What classes work as healers?


Advice


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So, In our evil campaign on sundays, We kind of need a healer, And our GM have said that tomorrow we are likely to loose atleast one PC, So I decided, If I die, I want to play a healer! I dont mean pure healer, But someone that can effectively heal up the party between fights and keep us figthing for longer. I know of Cleric and Oracle, But are there any others that can heal well, But also fight and be effective at other things?


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Shaman can be an ok healer, while being a versatile caster. Witch with healing patron can cover most healer jobs.

Sovereign Court

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Pathfinder Lost Omens, Rulebook Subscriber

Psychic with Faith discipline are okay healers.


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Anyone with a wand of CLW and status removal abilities functions effectively as a healer. A wand of CLW is cheap (750 gold) and largely obviates using spell slots for out-of-combat healing.

If you want to play a really efficient healer, your options are more or less "double life spirit guide oracle" and "oradin" (which is out because evil).


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Oracle and witch are the best, I'd say.

Clerics are good, but tougher if you're channeling negative, which you would be in an evil campaign (unless you play the party's token neutral character, I suppose).

Stuff like bards, inquisitors, some of the psychic classes, and basically anything else with a more limited number of healing spells per day are okay, but not great. Wouldn't recommend if you're the sole person in the party with healing ability. Might be okay if others can also fill that role on occasion.

Alchemy types can do it, but are probably the worst option you could choose if you want to be half-decent at healing.


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For evil, shaman is the best dedicated healer, as it gets positive channel even while evil, can prepare condition removal spells, gets all cures on time, and gets a set of class features to help with heals. Also has a set of class features that aren't harmed by the healing focus and give you combat abilities (wandering spirit, hexes, wandering hexes, maybe spirit animal depending on play style) and a spell list with plenty of combat spells, an FCB to poach cleric spells, and a feature to poach wizard spells when yoiu feel the need.

Skald can be a surprising healer, as the Celestial Totem rage powers can turn Path of Glory into a massive post-fight heal, used with lingering performance to avoid running out of rounds. Also gets spell kenning for condition removal and eventually can grant all allies fast healing in-combat. Don't take celestial totem to the end though, you might screw yourself over for buffs if you are evil.

Beyond that, Life Oracle and Witch are good choices for getting healing spells and condition removal at little cost. Of course, this assumes you want healing to be your main role. Non-Life Oracle also works, but having done it before you might convince thee party to put a portion of the treasure into a healing fund for tricks like remove disease/curse/fear/poison.

Otherwise, commoner with the human focused study alternate racial trait and additional traits (dangerously curious) can start out with +10 UMD with a moderate charisma, and then start using wands and scrolls for a healer in a pinch. Any class that makes this better (removes the need for UMD, grants actual class features, is not commoner, etc) is decent enough for out of combat healing. Pick a class with healing spells and UMD for any you might miss, and have fun. Note that infernal healing is going to be better for your party. Its better for most parties, but good/anti-evil neutral parties tend to balk at healing people with liquid evil. Evil parties probably don't care.


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Most classes can heal HP damage, with wands if nothing else, though you need the heal spell to be able to heal a lot of damage quickly. Curing disabling effects is a bit harder, but most divine full casters, paladins (via mercies), and alchemists can do a decent job at it.

I am partial to the herbal witch (not the hedge witch, surprisingly). The poultice lets you remove some pretty unpleasant effects fairly easily and quickly. You don´t have any alignment restriction, so it can work for your case (also, I think it does pretty well as a poisoner, just in case you need one).


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I find a Hospitaler Paladin makes a pretty good healer. Works very well with VMC Cav order of the 7 stars. You really only need 4 feats:
Fey Foundling, Power Attack, Greater Mercy, and Ultimate Mercy.

You can smite and challenge so paired with power attack your damage will be respectful.

LoH and mercies are great condition removal and later with ultimate Mercy you can raise dead on your off day for FREE.

Remember to provide something more than just healing. Healing is a secondary role and should never be a main focus. Try to end the fight as quickly as possible or try to negate as much of your enemies offense as possible. A few other good classes that make it possible is:

Shaman
Oracle
Cleric

If all you do is healing ever round then look to come up with better strategies with your group as they are not being tactical and wasting resources.


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Thanks for all the replies! I'd like to be a effective combat character, Even if I wont be the best I want to be able to hit face for damage. Healing will be mostly for after combat support.

Mind if I ask, What is a double life oracle..? And I know everyone always says "Skip healer, Buy cure light wounds wands" but those are 750 gold each and thats expensive for level 1 characters. I mean, It works if you are level 6, But at level 1 or 2, Not so much...

I'l look into the Shaman and Skald. Might go for a oracle.


