Request Tiefling character suggestions


Dark Archive

I wanted to ask for advice on how to build a PFS Tiefling charcter. I have an old character from a prior year when anyone could build a tiefling without a cert. For years, the character's first 2 chronicles from GM credit and a pre gen play just gathered dust because there wasn't a race/class combo that excited me back then. I hope requesting advice now with any more class options available will present an option I would be excited to play. By the way, I own legitimate PDF's of both the ARG & Blood of Fiends softcover book specializing in Tiefling options so any PFS legal content within those is fair game. I have a legitimate PDF of all the hard covers until Horror adventures, I might get the newer hardcovers soon, PDF's at least. I do not have many soft covers(or PDF) but do not rule out getting another 1 or 2 for a character in PDF.

I have a preference for high strength builds on 3/4 BAB casters and am even open to multi classing. I am very open to trying something different. The only request that I have is that no individual class have more than 1 archetype.

I hope someone in the group is passionate about tieflings and gets some fun sharing their knowledge of such.


Grand Lodge

You could look at a demon blood trifling abyssal bloodrager for maximum rage.

The Exchange

I have a boon and a build I"m giving to a friend who is going to play in PFS too. I was listing off classes and races, And she says she wants to be a succubus vigilante (avenger).

This is doable.

Pitborn with the following Racial traits:

Prehensile Tail (Advanced Race Guide)}:
Many tieflings have tails, but some have long, flexible tails that can be used to carry items. While they cannot wield weapons with their tails, they can use them to retrieve small, stowed objects carried on their persons as a swift action. This racial trait replaces fiendish sorcery.

Vestigial Wings (Advanced Race Guide):
Some tieflings possess a pair of undersized, withered, or stunted wings like a mockery of those of their fiendish forbearer. Sometimes these wings are leathery, like those of a bat. Other times they are covered with a scattering of black, red, or violet feathers. Rare manifestations can take even more bizarre forms. These wings do not provide the lift required for actual flight, but do have enough power to aid flight attained by some other method, and grant a +4 racial bonus on Fly skill checks. This racial trait replaces skilled.


Berserker of the Society (Shattered Star Player's Guide pg. 5, Faction Guide pg. 62):
Category Basic (Combat) Requirement(s) Barbarian, Pathfinder Society
Your time spent as a Pathfinder has taught you new truths about the origins of the your rage ability.
You may use your rage ability for 3 additional rounds per day.
(See below regarding Barbian 2-dip)

Propitiation (Inner Sea Gods pg. 22, Faiths of Purity pg. 19):
Category Religion Requirement(s) any dwarven deity
Your knowledge of the dwarven pantheon tells you precisely which gods have jurisdiction over which aspects of your life, and you can call upon the appropriate deity for help even if that deity is not your patron. At the start of each day, pick one of the following skills: Appraise, Bluff, Craft (pick one craft skill), Diplomacy, Intimidate, or Knowledge (local). You gain a +2 trait bonus on that skill until the start of the next day.

Armor of the Pit (Advanced Race Guide):
Your fiendish traits take the form of a protective scaly skin. Prerequisites: Tiefling.
You gain a +2 natural armor bonus.
Special: If you have the scaled skin racial trait, you instead gain resistance 5 to two of the following energy types that you don’t have resistance to already: cold, electricity, and fire.

Monstrous Mask (Blood of Fiends pg. 25, Pathfinder #25: The Bastards of Erebus pg. 66):
Your fiendish physical traits give you a twisted and fearsome appearance that strikes fear into others’ hearts.
Prerequisites: Tiefling, must be taken at 1st level.
Benefit: You get a +5 racial bonus on Intimidate checks made against all creatures of the humanoid type.

Persuasive :

You are skilled at swaying attitudes and intimidating others into your way of thinking.
Benefit: You get a +2 bonus on Diplomacy and Intimidate skill checks. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.

Cornugon Smash (Combat) (Cheliax, Empire of Devils pg. 26):

Your terrible attacks strike fear into your enemies.
Prerequisites: Power Attack, Intimidate 6 ranks.
When you damage an opponent with a Power Attack, you may make an immediate Intimidate check as a free action to attempt to demoralize your opponent.

Social talent:
Companion to the Lonely (Ex) (Inner Sea Intrigue pg. 33):
Whether religiously motivated, as are followers of Arshea, Calistria, or Shelyn, or for purely carnal reasons, physical intimacy helps the vigilante cope with the loneliness of her double life. Once per day, the vigilante can spend at least 1 hour engaged in acts of physical pleasure with a willing partner to gain a pool of morale points equal to her Charisma bonus or her partner’s Charisma bonus, whichever is higher. For the next 24 hours, the vigilante can spend a morale point as an immediate action to roll a Charisma-based skill check or a Will saving throw again after rolling the die but before learning the consequences; he must take the second result even if it is lower.

She'll be a kalistrade by day preaching celibacy and, by night, a hooded succubus (or more specifically the granddaughter of one) who preaches that abstinence leads to the decline of Druman lineages.

Some avenger talents will include "Shield of Blades" and "Racial Paragon".
She'll buy a masterwork tool to make her more easily mistaken for being a succubus.

She'll also dip two levels of "Flesheater" barbarian. So at night she'll dine on a bat and fly when she's raging.
At some point I'll run an adventure so that she can get access to a chainsaw, too.

You'd be hard-pressed to find a more "passionate" tiefling.

If you want a strength bonus then the tiefling options can partner that with charisma or wisdom. Str/Cha, 3/4 BAB as a demon-spawn sounds like a heavy metal skald to me; the belkzen war drummer would be ideal.

Str/Wis though sounds like a divine caster. Possibly a druid; there's a green scourge archetype in the monster hunter's handbook which you might like if you have it.

how about an onispawn druid with the goliath archetype?

You get to turn into something huge and musclebound, and you also get 9 caster levels.

You can definitely make a fine reach build just based off of your natural reach alone. The archetype gives you options to go large from level 1 (...although that is enlarge person, adn you would need to take the trait that prevents you from taking most racial traits....; not sure if that is worth it, since you can turn big anyway at level 4).

The advantage of goliath druids is that you turn into a 'humanoid'... which means your weapons and armor size up with you. Grab a scimitar, or maybe just a spear (Which hits like a great sword when large).

Dark Archive

I'll look deeper into some of these options, some have already raised my eyebrow in anticipation.

I hope to see more suggestions posted aswell.

Thanks all!

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