Evangelist prestige class and spells?


Rules Questions


This prestige class states that after reaching 2nd, a character gains all of the class features of a previous class. Does that include spell casting? Nothing written about the prestige class in ISG indicates you do not gain those spells. In that case, it seems too good. Am I missing something (I often do)- sacrificing a levels’ worth of features is no small thing, but considering what you gain, it’s not much of a sacrifice. What am I missing?

Silver Crusade Contributor

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It does. You're not missing anything - it's pretty good. ^_^


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Spells per day (and spells known) are class features so you would progress them as you would all of the other class features.


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Joe Hex wrote:
What am I missing?

The fact that your PC now has to spend up to an hour in their Obedience, as well as up to an hour regaining spells. Which really isn't much of an issue in most cases.


VRMH wrote:
Joe Hex wrote:
What am I missing?
The fact that your PC now has to spend up to an hour in their Obedience, as well as up to an hour regaining spells. Which really isn't much of an issue in most cases.

From what I understand, fulfilling an obedience can be done in the same hour as any spell preparation.

From a RP stand point, that hour can be RP gold. I have a character that worships The Lantern King, and charges in jokes rather than gold.

The Exchange

Texas Snyper wrote:
Spells per day (and spells known) are class features so you would progress them as you would all of the other class features.

This is correct and what you were missing.


Joe Hex wrote:
What am I missing?

Also it looks really strong at first look but it isn't very strong IMO. You're stuck on 3/4 BAB so full martials would suffer. It only has a good reflex save so your saves aren't that great. It delays your class progression by one level so full casters "suffer". IMO, it's only really good when you're going for a gish build that isn't caster focused.


Joe Hex wrote:
From what I understand, fulfilling an obedience can be done in the same hour as any spell preparation.

Interesting; how do you figure? I've not seen any indication of this, but I may have missed something.


VRMH wrote:
Joe Hex wrote:
From what I understand, fulfilling an obedience can be done in the same hour as any spell preparation.
Interesting; how do you figure? I've not seen any indication of this, but I may have missed something.

The original obedience feat was Demonic Obedience, which appeared in the first Book of Damned book. Although it's not in the actual feat text (and therefore not online), this appears immediately before it:

Quote:

Abyssal Obedience

Demon lords are not satisfied with mere promises of loyalty or sacrifices of blood—they require physical and painful proof of devotion from their worshipers. These acts are known as obediences—acts of self-mutilation or great blasphemy performed by the truly damned. An obedience is typically an hour-long ritual that must be performed daily; unless otherwise stated, it does not harm the creature performing it. Spellcasting demon cultists can integrate their obedience completely with their normal hour-long rituals and methods of preparing or regaining spells—others are free to perform their obedience at any point during the day. Most choose twilight as the time of obedience.

The most recent obedience feat is Fey Obedience, from The First World: Realm of the Fey. Although the feat itself doesn't contain this (and therefore is not online), the preceding text includes this:

Quote:

Obedience to the Eldest

While the Eldest rarely seek out worshipers on the Material Plane, it sometimes amuses them to honor the requests of mortal supplicants and bestow great gifts upon them. While not all who offer prayers or sacrifices earn the Eldest’s attentions, adherents who make the effort to learn the fey lords’ preferred rituals are more likely to pique the Eldest’s interests. Even longtime worshipers should be wary of growing complacent, however, for just as the Eldest may assign their favor to seemingly random mortals, they can just as easily take it away if a worshiper’s actions no longer align with their unknowable, alien plans.
Proper acts of sacrificial devotion are known as obediences. An obedience is typically an hour-long ritual that must be performed daily, and which does not harm the creature performing it unless stated otherwise. Spellcasting Eldest cultists can integrate their obedience completely with their normal hour-long rituals and methods of preparing or regaining spells—others are free to perform their obedience at any point during the day.

Hey, what about Celestial Obedience? It's not in the feat, but the preceding text in the book has this.

Quote:

Celestial Obedience

Empyreal lords welcome prayers and tithes from all mortals, but reserve their divine gifts for those willing to sacrifice more. Such acts of sacrificial devotion are known as obediences. An obedience is typically an hour-long ritual that must be performed daily; unless otherwise stated, it does not harm the creature performing it. Spellcasting mystery cultists can integrate their obedience completely with their normal hour-long rituals and methods of preparing or regaining spells—others are free to perform their obedience at any point during the day. Most choose dawn as the time of obedience.

I don't have Inner Sea Gods, so I don't know if the same text is in there preceding the Deific Obedience Feat. But if it's not it's probably an error. I know James Jacobs said somewhere that he intended for all obedience feats to work like this and not cost you extra time if you're a spell caster.

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