Advanced Weapon Training (Item Mastery: Weapon Evoker Mastery)


Advice and Rules Questions


So a fighter that choose Item Mastery as his Advanced Weapon Training gets the following:

Item Mastery: The fighter gains an item mastery feat as a bonus feat, which functions with any magic weapon he wields, even if the magic weapon does not meet the feat’s normal requirements. He must meet all of the feat’s prerequisites.

One of the Item Mastery feats is Weapon Evoker Mastery, which states:

Benefit(s): As a swift action while wielding a magic weapon with a weapon special ability that deals extra acid, cold, fire, electricity, or sonic damage on a hit, you deal an additional 1d4 points of damage of the same type with each hit you make with that weapon for 1 round.

Now, the Advanced Weapon Training allows you to ignore the type of magic item requires, so as long as you have a +1 weapon that is in your weapon training category, you are supposed to be able to use the Item Mastery feat you pick for it.

So if I have a vanilla +1 weapon and used Weapon Evoker Mastery with it, can I just choose to do acid, cold, fire, etc. damage each time I activate it?


It ignores the normal requirements but you'd still need to do acid/ fire etc. So I don't think think will fly.

Community / Forums / Pathfinder / Pathfinder First Edition / Third-Party Pathfinder RPG Products / Advice and Rules Questions / Advanced Weapon Training (Item Mastery: Weapon Evoker Mastery) All Messageboards

Want to post a reply? Sign in.
Recent threads in Advice and Rules Questions