How much is a Dire Crocodile carcass worth?


Advice


What is your opinions on how much gold a Dire Crocodile carcass could be worth?


Well a Dire crocodile is CR 9.

Assuming no treasure otherwise was gained and the party had an APL of 9,the chart in CT recommends 4250 gp.


Depends on how hungry you are.


Estimating its weight at 16 000 pounds (8*that of a huge saltwater croc.), assuming that a pound of meat is worth half as much wholesale as retail & that maybe half the weight counts as meat, then you're looking at 0.3 gp * .5 * .5 * 2 * 16 000 = 2400 gp.

However, this assumes that people aren't suspicious of eating dire croc meat and that it isn't incredibly gristly, doesn't taste bad (not unlikely for a long-lived predator, sadly) and that you get it back to civilisation in good condition. Any of those problems could drop its value by a factor of 10 or more.


It's going to make one kick-arse handbag though.


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Intimidate: "These are my dire boots. You can figure out how I got 'em. You know what I'm gonna do with 'em."


In a more serious answer to your question, I'd need a bit more detail on the situation. I will say, as a GM, I'm reluctant to open the can of worms that is monetizing monster corpses... it just seems like if you do that once, you could wind up having to create GP values for the remains of everything the party kills forever after.


Pathfinder Adventure Path Subscriber
quibblemuch wrote:
In a more serious answer to your question, I'd need a bit more detail on the situation. I will say, as a GM, I'm reluctant to open the can of worms that is monetizing monster corpses... it just seems like if you do that once, you could wind up having to create GP values for the remains of everything the party kills forever after.

This.

However, if you're the GM and you're ok with it (perhaps to make up for a treasure shortfall), take a few different factors into consideration. Besides avr's suggestion of selling it for meat, it could also be:
- taxidermied for a trophy, which makes it essentially an art object.
- sold for its components (skin, teeth, bones, etc.) for use in manufacture, which makes it essentially a collection of trade goods.
- sold to a necromancer for a quite excellent minion, which makes it essentially a pet (although I'd drop the price some from what a live one would fetch since animating it will add some cost).

So there's a few different ways to think about valuing it, but in the end, I'd price it at what you think your party needs.


Eigengrau wrote:
What is your opinions on how much gold a Dire Crocodile carcass could be worth?

More info needed. How was it killed? One killed by power word kill is far different that one hacked apart with greataxes and parboiled with flamestrikes. Burnt meat and leather strips don't sell for much.

Even with a pristine corpse, you need to find someone that wants it before it goes bad. Taxidermy is your best bet for a payday but it's require an investment of time and materials. Dire meat might get some get you something from the hungry or those looking for exotic meals. The corpse/skeleton could be sold wholesale for making undead or alchemy parts. The skin, if mostly uninjured, could also sell well to someone that could wear hide that thick.

Anyway you look at it, it's going to take lots of time and maybe a bit of money to get what you want out of it. It also wouldn't hurt is the party has some relevant craft/profession skills too. Are you looking for a quick buck or are looking for every copper you can squeeze out of the body?

quibblemuch wrote:
I'm reluctant to open the can of worms that is monetizing monster corpses...

I don't mind myself, but it's never going to be like taking the body to corpse mart for the cash. If someone invest the effort [time, cash for the right equipment, skills in the right places, ect], I have no issue is letting them get something back for that effort.

Otherwise, I'm inclined to make the body part of the treasure. It makes more sense than every wild animal somehow swallowing cash or hoarding gems.


Hrm. Well, for 300 gold, a necromancer could get himself a nice skeleton out of this corpse, which has the nice side effect of not needing a lot of preservation. Of course, there is also the fact that this was probably hard to find, and took some effort to kill. I would say that this croc could easily fetch about 900 gold from a necromancer.


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There is a feat for harvesting creature parts.

Here it be.

By this, it seems a Dire croc is worth 810 as parts.


The croc was killed by a few small fireballs, a few arrows and mainly slashing attacks. I've got Survival, Knowledge Nature and Craft Leatherworking and Profession hunter/skinner. I've been waiting for an opportunity for a creature like this to harvest the hide & teeth etc...

I figured that the sheer size of this thing would produce a lot of hide for someone to make clothing, armor and baggage out of it.

Shadow Lodge

If that is your plan look at the rules for harvesting dragons...you don't get as much as you would expect.

The Exchange

There is something in guide to katheer on unusual material for armor. No idea if will help as on phone so cant look it up.


Well, a LIVING dire crocodile is worth 2,700, according to all those equipment pages listing mounts/pets (it is in animal archive, I think).

So I am going to assume that the carcass is worth less than that, since it is limited time (rot), lacks the previous functions (I am sure some nobles would love one to stick at the bottom of that trap door to dump people that displease them), and the body is likely damaged from the fight (which reduces the potential quality of the materials).

Yes, dire crocodile skin boots might be worth a lot more... but we are talking about the carcass- the raw materials. If you want to get more, then do a craft check- you will about triple your value.


