What does a Demon Lord functioning as Mythic Rank 10 creature in their Abyssal Realm mean exactly?


Rules Questions

Dark Archive

Pathfinder Starfinder Roleplaying Game Subscriber

Like, does it mean they get HP, natural armor bonuses, mythic feats and mythic abilities or just that they are treated as MR 10 for purpose of effects were its relevant?


Considering they get the mythic surge ability while in their Abyssal realm, I'd say it's the former.


I always found the description pretty awkward. The problem with granting them the full benefits of a rank 10 mythic creature, is that you'd need to rebuild each Demon Lord in a big way. Pick out mythic feats, decide where stat boosts are allocated, choose or custom craft a suite of mythic abilities, and so forth. The only argument against this possibility would be that we've seen a battle against a Demon Lord on its home plane in a published adventure. If Deskari gained this incredible power boost, his advanced stats would have to be presented. They aren't. Therefore I think the only logical answer is, as you said, treating a Demon Lord as an MR 10 creature (though only for the purposes of spells, magic items, and abilities) and granting it mythic surge. But that's it. A solid power boost, but nothing close to what would be granted from actually gaining 10 ranks of mythic power.

To put it another way, I would treat the boost of a Demon Lord on its home plane the same way as mythic simple templates; they technically have a mythic rank, but not the mythic subtype, and thus not the full benefits that would go along with it.

Dark Archive

Pathfinder Starfinder Roleplaying Game Subscriber
Generic Villain wrote:

I always found the description pretty awkward. The problem with granting them the full benefits of a rank 10 mythic creature, is that you'd need to rebuild each Demon Lord in a big way. Pick out mythic feats, decide where stat boosts are allocated, choose or custom craft a suite of mythic abilities, and so forth. The only argument against this possibility would be that we've seen a battle against a Demon Lord on its home plane in a published adventure. If Deskari gained this incredible power boost, his advanced stats would have to be presented. They aren't. Therefore I think the only logical answer is, as you said, treating a Demon Lord as an MR 10 creature (though only for the purposes of spells, magic items, and abilities) and granting it mythic surge. But that's it. A solid power boost, but nothing close to what would be granted from actually gaining 10 ranks of mythic power.

To put it another way, I would treat the boost of a Demon Lord on its home plane the same way as mythic simple templates; they technically have a mythic rank, but not the mythic subtype, and thus not the full benefits that would go along with it.

The thing is though, none of demon lords in Wrath of the Righteous have their mythic spells marked. Like blog post detailing Demon Lord's realm power up thing was released before AP was, but thing itself was in Bestiary 4 so it seems like it didn't get developed in time for the ap meaning it isn't taken in account with Babhomet and Deskari in their fights in the ap. I don't think Deskari has that at scenery shaping miracle written up for example. Heck, Deskari doesn't have that +10 initiative and perception bonus marked in his fight, that I know for sure.

But yeah, other thing about it is that if its, former, it essentially makes all demon lords cr 30+ at their home turf. But again not sure if thats how its intended since picking 11 mythic abilities, feats & stat allocation sure is a lot of work .-.


CorvusMask wrote:


But yeah, other thing about it is that if its, former, it essentially makes all demon lords cr 30+ at their home turf. But again not sure if thats how its intended since picking 11 mythic abilities, feats & stat allocation sure is a lot of work .-.

Yeah, tacking 10 mythic ranks onto Deskari would make him CR 34. And until Pathfinder makes rules for statting/becoming/fighting full gods (which they've so far said will never happen), that just wouldn't make sense. Also remember that Deskari is fought on his home plane of the Rasping Rifts. If he really did go Super Saiyan, his CR 34 mythic version would have to be presented. And would likely beat the ever-loving crap out of the PCs unless they were super optimized.

The fact that mythic spell-like abilities weren't picked out like they were in Bestiary 4 is annoying though. If I had to guess, I'd say that any spell that has a mythic equivalent can be... uh, mythicized. I don't have the patience to check if this is accurate with Bestiary 4.

Dark Archive

Pathfinder Starfinder Roleplaying Game Subscriber
Generic Villain wrote:
CorvusMask wrote:


But yeah, other thing about it is that if its, former, it essentially makes all demon lords cr 30+ at their home turf. But again not sure if thats how its intended since picking 11 mythic abilities, feats & stat allocation sure is a lot of work .-.

Yeah, tacking 10 mythic ranks onto Deskari would make him CR 34. And until Pathfinder makes rules for statting/becoming/fighting full gods (which they've so far said will never happen), that just wouldn't make sense. Also remember that Deskari is fought on his home plane of the Rasping Rifts. If he really did go Super Saiyan, his CR 34 mythic version would have to be presented. And would likely beat the ever-loving crap out of the PCs unless they were super optimized.

The fact that mythic spell-like abilities weren't picked out like they were in Bestiary 4 is annoying though. If I had to guess, I'd say that any spell that has a mythic equivalent can be... uh, mythicized. I don't have the patience to check if this is accurate with Bestiary 4.

