As Pathfinders, we cooperate!


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4/5

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In a certain 7-11 scenario, our heroes were ambushed by three or four greater shadows and an ethereal critter. Two people took significant strength damage, so things were looking grim until ...
(To the best of my memory a few days later)
The ranger draws a wand of cure serious wounds and strikes one shadow.
The life oracle channels, quick channels, and uses an item to channel a third time, dropping all the shadows but one.
The paladin smites and uses channel smite to drop the last shadow.
The ethereal thing, shocked, fades into a rock.
Understandably upset, the party has no interest in letting the creature get away.
The mouser swashbuckler moves into position to watch for the thing to come out.
The other paladin with a reach weapon also starts watching.
The ranger draws a potion of lesser restoration and hands it off to the first paladin, who drinks it.
The druid wild shapes into an earth elemental.
Still no sign of the creature.
Several party members ready actions, and the first paladin brings up aura of justice.
The druid earth glides into the rock going hunting for the creature.
The thing comes out.
The ranger happens to be next in initiative, moves up drawing a dwarven waraxe, activates the guide AT power ranger's focus, and smites the hell out of the thing with a critical hit, dropping it immediately. Climactic boss fight ambush destroyed in three rounds by the combined powers of the team.

Any other great examples of a team of Pathfinders working together to completely turn a potentially dire situation around?

5/5 5/55/55/5

We had a group of pathfinders that needed to move through an area quickly. It was absurdly undergrowthed and couldn't be flown over.

The party did however, have not one but 2 druids

Cue 2 ant hauled long stridered woodland striding elephants running full tilt through the swamp with lilly pad flowers growing up behind them with the party on their backs.

3/5 Venture-Agent, Canada—Alberta—Grand Prairie

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At paizocon in a mid-day pug game, played with half the group once the day before... Group was getting brutalized by a group of hard hitting, tough, mindless enemies. The group made a fighting retreat back past a bottle neck, dropping grease at a corner to cover the withdrawal and stood shoulder to shoulder with spears and swords readied to attack.

The last enemy died to readied attacks just before he would have killed multiple group members.

It was a good game.

Grand Lodge 4/5 5/55/5 ** Venture-Lieutenant, Florida—Melbourne

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I was playing with a group of mostly random people at a Con. Battling some nasty monsters, one of them got off a claw/claw/bite (with a crit) plus rend on the party Sorcerer, killing him, which prompted the young man playing the Sorcerer to whine "Not Again!" The party Magus then screamed out, "Does anyone have Breath of Life?" Fortunately, my Life Oracle had just bought a pair of First Aid Gloves. Unfortunately, I had just been Baleful Polymorphed into a turtle. So I bobbed up and down agitatedly in response. The party got the message, so the party Wizard, who was next in initiative, delayed. The party Ninja then used Vanishing Trick to turn invisible, move into the monster's reach, pick me up, move next to the dead Sorcerer, then put me down next to him. The Wizard then came out of delay and cast Dispel Magic on me, turning me back to normal. I then used Breath of Life on the Sorcerer and saved him.

5/5 Venture-Lieutenant, Finland—Tampere

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Bill Baldwin wrote:
Unfortunately, I had just been Baleful Polymorphed into a turtle. So I bobbed up and down agitatedly in response.

The mental image of a turtle doing very angry little push-ups is now one of my favorite things ever.

Sovereign Court 4/5 5/5 ** Venture-Lieutenant, Netherlands—Leiden

A while back a level 1 party ran into a Cause Fear trap that sent the alchemist running and screaming. Naturally his screaming alerted two bat swarms to the rest of the party.

By the time he came back the party had managed to defeat one swarm and the other one needed just one more hit.

Scarab Sages 5/5 5/5 * Venture-Captain, Netherlands

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Minna Hiltula wrote:
Bill Baldwin wrote:
Unfortunately, I had just been Baleful Polymorphed into a turtle. So I bobbed up and down agitatedly in response.
The mental image of a turtle doing very angry little push-ups is now one of my favorite things ever.

