Cyrad RPG Superstar Season 9 Top 16 |
Athaleon |
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There's no errata. It's a completely different feat. I heard of GMs houseruling that Slashing Grace works like Dervish Dance since the Slashing Grace is a horrifically designed feat both pre- and post-errata.
If house rules are on the table, I always recommend replacing all those feats with Deadly Agility. Simple, effective, and its existence has since proven the Dex doomsayers wrong.
James Risner Owner - D20 Hobbies |
Talonhawke |
Deadly Agility is a 3rd party feat. A lot of 3rd party feats break various understood limits to feats.
I have yet to see that feat be an issue. I mean honestly while it might raise average damage a few points over the course of the career i still have never understood the dex to damage equals overpowered thought line.
James Risner Owner - D20 Hobbies |
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You cannot use this feat if you are carrying a weapon or shield in your off hand.
There is always long threads debating whether or not using a spell is using a weapon in the offhand.
the off-hand weapon is a spell that is being cast. To use this ability, the magus must have one hand free (even if the spell being cast does not have somatic components), while wielding a light or one handed melee weapon in the other hand
The debate is between whether or not magus spell combat uses the offhand like using TWF would use the offhand.
None of this has anything to do with slashing grace or it’s errata.
James Risner Owner - D20 Hobbies |
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James Risner wrote:I have yet to see that feat be an issue. I mean honestly while it might raise average damage a few points over the course of the career i still have never understood the dex to damage equals overpowered thought line.Deadly Agility is a 3rd party feat. A lot of 3rd party feats break various understood limits to feats.
A lot of things we enjoy, we can’t understand why others think they are so overpowered. We could be wrong or they could be wrong. But they still have the emotional reaction.
Gulthor |
Talonhawke wrote:A lot of things we enjoy, we can’t understand why others think they are so overpowered. We could be wrong or they could be wrong. But they still have the emotional reaction.James Risner wrote:I have yet to see that feat be an issue. I mean honestly while it might raise average damage a few points over the course of the career i still have never understood the dex to damage equals overpowered thought line.Deadly Agility is a 3rd party feat. A lot of 3rd party feats break various understood limits to feats.
Well put.
The fear is always in making Dexterity "the super stat". Our group recently started using Deadly Agility (*and* we've even made Weapon Finesse a baseline combat option for finessable weapons per the World is Square Feat Tax variant), and for us, it's actually ended up fair and balanced.
We have a skald in the party and a handful of Str-users, so even though the Dex-based characters are loving it, it still costs a feat, and those characters are missing out on part of some really juicy buffs (going to end up being a +10 Str with Amplified Rage thanks to VMC Cavalier by the end.)
Different groups have different standards of optimization and fairness. I think making Deadly Agility an actual Paizo feat *does* cross a threshhold. Individual groups need to decide for themselves what's appropriate.
kaineblade83 |
On the note of the dex-to-damage being overpowered, it's perceived as such because dex applies to so much more than strength and it's easier to make a build with only one stat to apply to so many things. It's not for the damage so much as the added benefits having the dex would grant. Dex applies to;
* Acrobatics (highly useful in combat to avoid attacks).
* Reflex saves (ymmv but it's the save I've seen made the most).
* AC (because with a +10 dex mod that's also adding to your avoidance as well as damage for this feat/argument).
* Disable Device, Escape Artist, Stealth, and, arguably less useful, Sleight of Hand.
* Initiative (need I say more on that?).
One could make the argument that your dex bonus to AC is limited by your armor but there are easy ways around that. For example, using bracers of armor instead of armor; easily augmented armor (like mithral, darkleaf, or even simply a haramaki); using a buckler; relying solely on other sources of AC (rings, amulets, the normal progression items)... I don't wanna derail this thread, but I just want to make the point that there's some very valid reasons to consider why making a one-stat-for-everything build is considered OP.
James Risner Owner - D20 Hobbies |
PossibleCabbage |
I would imagine that Dervish Dance will get the same "no magus allowed" errata the next time that feat is reprinted (much like slashing grace survived until Ultimate Intrigue.)
If they don't bother to reprint Dervish Dance, it will probably stay the way it is because the PDT has more important things to do than to errata a feat in a 6 year old book in the campaign setting line.
Talonhawke |
I would imagine that Dervish Dance will get the same "no magus allowed" errata the next time that feat is reprinted (much like slashing grace survived until Ultimate Intrigue.)
If they don't bother to reprint Dervish Dance, it will probably stay the way it is because the PDT has more important things to do than to errata a feat in a 6 year old book in the campaign setting line.
Nah, it will probably get the Bladed Brush treatment and now require you to worship Sarenrae to use it.
Ravingdork |
Ravingdork, the FAQ on Skashing Grace is being question. Specifically how and if it applies to Detvish Dance.
Sorry, I guess I didn't make myself clear. What was the errata for Slashing Grace; what did it do (to Slashing Grace)?
taks |
The dervish dance feat is worded a little differently, too. It specifically states "carrying a weapon or shield," whereas slashing grace has an addendum "or any time another hand is otherwise occupied," which is much more restrictive. Dervish dance also forces you into scimitar, which is again more restrictive than slashing grace. It's not a given that it will get the same treatment.