Good AP to Start at Chapter 2?


Advice


I've run several homebrew PF games, and never started at level 1 for several reasons. But I'm about to run an AP, so!

Since I'd like to start DMing with level three to five characters & know that's where chapter two typically begins, I'd like to know which APs, if any, might be more favorable for that. As in, are there APs where the story at the beginning isn't too important? If chapter one is all about setting up for the rest of the campaign I think it's fair to say I'd avoid running those games. But if chapter one of a few APs are more or less just ramping the party up? I'd love to know. Any thoughts welcome!

And if advice reveals pretty much every AP has important information in chapter 1 & level 1? Might just start from there too, much as I dislike those lowest levels.


I'd put forward Mummy's Mask.

Spoiler:
The "actual" plot device does not even hint at its presence until the PC's are 3rd level, and they do not encounter it physically until 4th/5th level. Everything up to then is flavor and setting and providing the PC's the opportunity to become local heroes for later leveraging by the BBEG.

Scarab Sages

Take a look at the Legendary Planet AP from Legendary Games. The first book starts at level 2, and the campaign has been great so far. There's technically a prequel adventure that we skipped a large portion of following an untimely TPK. We built new characters at level 2 and jumped straight into the first full book and have been having a blast ever since (currently in book 2).

Only prospective GMs should look here, for spoiler reasons:
This campaign makes use of mythic rules, so it's something to keep in mind if you plan on running this. You can probably remove it with some adjustment if desired. As a player, I had no idea when I started playing, so it was a fun surprise when we got our mythic abilities.


Jade Regent.

Spoiler:
The first book is literally setup, though it reveals information at the end that you'd need to work in some other way.

Silver Crusade

Seconding Mummy's Mask!


Serpent's Skull would work.

spoiler:
For most APs skipping book 1 will leave out some plot stuff you can tie back in, but also misses out on the "honeymoon" phase of the Path, getting to know the bones of the party and story.

In this AP's case they miss uncovering the trail that unfolds the rest of the AP themselves, but you could engineer the big lure as a prequel to the rest of the AP, such as begin in the final temple of book 1 at level 3


Raisse wrote:
There's technically a prequel adventure that we skipped a large portion of following an untimely TPK.

You too, huh? XD Yeah, that prologue can be NASTY. Fun stuff, though.


Wow, nice! Some quick responses & thoughts tossed out, tis much appreciated. The group I'm playing with has recently played some Mummy's Mask, so I think that'd be out. I probably should've mentioned that in the initial post, my bad. Shame too, with two recommendations.

Legendary Planet, Jade Regent, & Serpent's Skull huh? I'll be looking deep into those tonight! Thanks for helping narrow down options, and still open to suggestions!


If you can establish the premise in backstory so the PCs know why they're delivering some books, I'd consider doing Carrion Crown starting at Book 2. It's a great AP, but book 1 is a haunt fest so unless your entire group is really keen on haunts, it can be a bit of a slog.


Legendary Planet is probably the best of those three, Corwin. It's third-party - but made by some of the most experienced people in the industry, and it shows. Overall, it's a kind of Sword and Planet, Stargate-y adventure all about exploring new worlds and solving some problems along the way. Good choice if your group's also interested in Starfinder.


way of the wicked could work


Also Second Darkness. It's thematically consistent book 2 through 6, and the shift from the first one (running a shady casino, yay!) to the rest of the AP is very jarring. The AP wants you never to care about your casino again.

So I'd go with that one.


Skull and Shackles could work. You get a bit less personal dislike for the sub-villain, but beyond that, volume 1 is mostly just to get you used to the piratey mechanics.

Grand Lodge

Easily Jade Regent.

Easily Kingmaker.

Somewhat easy Serpent's Skull.

Probably Second Darkness.

Probably Mummy's Mask.


LittleMissNaga wrote:
Skull and Shackles could work. You get a bit less personal dislike for the sub-villain, but beyond that, volume 1 is mostly just to get you used to the piratey mechanics.

Technically if you are level 3, you can start skip the ship grind and just get kidnapped, pressganged and escape after the ships split. No need to stage the whole island exploration bit.

Also, although I like book 1 of Carrion Crown, the exploration and grind is not so valuable to the plot. You can easily skip it after the burial and directly get to the hook for book 2. The whole AP has a "monster of the week" feel to it. Other than that, well, I think Giantslayer, Second Darkness Legacy of Fire, Skulls and Shackles and Kingmaker could work if you start from book 2 and just have a prologue where the plot-necessary ending bits of book 1 are handled. Considering that many APs get you to level 4 in the first book, it should not be too hard to start from 3 and have a 1-level prologue.


Shattered Star is another option.

Just have the:
initial first shard already in the possession of the PF Society and task the PC's with locating the rest. They can start at level 3-5.