This is the best thing ever!

Grand Lodge 4/5 Venture-Lieutenant, Arizona—Phoenix

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My first time in Bonekeep was a interesting venture. My paladin led the way, shield up to protect the rest of the party, while the two clerics kept him stocked on healing. In the final encounter, both clerics went down from the heavy barrage of damage. On the druids turn, he moved to wand one cleric, which brought him to positive hit points. On the clerics turn, a channel brought the second cleric to positive. Which then led to that cleric channeling on his turn, returning the party to nearly full health. Chain Channel Achievement Unlocked!

4/5

Steven Schopmeyer wrote:
My first time in Bonekeep was a interesting venture. My paladin led the way, shield up to protect the rest of the party, while the two clerics kept him stocked on healing. In the final encounter, both clerics went down from the heavy barrage of damage. On the druids turn, he moved to wand one cleric, which brought him to positive hit points. On the clerics turn, a channel brought the second cleric to positive. Which then led to that cleric channeling on his turn, returning the party to nearly full health. Chain Channel Achievement Unlocked!

Reminds me of

Scenario Name:
Siege of the Diamond City.

We had no significant healing available and were tasked with healing up the wounded on a battlefield. We'd search to find a bunch of them while a summon-capable character got some elementals to drag them all into a pile once we found out via wand that we could get the wounded to Channel Positive once each as they became conscious.

Scarab Sages 4/5

Along those lines, in a particular 7-11 scenario, an infamous enemy killed three of the party members with one action. With everyone trying to stay silent and not meta game, our cleric had to weigh who to to breath of life. Our other cleric, who was 9th level playing up and might have a breath of life, our 11th level Magus, or my 11th level Sorcerer. The problem with bringing back the 9th level cleric is that we took a LOT of damage. I believe it was around 130* points each for those who failed the save. 5d8+11 averages 33.5, and might not be enough to get him alive, let alone conscious in time to BoL someone else. Somewhere in the back of his mind, the living cleric remembered me saying something important at the start of the game. He also remembered me joking about having the second most hitpoints in the group (after casting false life). So he brought back my Sorcerer, which worked. I then proceeded to take out a scroll of breath of life, calculate out that I needed a 4 or better to UMD it, agonized over finding any other one time bonuses, and finally rolled... A natural 20 to make the roll easily. I also guessed that the 9th level cleric was too far gone, so I brought back the Magus. Sadly, that ended the chain of breath of lifes, but two party members were saved, we defeated the villain, and we chipped in on the raise dead for the cleric.

For the record, neither breath of life roll would have brought the dead cleric back. Also, this was right around/not long after the First Aid Gloves were published. The Magus subsequently bought some before playing Eyes of the Ten.

* EDIT: Corrected the damage amount. Calculated it out wrong initially.

Silver Crusade 4/5

I'm reminded of the time that our group got ambushed in a 5 foot wide hallway. The enemy started by putting a Wall of Fire down the length of the hallway, damaging everyone (while her tank mook blocked the exit). Some of us retreated down the back end, while our barbarian tried to knock down the mook blocking our way so we could get to the caster.

Second round, she tosses a Fireball, hitting our entire group, even those who weren't still in the Wall of Fire. Our cleric goes down. My bard walked into the fire wall to hit the cleric with a CLW wand, waking him up. He then channeled to heal everyone. In the mean time, our barbarian was still trading blows up front, while standing in the fire.

Eventually, I think the barbarian pushed the guy out of the way, but took a lot of damage from the AOO (no Improved Bull Rush), and then more fire damage, and eventually ended up dead.

My bard put a Hideous Laughter on the caster, which was enough to slow her down for a few rounds, while we all got out of the fire and surrounded her. If she hadn't kept failing her saves vs that, it probably would have been a near-TPK (we decided the party rogue probably would have survived by hiding while the rest of us died).

As it is, only the barbarian died, but he helped save the party by giving us that route out of the flaming hallway, and we all chipped in on the Restorations (IIRC, he used prestige for the Raise Dead).

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