How much would you pay for crocodile jerky in real life? I am betting probably not a lot. About the only intrinsic value a dire crocodile would have is maybe turning its hide into leather. Going by the rules for dragon hide armor a dire crocodile would be large enough to make a suit of armor for a large creature. The cost of hide armor for a large creature is 4 times that of a medium creature that would put the value of the armor made from a dire crocodile at 60 GP. Using the crafting rules the raw cost of the materials is ½ the selling price which would put the value of the hide at no more than 30 GP. You still need the chemicals to treat the hide so the value of the hide would probably be no more than 20 GP. That also assumes a pretty much intact hide. A creature killed by hacking it apart and burring it with multiple fireballs is probably not in all that good of shape. So figure you cut the value in half that leaves you with a value somewhere around 10 GP.

If your party is high enough to cast fireball chances are it is not worth your time to even bother with harvesting the hide.


Eigengrau wrote:

The croc was killed by a few small fireballs, a few arrows and mainly slashing attacks. I've got Survival, Knowledge Nature and Craft Leatherworking and Profession hunter/skinner. I've been waiting for an opportunity for a creature like this to harvest the hide & teeth etc...

I figured that the sheer size of this thing would produce a lot of hide for someone to make clothing, armor and baggage out of it.

Well fire and slashing is general BAD for hide, so getting top dollar is out. So it'd be scrap hide, generally unappealing meat and general bones, organs and teeth.

it's moved from a top price trophy to rummage sale goods. Maybe enough to replace your expendables? [food, water, arrows, ect] Any more and I think you'd need someone that doesn't care the condition it's in, like a necromancer.


If you're going to be doing this often your GM isn't going to want to evaluate the damage done every time. Much easier to sweep all that under the rug by going with the figure in the Harvest Parts feat that Garbage-Tier Waifu posted earlier and assume it's considering some kind of average harm done. 30% of live price (in this particular case) isn't bad at all.


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It's a cool enough feat that I think it silly that it is a feat. It honestly should be a skill unlock of Survival or something. I'll probably give my players it for free with enough ranks into Survival and Heal.


Garbage-Tier Waifu wrote:
It's a cool enough feat that I think it silly that it is a feat. It honestly should be a skill unlock of Survival or something. I'll probably give my players it for free with enough ranks into Survival and Heal.

Agreed, or maybe make it a task either skill can always attempt against DC=10+CR (so someone with maxed skill can take 10 to manage a CR=level critter).

Liberty's Edge

Not much if the is a dire crocodile farm down the road.

Problem with RPG Games. Everyone's gotta have a written Rule or Forum Says.


There are some skill rolls already in the game.
Craft leather: dc15 for skin/tan hides.
Profession Butcher, shepherd, or tanner: dc10 for skin/tan hides.
Profession Butcher, cook, or shepherd: DC15 Slaughter and butcher an animal

Nothing fancy like the feat though.


gentle repose takes care of decay problems. The greatest problem is that the corpse is massive in both size and especially weight. Application of certain necromancy spells can greatly alleviate the weight by stripping the corpse to clean bones, applying gentle repose, somehow transporting about 4-5 tons of bones, then a different necromancy spell is applied to restore the flesh and hide to said preserved bones before selling the carcass is a viable consideration.

I'd go with the "awesome outfit accessories" option. Between gentle repose, certain skills and downtime you need only collect the amount of hide necessary to fashion the accessories desired, acquire the supplies/crafting materials to 'convert' the hide into accessories and the time to perform the work.


While a dire crocodile is a gargantuan creature they aren’t really anything special other than being larger than normal. They have no magical abilities and they don’t have particularly high AC that would give their hide any special value. Dragon hide can be made into full plate and has other properties that make it better for making magic armor out of. Red dragon hide for example is immune to fire and is easier to enchant to grant fire resistance. Dire crocodiles have no such special qualities. It may look cool but it does not give you any special advantage.

The feat is designed to allow a character to cut the cost of making items by using body parts of things they have slain instead of purchasing all the base materials. Notice that no more than ¼ of the crafted items cost can be supplied with parts using this feat, and they must be used within 2 days. It also states that these parts cannot be bought or sold in most settlements. This makes the feat kind of useless for figuring out the value of the carcass of a creature for anything else but immediate use for crafting items.

Normal animals even very large ones are not going to be as valuable as magical beasts or other types of creatures. They can be made into masterwork items so can be enchanted but so can normal animals like cows and sheep. Dragon armor with all its extra abilities including being immune to a type of energy and being able to be made into full plate only costs twice as much as normal armor. Crocodile armor, even that from a dire crocodile is going to be worth a lot less than dragon hide armor.

You are not going to get rich out of this creature or really make much of a profit. The best thing to do is to make some cool but ordinary items for your own use, or maybe for the entire party. If you can make them into masterwork items then look at getting them enchanted. Maybe make them into cloaks and get and have them enchanted as cloaks of protection. Having the whole party in matching magic crocodile cloaks of protection would look pretty impressive and give your group something different to distinguish you from other adventures.


Do you have ranks in Profession (cordwainer)?


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I think I posted something like this for someone who wanted to extract poison from the slain monsters. Your best bet is to use the Monster Hunters Handbook for the Trophie Feats. Ask your DM if these "raw materials" can be sold anywhere nearby, because 2 days is not a long time and "cannot normally be sold" means that the DM will have to make an exception.

@Waifu I see you've already posted a link to the feat, lol. I remember you from the Poison thread too.


Crocodile tastes like chicken&fish combo..... Dire crocodile??

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