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Spirit Guide. You use this archetype and choose life twice. For extra cheese, use a kitsune and the wrecking mysticism curse with this combo.

And if that combo isn't enough healing for your party, then they are terrible or your DM hates you.


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Merellin wrote:
Thanks for all the replies! I'd like to be a effective combat character, Even if I wont be the best I want to be able to hit face for damage. Healing will be mostly for after combat support.

Still suggesting Hospitaler Paladin.

Full BaB, smite damage, d10, heavy armor, best saves in the game, mercy status removal, channels and LoH use different pools. Can use wands.

Bonus points if you take dangerously curious as a trait for UMD. Can use scrolls and wands.

I only threw out VMC Cav cause it works so well getting you bonus to LoH and your Channels. Which you can do outside combat while you smack face in combat.

Then you can also Face skill with Diplomacy

Also check out the variants to your bond ability. Can help you heal better or add other abilities to round out your character more than just taking weapon bond. Or if your doing a ton of traveling a mount adds some nice flavor.


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It's an evil campaign.


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Louise Bishop wrote:
Merellin wrote:
Thanks for all the replies! I'd like to be a effective combat character, Even if I wont be the best I want to be able to hit face for damage. Healing will be mostly for after combat support.

Still suggesting Hospitaler Paladin.

Full BaB, smite damage, d10, heavy armor, best saves in the game, mercy status removal, channels and LoH use different pools. Can use wands.

Bonus points if you take dangerously curious as a trait for UMD. Can use scrolls and wands.

I only threw out VMC Cav cause it works so well getting you bonus to LoH and your Channels. Which you can do outside combat while you smack face in combat.

Then you can also Face skill with Diplomacy

Unfortunately, Paladins dont work well in evil parties.. So thats a no go.. Otherwise I'd like to try paladin sometime.. And I dont want to use VMC, Thanks for the sugestion though!


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Melkiador wrote:
It's an evil campaign.

Ahh missed it was evil. I read the title and then read his immediate response.


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Vivisectionist alchemist archetype?

Shadow Lodge

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Pei Zin Life Oracle--Life Link and Lay On Hands is action economy efficient AND you can focus on offensive casting/control spells as a ninth-level caster. At L5 with Quick Channel, you could Swift Action LoH, Move Action Channel Energy and then Standard action cast an offensive spell of your choice.


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I dont know if a Vivisectionist Alchemist would be a effective healer.. Will look into it a bit more though!

Whats a Pei Zin Life Oracle..? I know what a Life Oracle is but.. Pei Zin..?


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Pei Zin Oracle (renamed on d20pfsrd because the name itself is Golarion-specific and not an open content as far as I can tell).

Basically an oracle with lay on hands-like ability in place of 1st level revelation, and a skill-check based mercy-like ability instead of 7th level revelation...

Silver Crusade

Alchemists can remove most status effects.

Edit: The Medium is another possibility.


Occultists get a variety of Spells and Focus Powers that can be used for diagnosis, healing, and status removal or suppression. Panoplies and archetypes like Reliquarian or Haunt Collector can add more options.

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Detailed Breakdown:

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AVAILABLE AT 1ST LEVEL

Occult Skill Unlocks
-Faith Healing (Heal Skill): Suppress, suspend, or remove ability damage, curses, diseases, or poison.
-Read Aura (Perception Skill): Determine whether a creature is wounded, poisoned, diseased, confused, disabled, dying, nauseated, panicked, staggered, stunned, or unconscious.

Level 0 Spells
-Detect Poison (Divination Implement)
-Stabilize (Conjuration Implement)

Level 1 Spells
-Cure Light Wounds (Conjuration Implement)
-Diagnose Disease (Divination Implement): Can be used to detect a number of conditions

Reliquarian Domain Spells
-Cure Light Wounds (Healing Domain Spell)
-Diagnose Disease (Healing Domain, Medicine Subdomain Spell): Can be used to detect a number of conditions
-Remove Fear (Liberation Domain Spell)

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AVAILABLE AT 2ND LEVEL (Usually)

Haunt Collector
-Possessed Possessions (Hierophant Spirit): Gives your healing spells and abilities +2 points of healing per target.

Panoply (Saint’s Holy Regalia)
-Font of Healing (Resonant Power): Adds points of healing to ‘Cure’ spells.
-Restoring Touch (Base Focus Power): Cures temporary ability damage and at higher levels cures permanent ability damage.
-Martyr’s Benediction (Focus Power): Restores hit points to your allies.

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AVAILABLE AT 3RD LEVEL

Focus Powers
-Flesh Mend (Conjuration Implement): gives you a way to heal hit points using Mental Focus instead of using up spell slots.

