Fun loot / weapon enchantments to give to a party?


Homebrew and House Rules


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I'm trying to step away from "the big 6" and changing out items so that way the party isn't full of just generic enchanted weapons, armor, headband/belt, cloak of resistance, ring of protection. They can buy or craft those items if needed.

I've pulled a few items from random sources, but I need more.

Current favorite items the party has received:

-a set of fiendish dice (2d6) that summon imps once/day.
-a returning dagger that causes the user to teleport next to the enemy hit
-a harpoon that functions like a spear, when thrown can impale someone and start attempting reposition cmb checks as concentration to pull them to the thrower, two failures and the harpoon drops out of the victim
-a rapier that counts as a light weapon (lightsabre)
-a ring of invisibility that only the ring goes invisible while worn, but adds 1d6 sneak attack damage


The teleporting dagger is neat, does it still cause them to teleport if they miss?


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At low levels I sometimes give a magic weapon a feat that the wielder can use, regardless whether or not she or he has the prerequisites.


The Freeport setting includes the nonmagical "rummer" modification, which allows a weapon to contain a secret compartment that will hold one dose of potion, oil, or drink.


Ninja in the Rye wrote:
The teleporting dagger is neat, does it still cause them to teleport if they miss?

I ruled it as the normal returning property when you miss. Only when you hit an enemy does it teleport you. (Prevents some cheesing)

RPG Superstar 2015 Top 32

A teapot that always produces the non-alcoholic, non-magical beverage that the holder wants to drink most, at the appropriate temperature and seasoned to their exact preference. It never runs empty always seems to look stylish when paired with the rest of another tea set.

A clay jar which creates a few hundred bees at a time, every few hours. There are not enough bees for a swarm, but they may still make a fine distraction, and will certainly pollinate that orchard handily enough.

A pair of books, which always contain the same text, even if the text is magically altered or erased. New text written into either copy appears in real time in the other book.


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Give them "Booster the Rooster" a scruffy, scrawny, and dirty male chicken with one lazy eye. the rest is a little blue. He crows like a fifty year chain smoker.

spoiler:
Any thing that moves is fair game for Booster to service. Hens, ducks, geese, after Booster has been there they lay golden eggs for 1d6 days. Have you heard of the golden calf, that was Booster. Farmers from miles around will be looking for damages when the eggs turn to lead after 1d6days. At first the PCs will harassed by the taxman, then the sherif, and most certainly by the mob. Booster will have the social order in an uproar. whether you let him be 5% effective always let the eggs turn to lead. Booster has Escape Artist 25% and move 60" he is fast.


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Velcro Armor!


Sword of Hero Summoning
A long sword with the writing on the hilt "Who are you going to call?". When spoken in a dire situation the legendary ghost hero "DIRK" appears to save the day. He wields the swords as a +3 sword of slaying of what ever hazard you have cooked up. If he survives the fight he is very condensing and very boastful. Dirk stays just long enough to get on the players nerves. Dirk comes in as a fighter equal to the highest monster or the sum of the whole swarm. Go on and pour the syrup on, enjoy it while he lasts. When he disappears he takes the sword with him.


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Dizzydoo42 wrote:

Give them "Booster the Rooster" a scruffy, scrawny, and dirty male chicken with one lazy eye. the rest is a little blue. He crows like a fifty year chain smoker.

** spoiler omitted **

---

We had a moo-cow, no milk would she give.
We had a moo-cow, no milk would she give.
And the wife said, "Honey, we're losing money",
Because that moo-cow, no milk would she give.
But then that rooster came into our yard!
He caught that moo-cow right off of her guard!
Now she's givin' egg nog, like she never used to,
Ever since that rooster came into our yard!


custom made items that are tailored to each pc that gain power as they level up are always nice


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Also, bag of tricks is always fun. For more fun, give the animals a random template, condition, and/or affliction. Nothing spices up a fight like tossing a rabid, confused, worm that walks weasel into the mix.

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