"Failed Protest" and "Successful Protest" brainstorming


Hell's Rebels


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These are two events that happen without PC direction. They're basically wildcat protests. So, I thought it might be helpful to DMs to have a list to work off of if they roll this at the table. I thought I'd start with some broad categories, and hope that others would think of fun stuff and Hell's Rebels relevant stuff. (Some of this you may consider part of the recruiting action!)

Leafleting neighborhoods
Songs, paintings, graffiti, rumors
Literature pieces: essays, position papers,
Shared governance vote (e.g. if you can get the Court of Coin going)
Teach-ins
Petitions and their creative delivery (Lord, could that go badly)
Boycotts of non-SR shops
Pack the room (minor Silver Raven gets arrested or evicted, you pack the court room with supporters)
Visibility actions: buttons, graffiti, stencils, wearing silver, etc.
Protests and rallies
Day without _____ (Calistrians: sex strike organized)
Testimonials to boost recruiting
Banner drops (Off the top of the Asmodean temple? The Opera House?)
Political funerals and vigils
Public forums
Blockades by ordinary citizens (e.g. to counter the bridge tax)
Guerilla Theater
Rumor-mongering (again, the Calistrians would be the queens of this tactic)
Nonviolent search and seizure (e.g. against the Queensmen)
Street trials in absentia
Culture jamming the paintings of Queen Abrogail II

Shadow Lodge

roguerouge wrote:
Day without _____ (Calistrians: sex strike organized)

Can the event simulate something more prolonged? Perhaps indefinite?


I would argue yes, given that the event occurs over a week. Plus, a one-day boycott makes little sense unless it is an obvious failure.

Shadow Lodge

A note: while the OP is correct that the "Successful Protest" and "Failed Protest" events are. . . events and can happen without SR intervention, the SRs can use the Guarantee Event action to organize one themselves. This is probably the truest-to-life way to model this rather than grafting descriptions onto the Recruit Supporters action.

That said, I haven't got the Player's Guide with me, and I can't remember what the benefits of a "Successful Protest" are supposed to be. It would be a shame if using the Guarantee Event (successful protest) action was not mechanically worth it.


The Successful Protest event provides 2d6 supporters and improves one of the settlement modifiers (Corruption, Crime, etc.) by 4. After a certain point an additional 7 supporters is not very significant (say at Rebellion Rank 8 and above) and I haven't found the modifiers very impactful (in my own game anyway.) But YMMV.

Also the "Guarantee Event" action doesn't give the Silver Ravens a chance to choose the event. It calls for two rolls by the GM and the lowest is taken. "Manipulate Events" also guarantees an event and again two rolls are made - in this case the Silver Ravens get to choose which one they want. And it takes a team of Cabalists. Neither let the Ravens specify a protest in a intentional way. I view both of these actions as viable when the Ravens expect an event is highly likely anyway (say there was no event the last turn and their notoriety is high and the doubled chance gets it close to 70, 80 or 90% etc.) and having two different Events rolled minimizes "the damage."

Also Successful Protest is only possible any situation if the Ravens have reduced Kintargo's danger rating (given its 05-08 on a d% + danger rating roll.)


The Silver Ravens would have to match or beat a 35 difficulty to reduce Kintargo's danger rating to 5% which is needed to even have a slim chance of a Successful Protest. (They need to get a 45 to reduce it to 0% which is basically impossible except if you get the Ravens up to rank 18 or so and have min-maxed the stats for characters in various revolutionary offices.)

Pretty much the only way you can have a Successful Protest is if a player is prescient and realizes before you rolled the dice that you were going to roll a 01 to 04 on the dice and has at least a +15 in Security (at which point they need to roll a Natural 20 with that +15). It's more likely once the Silver Ravens are at Rank 10, assuming that Security is their priority, they've got Cleric or the like as the group Partisan, a Strategist, and possibly a Sentinel as well... as they might be able to push that down to needing an 18 or maybe 17 in that d20 roll. Or if the GM allows Hero Points to be burned at which point the group might manage a +8 to that die roll in addition to other bonuses.

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