Which evergreen is greenest?


Pathfinder Society

Sovereign Court 4/5 5/5 ** Venture-Lieutenant, Netherlands—Leiden

So yesterday I arrived at the store I'm VL for to play a 3-7 adventure, and it turned there'd been a scheduling snafu and there were two new players with level 1 characters, bringing the total to 8.

So I had to go home and fetch an evergreen (fortunately I had a GM volunteer). But it got me thinking: I really should have at least one evergreen with me for emergencies like this.

I've got only so much space in my GM binder, so let's say there's only room for one backup scenario. Which evergreen is most suitable?

Sczarni 5/5 5/55/5 ***

I used to store an accordian file in my trunk with half a dozen Evergreens for just such an occasion.

IMO, Master of the Fallen Fortress is easiest for new GMs, since sometimes you don't have an experienced GM at your disposal.

For player choice, IME, it's been all over the map.

3/5 5/55/5 *** Venture-Agent, California—San Francisco Bay Area North & East

I'd probably say House of Harmonious Wisdom. If you have space to store the flipmats, cool, but I think it would run fine without them. Since it's a Quest series, you have options if, say, you have walk-ins who can't stay for a full scenario.

And, on a personal note, I've run it enough times now that I can run it without prepping. I really should keep it into my PFS bag.

Grand Lodge 4/5 5/55/55/55/5 **

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Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

The issue of course is maps, prep and replayability.

Consortium Compact is the most surprising of the low level evergreens, and never plays the same twice. In that way I think it is greenest evergreen. The only problem? Maps. The final map is a custom map, which makes it harder to lug. You *might* be able to substitute the warehouse flipmat, but have to forgo the elevator.

Phantom Phenomena is a delightful serious of quests, but it has six maps, one of which is out of print. In order to get the Pathfinder Lodge, I paid through the nose for a copy on ebay. You could try to substitute one of the other maps for the manor, but none of the others have the right feel. Still, I found it worth every penny!

Confirmation, sadly, plays almost the same way every time and has maps that are out of print. However, it is good for new GMs. If you are willing to substitute maps, you can probably make do with:

  • Woodlands
  • Twisted Caverns (draw in the pool with wet erase blue inks. Use it for other twisted caverns)
  • Bigger Forest for the final map. It even has a log!

Wounded Wisp has some variability but also a custom map at the end... I haven't figured out a good substitute for it yet.

For having all the maps work as intended I agree with Kate that House of Harmonious Wisdom works very well. However, the five flipmats do have *some* weight... I carried them all weekend because I have been GMing at a con, and I noticed the extra weight in my pack.

None of them beat From the Tome of Righteous Repose. One flipmap, endless possibilities. It is the gold standard of Evergreens. Unfortunately, rolled dungeons are unsatisfying. Tome is lovely when planned out, but that takes time. It might be a good idea to plan a couple different Tome dungeons in advance.

Hmm

3/5 5/55/5 *** Venture-Agent, California—San Francisco Bay Area North & East

It is extra weight to carry the flipmats around for House of Harmonious Wisdom, but I think that out of all of the Evergreens, that one is the least dependent on the specific contents of the maps. I'd hate to run The Consortium Compact without the real warehouse map, but I'd feel okay running HOHW with a quickly scribbled flip mat. So while I certainly bring the flipmats if I'm scheduled to run this one, I think it's also the one I'd most want to run as a last minute substitution without all my usual supplies. Does that make sense?

Silver Crusade 5/5 5/55/5 **** Venture-Captain, Germany—Bavaria

Kate Baker wrote:

It is extra weight to carry the flipmats around for House of Harmonious Wisdom, but I think that out of all of the Evergreens, that one is the least dependent on the specific contents of the maps. I'd hate to run The Consortium Compact without the real warehouse map, but I'd feel okay running HOHW with a quickly scribbled flip mat. So while I certainly bring the flipmats if I'm scheduled to run this one, I think it's also the one I'd most want to run as a last minute substitution without all my usual supplies. Does that make sense?

Yes, you do, I just ran it yesterday and while the maps do help a lot.. they are not strictly necessary.

Grand Lodge 4/5 5/55/55/55/5 **

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Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

I can see your point, Kate. Much of House of Harmonious Wisdom can be run theater of the mind, or with quick scribbles. I just like pretty maps!

Call it a weakness.

<G>

Hmm

Grand Lodge 3/5

The Quests- Phantom Phenomena, Silverhex Chronicles, & Honor's Echo- are good starting points; hour missions, easy enough for a party of lvl 1's and are quick to get set up.
If players aren't able to stay, they get a set amount of experience based on the number of quests finished. They may return to finish the quest, if they haven't played anything else with the characters between.

Silver Crusade 4/5

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I went with a suggestion I saw here on the forums (don't remember who suggested it), and just drew the warehouse for The Consortium Compact on the back of the Waterfront Tavern flip mat. I never erase it, and just leave it that way, so it's ready to go any time I need to GM it.

Grand Lodge 4/5 *** Venture-Captain, California—Sacramento

I have an accordian folder that goes with me most everywhere for Phantom Phenomenon.

While it does have 6 maps, *most* of them fit on 16"x21" (2x2 sheets of paper) or less. Of the two remaining maps (Lightning and Manor) For lightning I only carry the upper left 16"x21" (that is all you really use.) and for Manor I only carry the rooms something happens in, which again brings it down to about 4 sheets.

So that is pretty manageable. (But assumes you have a color printer and a laminator)

Grand Lodge 4/5 Venture-Captain, Tennessee—Knoxville

I color-printed and laminated the last map for CC, and I keep the whole thing with me almost all the time. It's easy to run, it is always different, and it's pretty compact.

I made some stat cards for it. I uploaded them to the pfsprep website. It makes running it remarkably easy (imo).

If I'm going to run a backup table, consortium compact will be my choice.

Silver Crusade 4/5 Venture-Captain, Pennsylvania—Pittsburgh

I also printed and laminated the Consortium Compact map. Although I do still prefer to start new players off with the Confirmation, CC is easily the "most replayable" of the replayables in my opinion.

Sovereign Court 4/5 5/5 ** Venture-Lieutenant, Netherlands—Leiden

I happen to own or have printed/laminated versions of almost all the maps mentioned. The only one I haven't even played yet is House of Harmonious Wisdom.

I have accordion folders, but those are not unlimited in space. I can fit one, maybe two scenarios in there. The rest of the space is taken up by Welcome to PFS boons, pregens, maps of the Inner Sea, Chronicle Zeros etc.

I'm experimenting with a new way to print minis that allows compact folding which is looking very promising, allowing me to store appropriate minis with the scenario..

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