Multiclassing


Advice


How does multiclassing work? I know it means taking a level in a class that's different than what you first picked, but how does it work?


Just the same as taking another level in the same class - you go to the table for the class you want to take, add its base attack bonus and saves to what you already have and add its class abilities on to the list of class abilities from before. For example, a 2nd level fighter would have a base attack bonus of +2, saves of Fort +3/Ref +0/Will +0 (before ability scores are added), and for class abilities has two bonus feats and bravery +1. A fighter 2/rogue 1 would have a base attack bonus of +2 (+2 from fighter, +0 from rogue), saves of Fort +3/Ref +2/Will +0 (+3 Fort from fighter, +2 Ref from rogue), and for class abilities two bonus feats, bravery +1, sneak attack +1d6, and trapfinding. Make sense?


With you so far. What about hit die though? Would the character get the HP increase of the fighter hit die, or the rogue?


Everything's according to the new class, which includes the hit point increase. (And skill points!)


Ok, thank you.


Rennaivx wrote:
Everything's according to the new class, which includes the hit point increase. (And skill points!)

So the example fighter2/rogue1 would have 1d10+con plus 1d10+con (from the fighter levels) plus 1d8+con (from the rogue level). For skill points they would have 2+Int plus 2+Int (from fighter) plus 8+Int (from rogue) with a maximum of 3 ranks in any given skill (from being a 3rd level character).


Don't forget Darigaaz, one of those hit die would be maxed from first level, but yes.


You might also consider variant mutliclassing, which is where you take all your levels in one class (the "primary" class) but give up half your feats for abilities from a "secondary class." There's also hybrid classes if you aren't aware of those. For example, if you wanted to multiclass fighter and cleric, you may as well be a warpriest.


Or be more awesome in combat by playing a Fighter/Brawler!


Got it. Thanks everyone.


Smite Neutral wrote:
There's also hybrid classes if you aren't aware of those. For example, if you wanted to multiclass fighter and cleric, you may as well be a warpriest.

Usually, but I can think of reasons to take levels in Fighter even if you are taking levels in Warpriest.

Your levels in Warpriest only count as Fighter levels for the purposes of Feat Prerequisites, but only for your Warpriest Bonus Feats. If you are in a hurry to get some of those Feats, you might want to bootstrap yourself with a level or 2 of Fighter. Also, you might take some levels in Fighter just to get a couple of Bonus Feats. Or maybe there is an Archetype.

Just saying.

K-kun the Insane wrote:
Or be more awesome in combat by playing a Fighter/Brawler!

Actually, my PFS Druidzilla would take 2 levels in Fighter and Brawler and levels in Warpriest. I want Sacred Weapon to up my Natural Attack Damage, but with lots of different Natural Attacks and perhaps a great variety of Shapes I might choose, I'd really like to take Martial Versatility so I could apply Weapon Focus and maybe Weapon Specialization to all of them. But you need 4 levels in Fighter or Brawler for that. To get Martial Versatility and Weapon Specialization, that's 3 Feats, and I would need 12 levels in Warpriest before I'd get them. Pathfinder Society stops at level 12. So, with 4 levels in Fighter and Brawler, I can get weapon Focus and Specialization for my Unarmed Strikes, then Martial Versatility for each of them, so now I can apply those Feats to any and all natural attacks: claw, bite, gore, tail slap, whatever.

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