Requesting Comments / Suggestions on My Addition to Strange Aeons (Spoilers)


Strange Aeons

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First off, if you're one of my East Toronto players, please do not read!

I'm starting a Strange Aeons campaign this Saturday, and unfortunately 2 out of 5 of the players will not be able to attend that first session. I don't want them to just be NPCs for that session, and I don't want them to miss out on all the creepiness of the opening, so I've developed a short set of encounters that we'll be able to do using PbP. My goal is to have them still with amnesia but to simply be waiting at the chapel when the other PCs manage to get there.

The set of encounters is as follows:

The two PCs will emerge from a lake in the dream world and are almost immediately plunged into a combat. French soldiers fight against yellow-garbed men, and the two PCs will face off against one themselves (with aid if necessary).

Following the combat, the only survivors will be the PCs and an old man with a violin. He is mute, but can still gesture, point, and will hopefully result in a short bit of interaction before a small number of ghouls arrive. At this point the old man will begin playing and will summon the other three PCs. They will fight together until the Tatterman arrives and quickly kills the three summoned PCs. The old man plays his violin loudly, and at that point the PCs have a will save to awaken normally or be killed by the Tatterman.

Either way that plays out, they will awaken outside the asylum's front door. The mist will prevent their escape, and there will be weak encounters should they not press inside. At that point, they are accosted by the chapel survivors, who begin to yell at them to put down any weapons. As they shout, their voices blend into both common and French, and a loud violin sound plays over and over until they have become unconscious. They wake up as survivors in the chapel, being attended by Winter. She will be able to answer some of their questions.

Any comments or thoughts are appreciated! I wanted to have a fun and creepy RP session with the players who couldn't make it, and I wanted to also take that as an opportunity to leak a bit more information about future adventures.


The only problem with that scenario you speak of is the fact that it dramatically alters a pivotal event in book six where the PCs save themselves in a temporal paradox by waking up their past selves. It's complex, but intriguing.

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Hannibull Rektor wrote:
The only problem with that scenario you speak of is the fact that it dramatically alters a pivotal event in book six where the PCs save themselves in a temporal paradox by waking up their past selves. It's complex, but intriguing.

Yeah, I'm going to have to split the party for that point, or else have the group perform two rescues instead of one. The alternative is just not having those two PCs in the cell anyway, because our group agreed that absent players' characters will just not be at risk for the session.


Question: what's wrong with having them wake up in the basement, as per? (After the meeting with the ghouls and whatnot, I mean.)

That's a pretty cool way to start things IMO, and it worked really well for my group in terms of ratcheting up the tension, confusion, and fear. What's gained by starting them outside the asylum?

Doug M.

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Douglas Muir 406 wrote:

Question: what's wrong with having them wake up in the basement, as per? (After the meeting with the ghouls and whatnot, I mean.)

That's a pretty cool way to start things IMO, and it worked really well for my group in terms of ratcheting up the tension, confusion, and fear. What's gained by starting them outside the asylum?

Doug M.

I needed to split the party because they would be playing that portion at different times. I ended up having the two extra PCs waking up in the care of the survivors instead though.

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