
Blackstorm |

I'm sorry if there's another thread about that, but I can't find any.
So, I'm playing my shaman in JR. We're about to start the caravan and have to setup the starting asset.
I was looking through the feats, and I wondered about Lucky Caravan:
Benefit: Once per week, you may roll twice when you are called upon to make an Attack, Security, or Resolve check. Take the higher result of these two rolls as your actual roll for the check.
Now, the fortune teller job says:
Once per week, a fortune-teller can give advice on how best to handle the coming week’s perils. In addition, once per week after the fortune-teller has given this advice, when the caravan has to make an Attack, Security, or Resolve check, you may roll twice and take the better result.
So, I we take Lucky Caravan, does it give two rerolls per week?
If not, why should anyone take that feat?What this feat means? It's bugged? There's some errata?
EDIT: a couple more questions:
1) from the text it seems that the casters doesn't count to the limits of the job. It seems strange. So does they count AND you can't use more than 5 of them for the jobs?
2) The circumstance bonus is max +5, but some jobs doesn't have a maximum numbers. Does it mean that, saving the limit of +5, you can have, for example any number of guards?
3) About the guards: does the +1 Security to to avoid the surprise stack with the all-time +1 Security from the guide?

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How I rule it in my game:
You get two rerolls per weeek if you have both a Fortune Teller and Lucky Caravan.
1) In my game Casters still count towards max limit to a particular job. So you could for example have 3 cooks and 2 spellcasters for your max +5 bonus.
2) In my game having more than the maxmimum is insurance in case something happens to a guard (they might quit due to low morale, get injured in a battle and need rest, or you might need them to change jobs).
3) Yes they stack.

Gulthor |

You'll soon find that the caravan rules are fundamentally broken, and will require a bit of work on your part as a GM.
To directly answer your question, we allow Lucky Caravan to grant a second reroll per week, yes.
I would highly recommend the following two pages as a patch for the caravan rules:
https://sites.google.com/site/berkeleypathfinderjr/house-rules/caravans/car avan-rules-modified
https://sites.google.com/site/berkeleypathfinderjr/house-rules/caravans

John Mechalas |

1) In my game Casters still count towards max limit to a particular job. So you could for example have 3 cooks and 2 spellcasters for your max +5 bonus.
Like so many things in the caravan rules, the rules for the caravan jobs are broken and inconsistent. A spell caster is not really a job. Yes, they call it out as one, but it's really a qualification for other jobs. If you are spell caster, you choose which job you are doing.
(Similarly, though unrelated to this thread, trader and wainright aren't really jobs, either, since they don't come into play while the caravan is traveling).

Mathmuse |

(Similarly, though unrelated to this thread, trader and wainright aren't really jobs, either, since they don't come into play while the caravan is traveling).
I did not use the caravan rules, but I did include a wainwright NPC in the caravan in The Hungry Storm. He was quite useful. He got the wagons up cliffs at Iqaliat, he replaced their wheels with sled runners on the snow, and he broke them down to be hauled over crevasses in the glacial ice. If a monster had broken a wagon, he would have repaired it on the road.