Faiths & Philosophies (FAQ / Errata)


Pathfinder Player Companion

Grand Lodge

Pg. 19 - Meditation feats

In the intro section to these feats, the second paragraph details that monks can select these feats as monk bonus feats, however, note the following (emphasis mine):

Faiths & Philosophies wrote:
Monks and Meditation Feats: A monk may take a meditation feat in place of a bonus feat. She must meet all of the prerequisites to take the feat as normal.

That last bit there implies the norm is that monks must qualify for their monk bonus feats, when actually that's not true. Monks need not qualify for their bonus feats' prerequisites.

Having said that, I believe these feats should be qualified for like the paragraph says, and therefore would be exception to normal monk bonus feats. Also, there's no reason these couldn't be available to unchained monks either, since the two ability descriptions between unchained an vanilla monks are identical to each other.

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Pg. 28 - Hallucinogenic smoke spell

All conjuration spells have a subschool. This one was likely meant to have the creation subschool.

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Pgs. 28 & 29 - Personal spells with a target of "you"

Normally, when a spell has a range of "personal" and a target of "you", they don't have listed saving throw or spell resistance entries since they're usually "none" and "no", respectively. A handful of spells in these pages, however, break that norm. Specifically, hallucinogenic smoke, jungle mind, and lay of the land.

The first two of these three spells have text within them that help explain why they have an exception to this rule, but lay of the land is a personal spell that is affected by spell resistance, which is very unusual and has no supporting text that would suggest a negative drawback to using the spell.

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Pg. 31 - Warden's cudgel

This appears to be a magic weapon in every sense, but has Craft Wondrous Item in its construction requirements. This was likely supposed to be "Craft Magic Arms and Armor".

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Pg. 23 - Various inquisitions

Unlike other domains and inquisitions, these don't mention what gods are associated with/allow taking these domains.

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Pg. 14 - Juju mystery

A couple things regarding this mystery. For one, it's worth mentioning that this mystery shares the same name as another mystery introduced in Serpent's Skull, p.3: City of Seven Spears. There are a number of similarities between the two, but not enough to definitively say that this later-released mystery was meant to be an update to that one and replace it (d20pfsrd also lists both mysteries separately since they have key differences).

Anyway, the second and main thing I wanted to mention is that the Faiths & Philosophies version seems to be missing a revelation. All mysteries offer 10 revelations in all as choices to be taken, but this version of the Juju mystery only offers 9 revelations.

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