Seconding skipping book 1 of Serpent's Skull, although it is an outstanding standalone adventure.


I think Rise of the Runelords would fit here, but I've only played it as a player, so I'm not sure if we were actually in chapter 2 or not when the main story picked up.


Chapter 1 of Serpent's Skull can make for an excellent jumping point into other campaigns: Skull and Shackles comes most readily to mind, but many of the others can be adapted to suite.

Scarab Sages

I'd just run through chapter 1 with your higher level characters. It will be a bit of a cakewalk for a couple of sessions, but usually chapter 1 is very important to the storyline of the AP. For example, it would be almost impossible to fully experience Curse of the Crimson Throne if you skip chapter 1. The lower level encounters would provide less exp, so it shouldn't really effect later advancement.

Scarab Sages

GM Rednal wrote:
Raisse wrote:
There's technically a prequel adventure that we skipped a large portion of following an untimely TPK.
You too, huh? XD Yeah, that prologue can be NASTY. Fun stuff, though.

Not exactly "me too" since I'm in your group. =P

Liberty's Edge

It might be considered heresy, but frankly you could really easily skip Burnt Ashes from Rise of the Runelords.

Scarab Sages

Heresy!

Why?:
  • No fun goblins, no introduction to ancient Thassilonian ruins (Thistletop) and no opportunity for a recurring villain if Nualia escapes. Also, you return to the ruins under Sandpoint in book 5 and discover that there are many older secrets there than were initially known.
  • You wouldn't know the people or have any attachment in Book 2. There's no reason for there to be a fixation for the villain either.
  • You wouldn't care about what's going on in Sandpoint in the beginning of book 4.
  • Grand Lodge

    At least he didn't suggest skipping "Burnt Offerings"!

    The Exchange

    Shisumo wrote:
    It might be considered heresy, but frankly you could really easily skip Burnt Ashes from Rise of the Runelords.

    True nonetheless. Burnt Offerings is very self-containing, and apart from a certain NPC (ok, and maybe Shalelu), it has nothing that is really necessary to get the rest of the AP (as a player). And while having connected to said NPC adds a nice touch to what follows, you don't actually need it at all.

    Imbicatus wrote:
    ]I'd just run through chapter 1 with your higher level characters. It will be a bit of a cakewalk for a couple of sessions, but usually chapter 1 is very important to the storyline of the AP. For example, it would be almost impossible to fully experience Curse of the Crimson Throne if you skip chapter 1. The lower level encounters would provide less exp, so it shouldn't really effect later advancement.

    Depending on the level the OP wants to the start the AP with, you could also use certain parts of chapter 1 to convey the necessary info. I mean, part 1 of Edge of Anarchy is really just an elaborate way to get the PCs together. You could easily start with part 2 even at level 3 or 4 considering the CR of most of the events during that part. Same goes for part 3; maybe just leave out the first encounter location (All the World's meat) if it seems to easy for your group. And if you want to use the Harrow Deck for the AP, you simply can combine Zellara's story with the Eel's End part.

    Can also be as simple as narrating the events of the first chapters and then start with the Shingle Chase and follow the events from there.

    In the end I think that this is something which can and should be done with most if not all APs, if you're willing to start at level 3 or 4. Just read through the first tome of a given AP, decide what's basically important and what's unimportant and cut off those parts you don't want to use. As the GM you should have read the first chapters anyway (for the setting information) so I think that this wouldn't mean too much additional effort.

    The Exchange

    Raisse wrote:
    ** spoiler omitted **

    I'm not saying that you won't miss out on some very fun stuff, if you're not playing BO, but I do not agree so much with your second and third point.

    Spoiler:
    First, I don't think that you don't need any attachment to the villagers just to want to solve the murder mystery, and the murderer's fixation adds a nice twist but isn't really necessary for the events to play out. And as far as book 4 is concerned, if the town I just be in is suddenly attacked in the way it is, a proper hero might not need any more motivation

    This said you can basically use the same receipt I laid out for CotCT. You might want to start with the initial event just for creating athmosphere and make a connection to certain people as in part 2 and then immediately jump to the second adventure, because the rest is not really necessary as far as the overarching plot is concerned


    Council of Thieves might actually be better if you skip book one. :-)

    Liberty's Edge

    W E Ray wrote:
    At least he didn't suggest skipping "Burnt Offerings"!

    That too. ;)

    Scarab Sages

    2 people marked this as a favorite.
    WormysQueue wrote:
    Raisse wrote:
    ** spoiler omitted **

    I'm not saying that you won't miss out on some very fun stuff, if you're not playing BO, but I do not agree so much with your second and third point.