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AVAILABLE AT 4TH LEVEL

Level 2 Spells
-Calm Emotions (Enchantment Implement): Can be used to suppress fear conditions and confusion
-Cure Moderate Wounds (Conjuration Implement)
-Delay Poison (Conjuration Implement)
-Status (Divination Implement): Can be used to detect a number of conditions

Reliquarian Domain Spells
-Cure Moderate Wounds (Reliquarian Archetype - Healing Domain Spell)
-Placebo Effect (Healing Domain, Medicine Subdomain Spell)
-Remove Disease (Healing Domain, Restoration Subdomain Spell)
-Remove Paralysis (Reliquarian Archetype - Liberation Domain Spell)

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AVAILABLE AT 5TH LEVEL

Focus Powers
-Purge Corruption (Conjuration Implement): Duplicates the effects of the Neutralize Poison and Remove Disease spells. It's really valuable since neither of those spells is on your list.

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AVAILABLE AT 7TH LEVEL

Level 3 Spells
-Age Resistance, Lesser (Transmutation Implement): Can suppress the negative effects of age
-Cure Serious Wounds (Conjuration Implement)
-Dispel Magic (Abjuration Implement): Can end spells which place conditions on you or your allies
-Gentle Repose (Necromancy Implement): Can help preserve your fallen comrades until a better healer is available
-Symbol of Healing (Conjuration Implement)

Reliquarian Domain Spells
-Cure Serious Wounds (Reliquarian Archetype - Healing Domain Spell)
-Remove Curse (Reliquarian Archetype - Liberation Domain Spell)

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AVAILABLE AT 10TH LEVEL

Level 4 Spells
-Age Resistance (Transmutation Implement): Can suppress the negative effects of age
-Break Enchantment (Abjuration Implement): Can remove enchantments, transmutations, and curses
-Cure Critical Wounds (Conjuration Implement)
-Death Ward (Necromancy Implement): Can temporarily remove the penalties from negative levels
-Freedom of Movement (Abjuration Implement): Can remove paralysis, grappled, and the like


Reliquarian Domain Spells
-Cure Critical Wounds (Reliquarian Archetype - Healing Domain Spell)
-Freedom of Movement (Reliquarian Archetype - Liberation Domain Spell): Can remove paralysis, grappled, and the like
-Neutralize Poison (Healing Domain, Restoration Subdomain Spell)

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AVAILABLE AT 13TH LEVEL

Level 5 Spells
-Cure Light Wounds, Mass (Conjuration Implement)
-Dispel Magic, Greater (Abjuration Implement): Can end spells which place conditions on you or your allies
-Temporary Resurrection (Necromancy Implement): Can help preserve your fallen comrades until a better healer is available

Reliquarian Domain Spells
-Break Enchantment (Reliquarian Archetype - Liberation Domain Spell)
-Break Enchantment (Healing Domain, Restoration Subdomain Spell)
-Breath of Life (Reliquarian Archetype - Healing Domain Spell)
-Raise Dead (Healing Domain, Resurrection Subdomain Spell)

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AVAILABLE AT 16TH LEVEL

Level 6 Spells
-Cure Moderate Wounds, Mass (Conjuration Implement)
-Heal (Conjuration Implement): Can remove ability damage, blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, poisoned, sickened, and stunned

Reliquarian Domain Spells
-Dispel Magic, Greater (Reliquarian Archetype - Liberation Domain Spell): Can end spells which place conditions on you or your allies
-Heal (Reliquarian Archetype - Healing Domain Spell): Can remove ability damage, blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, poisoned, sickened, and stunned


Hmm... Would a Chirurgeon Alchemist be a effective healer? Not going for pure healer, But someone who can heal between fights. I was curious cus Alchemists can do other things too quite well, And the Chirurgeon gets to use his cure extracts as infusions without the infusion discovery, He gets Skill Focus (Heal)and gains Breath of Life, All for the cost of Poison Use, Poison Resistance 4+ and Poison Immunity.

Sovereign Court

Pathfinder Lost Omens, Rulebook Subscriber

It's decent...the best alchemist healer that I have seen is third party:

Combat Medic (for the aethera campaign setting) but it can be easily put into any setting.


What constitues a "healer" depends on your campaign and party. If status effects are common, you'll probably want easy access to status removal, if it's rare, hiring an NPC in the next town might be enough. You also don't need all the spells on one single character - many casters have some of the spells on their list.
For pure HP healing, any class with infernal healing or CLW on their spell list is normally enough.
Look out for unused resources that can be transformed into healing, like a magus useing the Spell Recall feature to convert a single prepared Infernal Healing into a lot of healing if he has pool points left at the end of a day. Summon Monsters can be used for healing as well (normally starting at SM5, but earlier options exists via feats).

