Demon Hunter's Handbook (FAQ / Errata)


Pathfinder Player Companion

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Pg. 17 - Runaway Slave trait

The last half of the described benefit of this trait doesn't make sense:

Demon Hunter's Handbook wrote:
You gain a +1 trait bonus on saves against fear effects and gain low-light vision 10 feet. If you already have low-light vision, its range extends by 10 feet.

It looks like they're confusing low-light vision with darkvision. Low-light vision doesn't have a range it operates within. Even if it did, a torch's light source extends beyond 10 feet, so its unclear if the trait means to extend the visible light source of those items by 10 feet, or if its meant to be more like darkvision where only light sources within 10 feet of the character are extended (which means only a candle would truly benefit from this). Likewise, the second sentence here doesn't make sense because already having low-light vision is all encompassing and doesn't have a listed range, and adding "10 feet" would be nonsensical.

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Pg. 19 - Slime slow

Not an error, per se, but what effect exactly would take place if one were to score a critical hit when using this splash weapon? Would the duration of the effect be doubled?

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Pg. 31 - Child of the Crusades trait

Not an error, but it's worth mentioning this campaign trait shares the same name with a Mendev regional trait found on page 13 of Player Companion: Inner Sea Primer.


Pg. 26 - Burst With Light spell

The duration should probably be 1 + 1 round/4 levels, since for every four levels the light "continues to fill the creature for another round."

Also, the text specifies character level rather than caster level - is this intentional?


Pg. 26 - Anti-Summoning Shield spell

The failure% for this spell "stacks" with existing summon failure%. In what way does it stack? Do the percentages get added, or do both percentages get rolled separately?

Assume a demon with a 50% failure rate on its summon ability, in the zone of this spell cast by a 10th-level caster. Does the summon now have a 100% chance of failure, or two independent 50% chances for failure?

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shaventalz wrote:

Pg. 26 - Burst With Light spell

The duration should probably be 1 + 1 round/4 levels, since for every four levels the light "continues to fill the creature for another round."

Also, the text specifies character level rather than caster level - is this intentional?

I'd say the duration is correct as written. 1 round/4 levels makes sense with the "maximum of 5 rounds at 20th level". 1 round at hypothetical 4th-level, then it continues another round at 8th-level, 12th-level, etc.

4 -> 8 -> 12 -> 16 -> 20 = 5 rounds

I do agree with your point about character level, however, and I believe they meant to say caster level.

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