    ** spoiler omitted **

    This said you can basically use the same receipt I laid out for CotCT. You might want to start with the initial event just for creating athmosphere and make a connection to certain people as in part 2 and then immediately jump to the second adventure, because the rest is not really necessary as far as the overarching plot is concerned

    Spoiler:
    For book 2, the fixation is what really drives the plot from a roleplay perspective (at least when I ran it). It engaged the players and made the events actually personal. They wanted to know where their things were going more than they cared about the murders in the lumber mill. In my game, the target of his affections sort of... lost her head to a massive undead bat. The party was fixing to leave to get her revived in town, but when they woke up, the head was missing. When they finally found Foxglove in the basement, he was having a delightful conversation with his beloved beheaded over dinner. The best part? The player of the deceased character was on the edge of her seat to hear what was happening the whole time.
    The Exchange

    Ok that's awesome. I would have loved if something like that had happened in my game. As I said you might miss out on some very fun stuff. :)


    Honestly, the first chapter of Rise should be skipped. The players (myself included) in the first Rise of the Runelords game I've played in tried interrogating every "leader" enemy that we fought before killing them what Nualia's involvement with the Runelords was, only to be sorely dissapointed that she literally has nothing to do with the plot at all. Seriously bummed the entire group out.


    There are some good ideas here. Combining two of them together ("just start at Level 3" and "skip the first book"), Jade Regent could, for example, be started at Level 3 in Book 1 by skipping the first half.

    Spoiler:
    Forget the Brinestump Marsh. You don't need it and it's not really necessary to the plot except as backstory. Open with going straight to Brinewall. All you need is a way to get the letter to Ameiko, which is pretty easily done. Some of the encounters along the way may be a little easy, but you can beef them up.


    Wow again! Them's a lotta suggestions! A lot of variety though. Err, counting up the suggestions so far as I can tell!

    Legendary Planet got 2, Jade Regent 3, Serpent's Skull 3, Carrion Crown 2, Way of the Wicked 1, Second Darkness 3, Skull & Shackles 3, Kingmaker 2, Giantslayer 1, Legacy of Fire 1, Shattered Star 1, Rise of the Rune Lords 2, Edge of Anarchy 1, Burnt Offerings 1, Council of Thieves 1.

    At the pretty much guaranteed risk of cutting out amazing options, think I'll knock off single recommendations for consideration. As well as Kingmaker since I've played it much as well. Leaves Legendary Planet with 2, Jade Regent 3, Serpent's Skull 3, Carrion Crown 2, Second Darkness 3, Skull & Shackles 3, Rise of the Rune Lords 2.

    Thank ye all! Lookin' at then offering these what's left for my future game then. Unless an unexpected landslide pops up or something.


    FYI Burnt Offerings is book 1 of Rise of the Runelords so that's actually a 3rd vote. Edge of Anarchy is book 1 of Curse of the Crimson Throne so that's still just a single vote.

    I can't contribute since I haven't gotten through any AP yet but I find this very interesting. :D


    You could start Reign of Winter in Whitethrone, or just before. Having no relations to Taldor doesn't seem to have any impact to general storyline. You could spend a lot of time in Irrisen's civil war. We saw the opportunities for adventure there, but since we were from Taldor, there was absolutely no motivation for staying.


    Imbicatus wrote:
    I'd just run through chapter 1 with your higher level characters. It will be a bit of a cakewalk for a couple of sessions, but usually chapter 1 is very important to the storyline of the AP. For example, it would be almost impossible to fully experience Curse of the Crimson Throne if you skip chapter 1. The lower level encounters would provide less exp, so it shouldn't really effect later advancement.

    This basic idea is my recommendation and something I have done before. I ran JR for a group of E8 characters after completing a E8-modified version of RotRL by putting in time limits.

    JR:
    JR1:swamp was a solo adventure. JR1:Brinewall Ameiko only has a few minutes to live, you have to split up and search this whole place ASAP. JR2:Karlsgard a divination says, if you have not left the city with the sword in 24hrs you will fail in your quest.

    I think the same technique could be used in other chp 1s.
    RotRL:
    The goblins attack with a character or 2 facing each of the 3 groups individually (meeting Foxglove at this time). The goblin in the house was a scout that got trapped before the attack, so it is dealt with at the same time as the rest of the goblins. Deal with the Glassworks(Ameiko is missing) right afterwards. After rescuing Ameiko she heard Nualia going into the Catacombs with a hostage/sacrifice (Maybe Shayliss Vinder or an npc they care about). In the Catacombs you discover from Erylium/some notes that Nualia has the final ingredients needed for a sacrifice (to release Malfeshnekor) and the time is this very night. So its off to Thistletop to stop the sacrifice. One whole module in 1 in-game day. That should push a group of 3rd level characters. The final encounters might even be a bit too much and you could give them a day to rest between Sandpoint and Thistletop.

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