Armor storm focuses on using your armor as a weapon. It allows you to do damage with unarmed strikes as if you were using a gauntlet-like weapon, and gives you bonuses for using weapons integrated into your armor.

Archetypes replace different things for each class. The Soldier, for example, gives up some bonus feats and a bit of the progression on their secondary specialization.

The Phrenic Adept isn't going to be the best for every character, though because all of its abilities are based on your key ability score, you won't have to worry about MAD. A Soldier who takes it, for example, gains access to strength based save-or-suck SLAs, which is pretty cool.


Luna Protege wrote:
I wonder... If weapon damage now scales up via Weapon levels, how does this affect the balance with blaster caster spells? Are they still more powerful than base weapon damage? Or are they nerfed?

The damage of most blast spells is no longer dependent on caster level. The spells seem to keep up with weapon damage (for the most part), and have the added benefit of additional effects tacked on.


The All-Seeing Orb wrote:

There are many different plasma weapons, and most are capable of AoE damage.

There's a feat that's like power attack, though works for all types of weapon attacks (both ranged and melee, rather than one or the other). The math isn't the same as Pathfinder's Power Attack, though.

Hmm, so you'd be more at risk of friendly fire than with a lsser or slug thrower?

And good to hear there is a consolidated PA like feat, I was worried it'd be removed due to specialization. Im guesssinf the scaling ia a bit lower? (I hope is still scales, anyway)


Pathfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Hi. Not sure if this has been brought up or not but is their anyway to get more than one attack per round? Thanks.

Liberty's Edge

1 person marked this as a favorite.
Pathfinder Adventure Path, Companion, Lost Omens, Rulebook Subscriber; Starfinder Charter Superscriber
Sayt wrote:
And good to hear there is a consolidated PA like feat, I was worried it'd be removed due to specialization. Im guesssinf the scaling ia a bit lower? (I hope is still scales, anyway)

Flat -2 attack, +(half BAB) to damage.

Scarab Sages

1 person marked this as a favorite.
Aaron Scott 139 wrote:
Hi. Not sure if this has been brought up or not but is their anyway to get more than one attack per round? Thanks.

Everyone can get two attacks per round from level one by full attacking. This gives -4 to hit for each attack. Solarions, Soldiers, and others can get three attacks per round via class abilities. There may be other ways to get three attacks that I have overlooked. There are also ways to slightly reduce the accuracy penalties.


Are there an Mechanic abilities in particular that you like?

Can you talk a little about the themes and what they offer that you like?


Quote:
Mystic connections are a bit like domains, if domains granted new powers every 3 levels.

Oh, that's cool! What do, say, the Akashic, or Empath connections do?

Also, are some of the less conventional Pathfinder melee weapons still present (like the Khopesh, or the Spiked Chain)? Also, the mystic preview (I think) mentioned a "repeller staff". What does that do?

Scarab Sages

Invoker wrote:
Quote:
Mystic connections are a bit like domains, if domains granted new powers every 3 levels.

Oh, that's cool! What do, say, the Akashic, or Empath connections do?

Also, are some of the less conventional Pathfinder melee weapons still present (like the Khopesh, or the Spiked Chain)? Also, the mystic preview (I think) mentioned a "repeller staff". What does that do?

Akashic is about accessing the akashic record, and allows divination abilities. Empath is basically Deanna Troi.

The starknife is there, but not the spiked chain.


Aaron Scott 139 wrote:
Hi. Not sure if this has been brought up or not but is their anyway to get more than one attack per round? Thanks.

A full attack is two attacks, each at a -4 to hit. Some classes have ways of getting additional attacks beyond this.

Grand Lodge

which do you like better mech or tecno?


Can my soldier have an arm cannon like Samus Aran?


All Seeing Orb, I have a more general question- what is your overal oppnion of the book. How does it compare to other paizo products? Is it worth it? Etc.


Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Are there organic ships?


Oh! I almost forgot.

How do the first world (fey wild or whatever it is called now) and the plane of shadow interact with space? Are they mentioned in the book at all?


Are there shields?


What can you do with the Vigor points? (I think it was vigor or stamina) are they just there to activate abilities or do they have any other uses? how many do you get?


I think you mean Resolve points.

Stamina points are renewable HP (one of the uses of resolve points is to restore stamina out of combat), they sound like they also are used to activate abilities.


Yes resolve points.


Are there any racially-exclusive feats, traits, weapons, or other such options?

Are there many analog or anachronistic weapons?

What kinds of weapons are classified as operator weapons?


Pennate wrote:

Are there any racially-exclusive feats, traits, weapons, or other such options?

Are there many analog or anachronistic weapons?

What kinds of weapons are classified as operator weapons?

There's a feat that requires 4 or more arms, so is effectively Kasatha exclusive.

There are a number of non-powered melee weapons (most are swords made from exotic materials), and also plenty of cartridge based firearms. If you're trying to avoid using electricity in your weapons, you shouldn't have an issue.

Operative weapons are a type of melee weapon, they include light things like daggers and batons.


space master7 wrote:
What can you do with the Vigor points? (I think it was vigor or stamina) are they just there to activate abilities or do they have any other uses? how many do you get?

Your resolve points are equal to your key ability score modifier plus 1/2 your level.

Resolve points are used to power some feats and class abilities, as well as recovering Stamina points outside of combat.


Michael7123 wrote:

Oh! I almost forgot.

How do the first world (fey wild or whatever it is called now) and the plane of shadow interact with space? Are they mentioned in the book at all?

They are both mentioned as being used in the pre-Drift era for space travel, though no rules are presented. Kuthonites apparently invented a shadow-plane based starship drive, which never caught on outside the faith because using it was excruciatingly painful.


John Kretzer wrote:
Are there organic ships?

Many Shirren ships, since they're based on Swarm technology, are primarily organic.

201 to 250 of 413 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | next > last >>
Community / Forums / Starfinder / Starfinder General Discussion / Get a Glimpse of The Stars The All-Seeing Orb All Messageboards

Want to post a reply? Sign in.