Merellin wrote:
I know everyone always says "Skip healer, Buy cure light wounds wands" but those are 750 gold each and thats expensive for level 1 characters. I mean, It works if you are level 6, But at level 1 or 2, Not so much...

How many spell slots or Channel Energie uses has a level one or two character? Yeah, at low levels, you basically have to rely on found potions and nightly resting. 750gp divided among the entire party should easily be affordable at 2nd level, though.


Merellin wrote:
Hmm... Would a Chirurgeon Alchemist be a effective healer? Not going for pure healer, But someone who can heal between fights. I was curious cus Alchemists can do other things too quite well, And the Chirurgeon gets to use his cure extracts as infusions without the infusion discovery, He gets Skill Focus (Heal)and gains Breath of Life, All for the cost of Poison Use, Poison Resistance 4+ and Poison Immunity.

Any alchemists should work as a decent healer. The chirurgeon makes for a slightly better healer, but you'll need the infusion discovery anyway for status removal so I don't really see the point of the archetype. On the other hand, it doesn't trade away anything crucial so as long as meshes with other archetypes you might want you can take it.

Alchemists have an advantage over other healer classes that should not be forgotten. HP can, and should, often be healed after fights. But status removal and ability damage healing can sometimes be very important during fights. But Restoration and Lesser Restoration have casting times of 3 rounds. However, that's no trouble for an infusion prepared in advance.


*ponders* Hmm... I'm currently leaning towards Alchemist to be diferent, Or Oracle cus I havent tried Oracle yet and am intrested in trying them.. I'm starting to get an idea of the character.. A smarty pants who searches for knowledge, Having books that contains information to search through to find out things about stuff.. But also is not too bad in melee combat.. Maybe Oracle.. Hmm..


Well, antipaladins.


Merellin wrote:
*ponders* Hmm... I'm currently leaning towards Alchemist to be diferent, Or Oracle cus I havent tried Oracle yet and am intrested in trying them.. I'm starting to get an idea of the character.. A smarty pants who searches for knowledge, Having books that contains information to search through to find out things about stuff.. But also is not too bad in melee combat.. Maybe Oracle.. Hmm..

Bestmorph vivisectionist alchemists can be pretty brutal in close combat, or so I've been told. Consider dipping a martial class for better armour and weapon proficiencies and/or variant (or normal) multiclass barbarian for rage.

The Exchange

An evil Oradin/Shaladin also seems now an option with the Insinuator Antipaladin...if only to keep your pawns alive!

Grand Lodge

Quote:
Hmm... Would a Chirurgeon Alchemist be a effective healer?

There's a new-ish Wasteland Blightbreaker alchemist archetype that looks to be an effective healer, without giving up too much. At 6th level, you can use most of your healing Infusions as a switch action through Touch Injection.


You can do an oradin type build with shaman/warpriest


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pocsaclypse wrote:
You can do an oradin type build with shaman/warpriest

A Much weaker version of the Oradin, since the channel ability still is a CHA ability. I will be honest you are better off Being a full shaman and handing your familiar a Wand to cure you of the Life Link damage. Staying as a Full 9th level caster pays off in the mid-late game. Spamable hexes give you something else to do besides heal. And if you do your point buy right and pick the right buff spells you can accomplish a decent Reach style build with a long spear.

Silver Crusade

So nobody has mentioned warpriest, except as an odd multi-class option. But the straight up class is good if you want to play a combat character, and still be able to cast cleric spells for healing and condition removal.


Witches do not make good beat-sticks, but do make great debuffers with the evil-eye hex. They also are 9 level casters. The healing hex is great for large parties (esp. if you have pets) since it is 1/day each. You don't need to have the healing patron, but your status removal comes at higher levels if you don't. Not a big concern in my opinion. With an evil campaign, you can get the Cook People which gives a one hour version of the stat enhancement spells. I.e. +4 Enh to a stat for an hour. Since it requires the Cauldron hex, you can make potions as well.

It should not be hard to snag a hag and another witch and have your own coven. Lots of spell power in a coven.

/cevah


If all you care about is HP recovery and have time on your hands...

Summoner is the best out of combat healer in the game


Pei Zin Oracle of Life would make an effective single class 'oradin,' along with the ability to be effective in combat as a cleric and has full spellcasting progression. You really only need two feats to make the healing effective: Selective Channel and Quick Channel. Besides that, you can build yourself to be basically whatever you want. Maybe a Vital Strike Build would be effective since you often will have just a standard action?

Note: And, unlike a regular oradin, there are no pesky alignment restrictions on the oracle, so you can be Evil with a capital E.

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