Well I guess you could argue that since CR caps at 30, he would just be CR 30 or that it would even count as hazard sort of deal?

But yeah, like I said, I'm pretty sure Abyssal Realm thing wasn't written by time ap was written and ready to be printed. Or maybe it was and they just hadn't the format down yet <_< I can't tell before we actually see statblock with those bonuses included


I actually think the best way to make a true god (if for whatever reason you needed to do so), would be to take a CR 30 outsider like Pazuzu, Baalzebul, or Charon, then modify their abilities accordingly. So if you wanted to stat Lamashtu, take Nocticula as your starting template. When you have your CR 30 version of Lamashtu (as she would be as a non-god Demon Lord), proceed to giver her 10 real mythic ranks and maybe a few extra HD. It would put her well outside the reach of pretty much any mortal, and make her head and shoulders above Demon Lords. But she'd still be "weak" enough that, if her archrival Pazuzu was very strategic, he could take her down. Just like Lamashtu took down Curchanus when he was a true god and she wasn't.

Dark Archive

Pathfinder Starfinder Roleplaying Game Subscriber

I'm starting to be increasingly confused of how none of CR 26-30 creatures apparently have mythic feats as well <_<; So uh yeah, would still even with new year love clarification on this, or at least if I missed some paragraph somewhere that clarifies whether any of CR 26-30 creatures supposed to have mythic feats or not


For the purposes of fighting mythic pc's I would suggest that any demon lord NEEDS rewriting with a full set of rank 10 mythic powers and a lot more if he is to survive the 1st round.
As written a semi-competent martial level 20/mr10 PC WILL kill any published demon lord with his full attack in the first round.(I had a rogue , a ranger and a Paladin and all three could do it, the Paladin most easily and the rogue could have failed if he rolled badly on his sneak attack dice)
(When I ran Wrath I gave the final boss 16000 hp and he lasted 3 rounds)

Dark Archive

Pathfinder Starfinder Roleplaying Game Subscriber

I'm already planning to house rule some stuff such as mythic vital strike <_< Especially since it sounds like rules as intended its mean to be "if you have greater vital strike, you modify damage bonus with four" instead of the current writing which results in 1800+ damage per vital strike. So rather would not give foes absurdly high amount of hps instead.


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I strongly recommend starting with the Mythic Solutions. ^^ They help to fix a lot of the system's issues.


It just means to treat them as rank 10 for spells/abilities that affect creatures differently based on how many ranks they have, or if they have ranks at all.

This means that their surge is a d12, and other mythic spells that have an extra affect vs non-mythic creatures do not get their extra effect vs. them.


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
GM Rednal wrote:
I strongly recommend starting with the Mythic Solutions. ^^ They help to fix a lot of the system's issues.

Umm... that's ripped straight out of the Mythic Heroes Handbook/Mythic Solutions by Legendary Games and Kobold Press and I'm pretty sure it's not Open Game Content.

Not that I disagree with it as being helpful, I'm just pretty sure it's not legal to copy it under the OGL.


*Pulls out his copy of the Mythic Hero's Handbook and starts flipping through it*

In my experience, commentary on rules within a product is considered part of that rules content, and off the top of my head, I can't remember any situations where there was an objection to including it online. I don't think that section matches any of the bits labeled Product Identity, either. (It's not a plot, it's not dialogue, or artwork, or trade dress, and so on.)

Of course, if Legendary Games disagrees, they can contact the site's admin. The SoP Wiki takes the OGL pretty seriously, and if a publisher says the site has erred in its interpretation, I suspect the issue will be fixed pronto. (The site actually says as much on its Legal and OGL page.)


I think there is a generic mythic template that can be applied to demon lord stat block that would implement this particular rule.


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
GM Rednal wrote:

*Pulls out his copy of the Mythic Hero's Handbook and starts flipping through it*

In my experience, commentary on rules within a product is considered part of that rules content, and off the top of my head, I can't remember any situations where there was an objection to including it online. I don't think that section matches any of the bits labeled Product Identity, either. (It's not a plot, it's not dialogue, or artwork, or trade dress, and so on.)

Of course, if Legendary Games disagrees, they can contact the site's admin. The SoP Wiki takes the OGL pretty seriously, and if a publisher says the site has erred in its interpretation, I suspect the issue will be fixed pronto. (The site actually says as much on its Legal and OGL page.)

I’ll mention it to Jason: checking the open content declaration for MHH “rules text” is open, but nothing else is, so this is a grey area since it’s part rules, part commentary.

Anyway, let’s return to this rather interesting discussion.


As far as Demon Lords being mythic in their home realms go... I actually kind of like the idea of them being stronger in their own little part of the Abyss. That acts as a brake of sorts on their power, encouraging them to stay where they're less likely to get killed instead of wandering out all the time.

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