The possibilities


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So in a home game, I have a GM who has allowed our characters to run into a magic shop were this guy will create unique magic Iteams. I'm not trying to make something op. Ideally, I would like a peace of gear not sure on the slot I want it to take up. I'm thinking boots or belt. I want to creat a copy of myself, and have it scout a head and when it dies I get its memory and experiences. So I am trying to not make this op. I was just wanting to creat something fun and cool. My pc is the scout of the party and tends to sneak off. So I am wanting to do this but with out getting caught. I was thinking that there would be a way with Major image, mirror image and shadow clone. I like the idea that the copy dies with a blow. So 1 hit point, and it would be a copy with my abilities. Is there a way to make this not op?


You could also use the simulacrum alchemist extract as an idea


I'd probably think about using arcane eye as the base spell and spectral hand as the base spell concept.

To me, trading out the arcane eyes invisibility, able to pass through tiny splaces and not being able to be 'killed' is worth being able to effect the physical world to a limited degree. Something like able to use your skills for things and manipulate physical items, but limited more or less like unseen servant and having 1 hp and an AC of basically just 10 + DEX and dodge type feats. No armor, magic items, natural armor etc. I'd be willing to throw in 'looks like the user' for free.

So doing it that way, assuming your GM thinks the tradeoffs above are fair, we would price it as a 4th level spell item.

Basic unlimited use command word item would cost 50,400 market price (SL4 * CL 7 * 1800), giving you unlimited scouting missions of seven minutes for each one. Since you would have to 'start' at your real body each time, I don't think this would be too bad. Charges per day would be 1/5 of the above per charge, which is viable if the price is too much or you DM thinks unlimited it too powerful.

Continuous, which would theoretically give you unlimited range scouting missions would be more expensive 4 * 7* 2000 * 2 for a min / level spell, so 112,000 gp. Probably more than you want to spend, and for that kind of money I don't think it unbalanced.

In any event, I would certainly maintain the arcane eyes concept of you concentrating on your avatar rather than it going off and doing it's own thing and you get the knowledge when it dies (or presumably comes back?) That would keep me as a GM from having to keep track of two groups at the same time to an extent, and prevent you from having to act once for you and once for the figment doppelganger all the time. Ideally I'd hope that you and your party would fort up for a minute, while you concentrated on the doppelganger to scout ahead.

If you wanted a more complete copy of yourself, able to use your full strength, attack people and stuff like that the price would be considerably higher, I would think at least 4 times the above as a starting point, and I'd be thinking carefully even about allowing that.


BjørnEarakson wrote:
You could also use the simulacrum alchemist extract as an idea

Can you tell me a little more about this?


Dave Justus wrote:

I'd probably think about using arcane eye as the base spell and spectral hand as the base spell concept.

To me, trading out the arcane eyes invisibility, able to pass through tiny splaces and not being able to be 'killed' is worth being able to effect the physical world to a limited degree. Something like able to use your skills for things and manipulate physical items, but limited more or less like unseen servant and having 1 hp and an AC of basically just 10 + DEX and dodge type feats. No armor, magic items, natural armor etc. I'd be willing to throw in 'looks like the user' for free.

So doing it that way, assuming your GM thinks the tradeoffs above are fair, we would price it as a 4th level spell item.

Basic unlimited use command word item would cost 50,400 market price (SL4 * CL 7 * 1800), giving you unlimited scouting missions of seven minutes for each one. Since you would have to 'start' at your real body each time, I don't think this would be too bad. Charges per day would be 1/5 of the above per charge, which is viable if the price is too much or you DM thinks unlimited it too powerful.

Continuous, which would theoretically give you unlimited range scouting missions would be more expensive 4 * 7* 2000 * 2 for a min / level spell, so 112,000 gp. Probably more than you want to spend, and for that kind of money I don't think it unbalanced.

In any event, I would certainly maintain the arcane eyes concept of you concentrating on your avatar rather than it going off and doing it's own thing and you get the knowledge when it dies (or presumably comes back?) That would keep me as a GM from having to keep track of two groups at the same time to an extent, and prevent you from having to act once for you and once for the figment doppelganger all the time. Ideally I'd hope that you and your party would fort up for a minute, while you concentrated on the doppelganger to scout ahead.

If you wanted a more complete copy of yourself, able to use your full strength, attack people and...

I'm not really caring if it is as strong as me. Maybe if it kept the same stats as my character for stealth. That would be nice. So a little background on my character he is a slayer/ inquisitor. So a lot of the time my character will go ahead of the group and check back in on what he sees. Which is just annoying. I like the idea of the "copy" going forward seeing all he does and just either time is up and I gain his memories from his death or he dies for one reason or another and I gain his memories. Is there a way for this to happen? Also I don't mind using all 18,000 gold for this lmao. That is what we have to spend.

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