Spells For Shenanigans: Stone Swap


Homebrew and House Rules


Stone Swap
School conjuration (teleportation); Level sorcerer/wizard 6
CASTING
Casting Time 1 standard action
Components V, S
EFFECT
Range touch
Targets touched creature
Duration instantaneous
Saving Throw Will negates; Spell Resistance yes

You swap a creature with a statue that takes on its appearance, making it look like it was petrified.

Before you can cast this spell, you must have at least one nonmagical stone statue affected by your arcane mark.

When you cast this spell on a creature, you may designate a marked statue that is the same size as the creature. If the creature fails its saving throw, it is teleported to the location of the statue and the statue is teleported to the creature's location simultaneously; they swap places and the arcane mark on the statue ends. If any effect would prevent either the creature or the statue's teleportation, or the statue has been destroyed, the spell fails without effect.

The statue arrives altered to appear as though the creature had just been petrified, regardless of the statue's original appearance. This effect leaves a lingering aura of the transmutation school of the same strength as the original spell, in addition to the normal aura of the conjuration school.

Hmm. Maybe the writing could do with some tidying. I think the idea is sound. :3

RPG Superstar 2015 Top 8

Maybe it could be a ruse spell (Ultimate Intrigue) that mimics flesh to stone? Flesh to stone has a range of medium though (With a range of touch, a successful Spellcraft check would reveal it to be a different spell).

The arcane mark aspect seems to modeled after instant summons. I would add a costly material component.

It should probably mention a range for the teleport effect and there should be some restrictions. Otherwise, you could use the spell to trap a creature, which would bring it closer to 7th or 8th level (binding).

Other than that, cool idea!


Whoops. Should have a few restrictions similar to teleport and such. Same plane, limited range. No worse than bapping someone with a plane shift, with the added bonus of making it look like a petrify.

I haven't read Ultimate Intrigue. I should go look up ruse spells.

RPG Superstar Season 9 Top 16

Cool idea, but the fact that you can potentially teleport an unwilling target across the world makes this too strong for a 6th level spell. That's a bad thing considering the teleportation effect isn't even the selling point of the spell.

I'd remove the bit about arcane mark and just let you target a creature and an unattended stone of equal size within medium range. This makes it like a slightly better hostile juxtaposition, which works out considering this is 1 spell level higher.

I totally agree with amanuensis that this should have the ruse descriptor.

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