|Chromantic Durgon <3|
|Darigaaz the Igniter|
Cool sure, but it has less chance of being made than a snowball in the Nine Hells. I mean, to get any benefit out of the book, the customers would need to have read most/all APs, probably have a bunch of other setting books, and then you need to take into account that there's a high chance that some poor schmuck will buy the book and consequently get spoiled of the events of various APs before even doing them.
Sorry to be a debbie downer and all but I just don't see it as a financially smart choice for the boys up high. Now it's perfect for the forums here (and I think there's been a few about AP failures).
No thank you.
Besides, the Adventurers Guide already did that.
Lost Cities of Golarion did it first with telling what happens to Xin-Shalast after RotR.
But yeah, I'm not so much interested in "world wide consequences" since that reeks of "We need campaign setting update!" but I wouldn't mind more books like Lost Cities of Golarion's Xin-Shalast articles: Articles that tell what happens in aftermath of AP to core locations of AP or detail stuff that allows you to continue campaign after AP has ended or doing sequel campaign for them. Like, I know that Serpent's Skull has some lost city also found during it, article that tells what happens to that lost city after ap now that its found would be interesting, but lost cities wouldn't be only stuff that would benefit from that type of articles.
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Hard pass. I feel that Paizo should leave things as vague as possible in official material in terms of "what happens in APs" so as to avoid unnecessarily invalidating the events of any one table's version of that story in the pursuit of unnecessary "canon."
There's a difference between "this AP assumes the events of a previous AP has occurred, and you may want to change things around if you haven't played the previous one" and "here's what happened."
I like the idea of this being discussed online unoffically, but no published product, please. It would spoil all the APs in one product.
Players aren't in general supposed to read Campaign Setting books, so you might as well fear them buying the AP and reading it in advance before playing in it :p
While I like the idea of exploring a post-AP world and like continuing campaigns after that point, I kind of don't want them to set anything in stone because I feel that the "Continue the Campaign" articles generally cover the "what if the PC's fail" option well enough and what happens next after success is something that Paizo simply can't predict because it's something that's going to vary wildly from group to group.
For those of us who run games in homebrew worlds, a comprehensive setting update just wouldn't be much use.
Individual articles might be the best approach, although there's still the issue of diverging histories based on gameplay and DM preference. When I was playing in a Kingmaker campaign, more than half of the (very involved) plotline was completely the DM's invention, so a product telling us what *should* have happened would only have limited utility.
Doesn't the concept fly in the face of the fact that adventuring parties so often find unique and often
disturbing destructive insane ridiculous creative solutions to problems? Unless the rails are engineered tighter than a paranoid's theme park, trying to write a book about the aftermath of adventures is, perhaps, overly optimistic.
We all know that the Failure of Prophecies only tells us when Player Characters started to impact the Golarian Reality. Everything was great before those darn kids showed up.
RainOfSteel wrote:I like the idea of this being discussed online unoffically, but no published product, please. It would spoil all the APs in one product.Players aren't in general supposed to read Campaign Setting books, so you might as well fear them buying the AP and reading it in advance before playing in it :p
But some players are also GMs in different campaigns.
On the general point, I think this is better covered by the continuing the campaign articles in the final volumes doing a 'what if the PCs lose' bit.