what type of will saving throw are there?


Advice


by gnome build has

+2 vs. illusions (from Race)
+2 vs. fear and despair (traded "defensive training" and "hatred" for "eternal hope")
+2 vs. Charm, Compulsion (from the trait "birthmark")

am I missing something?
or do I now have a flat +2 to will saves

Sovereign Court

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Not all the will saves but well a few that I know of:

-Divination (Scrying for example)
-Abjuration (Mage's disjunction for example)
-Mind Affecting
-Curses
-Teleportation

Etc...and I'm pretty sure missing some more.

Sovereign Court

Slow, Glitterdust, Plane Shift - there are quite powerful Will saves that aren't mind-affecting at all.


Channeled energy also has a will save.


Color spray, confusion, insanity, various difficult to classify auras...


avr wrote:
Color spray, confusion, insanity, various difficult to classify auras...

Those first 3 are already covered by the traits he has though. Illusion, and 2 compulsion effects, respectively.


overall, curses are tha main ones you should actually 'worry' about. quite a few curses are powerful and long lasting debuffs. so i would not be surprised if they come up.


Thanks for the pointers.

I have covered completely:
- Enchantment
- Illusion

Partially covered:
- Necromancy

I have cempletely missed:
- Abjuration
- Divination
- Transmutaion
- Evocation


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Yeah, I'll add the conjuration spells. The ones that hit will save can be nasty have little to no great defense such as glitterdust, ice crystal teleport, trade object, hostile justaposition, etc.


You can never cover all will saves except for things that actually cover all will saves. Any school of magic could have a spell that a will save applies to. Other than increasing your WIS things like Iron Will and Indomitable Faith are the best ways to increase all will save.


Create Mr. Pitt wrote:
Yeah, I'll add the conjuration spells. The ones that hit will save can be nasty have little to no great defense such as glitterdust, ice crystal teleport, trade object, hostile justaposition, etc.

damn time limit on the editing


I think the main point here is right, you can get special bonuses, unless you want to waste a feat, you'll need focus on upping a cloak of resistance and headband of wisdom. But you do have the primary spell groups covered with bonus so not such bad shape.


Create Mr. Pitt wrote:
I think the main point here is right, you can get special bonuses, unless you want to waste a feat, you'll need focus on upping a cloak of resistance and headband of wisdom. But you do have the primary spell groups covered with bonus so not such bad shape.

I know how to up the save in general, the point was to get as much as possible extra on top of all that without spending a feat or a multiclass dip.

Distainful Defender gives me a broader bonus for that purpose.
Though call: all enchantment spells or all divine spells?


All enchantment is probably better, as that will also work against monster SLAs.


Brew Bird wrote:
All enchantment is probably better, as that will also work against monster SLAs.

and 'effects' are more useful than things that add against 'spells'.

a classic example is the +2 vs spells that dwarves have (especially with that feat that makes it +4). usually great, enough that you can forget that you are a fighter with a bad will save. then bam!- a vampire shows up. their charm is a super natural effect based off of charm spells. your will save is down in the drain.

compare that to the +2 vs mind affecting effects that elves and half elves get from their elven immunities. since it works against 'effects', it works against supernatural stuff too. it is more targeted in what it works on, but there are not annoting loopholes like that. this is better for shoring up a specific save (that is why i often build half elf melee types- they are great for over coming willsaves)

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