Magic Missle Glove of Blasting.... Is this legal?


Rules Questions

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Mellok wrote:

Multiple Similar Abilities: For items with multiple similar abilities that don't take up space on a character's body, use the following formula: Calculate the price of the single most costly ability, then add 75% of the value of the next most costly ability, plus 1/2 the value of any other abilities.

Your equation is wrong for multiple similar is wrong if it were multiple similar, which it is not, it would be
1800+1800*0.75+1800*0.5*23 = 23850 gp base

No matter whether its similar or not, I didnt apply it. It only works on slotless items. Plus, it isn't exactly different abilities (would you qualify a a slug of ammunition different from the others in the case it came in?) So different abilities increase wouldn't happen either.

Mellok wrote:

“Other Considerations: Once you have a cost figure, reduce that number if either of the following conditions applies:”

Ah, my math was slightly sour then (That is if the discount happens before dividing the cost by two and multiplying by 25. It was a discount so I grouped the discounts together - maybe in the wrong area).

Mellok wrote:

You can apply the highest reduction the item qualifies for ..

Source on that please...?

Mellok wrote:

All three traits you listed are Magic Traits and while I am having trouble finding the source, it may be PFS, you are only supposed to have 1 trait from each category. So only one of the 5% discounts can be used. So

You are correct and rightly so. But not ever DM follows that as it would be a little cliche for a ppersons wizard who had very little contact with anyone, little combat exp, no religion to speak of, and so forth (if they made their character story that way), to be told they couldn't double up on magic traits. Very few GMs, in my own experience, follow this, but thats not to wave your correctness. You are correct and if I redo the math, I'll factor that in.

Mellok wrote:

"The multiple similar abilities rule is specifically for items that don't use a magic item slot (such as staves), and can't be used for items that do use a magic item slot."

So its multiple different, not multiple similar so
1800+1800*1.5*24 = 66,600
66,600*0.95*0.70 = 44,289

Its not a case of using one or the other; its never that you use one or the other. It is a case of if your eligible for those discount or increase, you use it. Magic missile is not different from magic missile!

Mellok wrote:

Its being crafted as an equipment slot item that breaks the rules for staff creation and uses the easiest to get and most versatile crafting feat. Its is most certainly multiple different enchantments and by no means meets the test for similar enchantments. Each enchantment adds to the intended effect and multiplies the action economy value, saying anything else is miss leading to people who don't understand magic item creation.

Please clarify that last point. We were talking about gloves, not staves, and it seems that you through in more stuff from before.

On the action economy point, whole heartedly agree, but we are going into legality, not "it shouldn't be done".

[Edit]:
I understand your stave comment now.
a buddy and I went into the math for staff and wondrous item creation because staves are the only reusable magic item that allows your characters ability scores to be factored in to what they cast.
And his question was why he wouldn't have a number of staves doing a spell instead of a WI that did a spell twice per day.
In the end, I showed him it was priced equally, the only difference was as pretty much any caster you wouldn't be able to stay on top of the recharging for the multiple staves at all. So while staves could be made at low costs and then you'd supplement your own stats for dc's and such, it was impossible to upkeep them to be usable as much as wondrous items.
IE: staves have their place and wondrous items have theirs (but in this case, oh, oh absolutely it breaks that that relationship... To an extent at least)


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There are no rules on what custom items can or can not be made. That is why it falls to the GM to know when to say "no", and it is why there are "guidelines", and not hard rules. Someone may figure out a way to use the table to make "awesome super OP item" for a very cheap price. That is when the GM steps in says "nope.

In other words there are not rules that say "no you can not create this
custom item", and there are no rules that say "this custom item is allowed".

The Exchange Owner - D20 Hobbies

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wraithstrike wrote:

In other words there are not rules that say "no you can not create this

custom item", and there are no rules that say "this custom item is allowed".

+1

This gets back to the often explain/expanded item creation rules. A prime example is the SKR quote at the beginning of this thread. If the OP wants to understand the guidelines and use them as written, they start by understanding his words.

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