Ironfang invasion question. No spoilers please.


Ironfang Invasion

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I am a player in Ironfang invasion and we are about to make level 3, but we had to party members die in a tough random encounter.

My question is, is a arcane character required for this AP? I do not want specifics more of a yes or no type answer. Currently we have a Paladin, Hunter, UC Rogue and Cleric(new character, replaced other players dead one). I know most APs give out wands and spell books like crazy and I do know that a few APs are super tough without a arcane character.

Thanks all.

Sovereign Court

Hi Chris,

Short answer... No

Long Answer, it isnt a bad idea shoring up that leg in the arcane. As you mentioned there will be items that only someone who knows arcane can use. With your party make up currently, the rogue could use magic device for some of the items. The main thing however is playing what you want to play.

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I hear play what I want all the time. Never really able to do that, lol. DM does not allow evil or worship of evil deities. Then we are using the updated horror rules where casting evil spells causes you to be evil and then there for an NPC. So my main ideas to go to are all out due to being necro themed or using evil deities with a neutral character. Rogue is a good idea, with that high of a CHA, I would end up being the face and the newer player being the paladin might get stepped on, which I want to avoid.

So far from reading the first book gives junk for wizard types. Hrmm.

Thanks for the input.

Sovereign Court

Yeah I understand. There is actually a reason why most DMs dont allow for evil characters, as they tend to not bind the party into a cohesive force and can create issues between players. Of course it is knowing your players first and knowing if they can handle something like that.

I am currently running this AP as well so just so you know arcane classes are not required.

A sorcerer would do well. However for the other types you would need to be a very strong player in the way of the arcane classes as there is a lack of resources to draw upon.

If I was playing this AP with the group composition that you have mentioned I would be leaning into a caster Druid. Also if you have not read the Player's Guide for this AP I would recommend doing so as the tips they provide tend to lead into successful characters. Hope that helps.

Sovereign Court

And just forgot an arcane class that should do well...an Alchemist. You should be able to find various things to help complement being an Alchemist, especially since the Ironfangs do employ them.


There are indeed bucketsful of alchemists. As I've never played it takes up a lot of prep time reading what they can do!
The group I'm GMing to is about to hit 6th and their only arcane is a Myrmidarch Magus. Doing fine thus far, who knows in the long run


There's a decent amount of wands to utilize. An arcane Caster would be dandy for that.


Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Why does everyone want to be a evil necromancer, what's so alluring about having a zombie entourage.

I'm seriously asking.


A party always needs a caster.


captain yesterday wrote:

Why does everyone want to be a evil necromancer, what's so alluring about having a zombie entourage.

I'm seriously asking.

Some sort of fetish?

I'm not sure. I think it might have something to do with having "summons" that don't need to be summoned all the time and therefore aren't chewing up precious spell slots and actions at the start of combat.

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captain yesterday wrote:

Why does everyone want to be a evil necromancer, what's so alluring about having a zombie entourage.

I'm seriously asking.

No DM ever lets me try one out. Been wanting to try a Bone Oracle or Undead Lord Cleric for the longest time. They get like 1 big pet and then some red shirt minions. For me it is about not being the goodie good. After 31 years gaming I am over being the "hero" and I would like to try the anti hero types more. Often DMs hear you say necromancer and say a blanket no, when your idea of one and the DMs are totally different. A huge undead army, no thanks, a undead pet and then some red shirts sometimes, that sounds pretty great.


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In reign of winter having a shady party with undead allies really helped, and fitted the setting somewhat.
I'm not sure it fits this setting? Although I guess, desperate to save your people you turn to the darker arts could be a thing

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