Technology Guide - Additional Errata beyond official errata doc


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Pg. 12 - Iron Priest archetype

In addition to the official errata, in the spontaneous casting ability, last sentence, replace "casting" with "spontaneous casting."

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Pg. 15 - Technomancer prestige class

The technomancer's Will save progression looks like the old 3.5 style. Change it to read as follows (confirmed by James Jacobs):

+1
+1
+2
+2
+3
+3
+4
+4
+5
+5

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Pg. 20 - Slow-firing weapons

Per the devs, weapons with the slow-firing property cannot be enhanced with the speed magic ability.

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Pg. 20 - Tech construction

As per the devs, the Master Craftsman feat cannot be used to let a character "sneak" into getting the ability to craft tech items.

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Pg. 26 - Monowhip

Not technically errata, but a few points made by James Jacobs regarding the monowhip:

- They don't normally add Str to damage, but if you find a way to get them to add Dex to damage (say, enhancing a monowhip into a +1 agile monowhip), that will apply.
- You can use Power Attack or Piranha Strike with them.
- They provoke attacks of opportunity when you attack with them.
- They don't threaten within their 15 ft. range
- Whip Mastery, Improved Whip Mastery, and Greater Whip Mastery apply, as do Weapon Focus (whip).
- A kensai magus that takes a whip as his chosen weapon can use a monowhip in place of it.

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Pg. 28 - Stun gun

In the stun gun's special entry, add "nonlethal".

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Pg. 33 - Pharmaceuticals

In the opening section, in the Craft paragraph, first sentence, change "Craft DC" to "Craft (mechanical) DC".

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Pg. 35 - Cybertech

Not an error, but according to the devs, you cannot cast regeneration on a creature with cybertech to get their regrowing limb to "pop off" the augmentation.

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Pg. 37 - Dermal plating

In the table within dermal plating's description, under Mark III plating, change the implantation value from "4" to "6".

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Pg. 44 - Filter mask

It seems pretty strange that the filter mask doesn't take up the head slot like all other masks do (and like common sense would suggestion).

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Pg. 48 - Inertial dampening belt

Like the filter mask above, it seems strange that the inertial dampening belt does not take up the belt slot like other belts do.

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Pg. 56 - Abysium material

This material doesn't list a price modifier for items created from it.

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Pg. 57 - Skymetal alloys

Like Abysium, the example alloy glaucite doesn't list a price modifier.

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Pg. 15 - Technomancer (again)

Didn't notice the Fort and Ref saves were 3.5 style like Will saves were.

For BOTH Fort and Ref saves, change the following:

- Level 2: Change bonus from "+0" to "+1".
- Level 5: Change bonus from "+1" to "+2".
- Level 8: Change bonus from "+2" to "+3".

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