Technology Guide - Additional Errata beyond official errata doc


Lost Omens Products

Grand Lodge

Pg. 12 - Iron Priest archetype

In addition to the official errata, in the spontaneous casting ability, last sentence, replace "casting" with "spontaneous casting."

Grand Lodge

Pg. 15 - Technomancer prestige class

The technomancer's Will save progression looks like the old 3.5 style. Change it to read as follows (confirmed by James Jacobs):

+1
+1
+2
+2
+3
+3
+4
+4
+5
+5

Grand Lodge

Pg. 20 - Slow-firing weapons

Per the devs, weapons with the slow-firing property cannot be enhanced with the speed magic ability.

Grand Lodge

Pg. 20 - Tech construction

As per the devs, the Master Craftsman feat cannot be used to let a character "sneak" into getting the ability to craft tech items.

Grand Lodge

Pg. 26 - Monowhip

Not technically errata, but a few points made by James Jacobs regarding the monowhip:

- They don't normally add Str to damage, but if you find a way to get them to add Dex to damage (say, enhancing a monowhip into a +1 agile monowhip), that will apply.
- You can use Power Attack or Piranha Strike with them.
- They provoke attacks of opportunity when you attack with them.
- They don't threaten within their 15 ft. range
- Whip Mastery, Improved Whip Mastery, and Greater Whip Mastery apply, as do Weapon Focus (whip).
- A kensai magus that takes a whip as his chosen weapon can use a monowhip in place of it.

Grand Lodge

Pg. 28 - Stun gun

In the stun gun's special entry, add "nonlethal".

Grand Lodge

Pg. 33 - Pharmaceuticals

In the opening section, in the Craft paragraph, first sentence, change "Craft DC" to "Craft (mechanical) DC".

Grand Lodge

Pg. 35 - Cybertech

Not an error, but according to the devs, you cannot cast regeneration on a creature with cybertech to get their regrowing limb to "pop off" the augmentation.

Grand Lodge

Pg. 37 - Dermal plating

In the table within dermal plating's description, under Mark III plating, change the implantation value from "4" to "6".

Grand Lodge

Pg. 44 - Filter mask

It seems pretty strange that the filter mask doesn't take up the head slot like all other masks do (and like common sense would suggestion).

Grand Lodge

Pg. 48 - Inertial dampening belt

Like the filter mask above, it seems strange that the inertial dampening belt does not take up the belt slot like other belts do.

Grand Lodge

Pg. 56 - Abysium material

This material doesn't list a price modifier for items created from it.

Grand Lodge

Pg. 57 - Skymetal alloys

Like Abysium, the example alloy glaucite doesn't list a price modifier.

Grand Lodge

Pg. 15 - Technomancer (again)

Didn't notice the Fort and Ref saves were 3.5 style like Will saves were.

For BOTH Fort and Ref saves, change the following:

- Level 2: Change bonus from "+0" to "+1".
- Level 5: Change bonus from "+1" to "+2".
- Level 8: Change bonus from "+2" to "+3".

Community / Forums / Pathfinder / Lost Omens Campaign Setting / Lost Omens Products / Technology Guide - Additional Errata beyond official errata doc All Messageboards

Want to post a reply? Sign in.