multiplying on a crit


Rules Questions


does bane(weapon enchantment) multiply on a crit? also if a creature has an ability that causes their weapon to do acid or negative energy does that damage also multiply on a crit?

Silver Crusade

Dice are not added unless specifically stated to do so.

Static numbers (like the +2 from bane) are multiplied.


Rysky wrote:

Dice are not added unless specifically stated to do so.

Static numbers (like the +2 from bane) are multiplied.

Source?


Yeah, additional damage dice are almost never multiplied on a crit. The easiest way to think of extra damage dice is that they aren't ever multiplied unless they specifically say that they are.

Static damage is almost always multiplied. So, if you had a weapon that did 1 static fire damage, on a crit it would probably deal 2. Although it would depend on the ability. I'd can't think of anything like this anyways I can't provide an example.


abilities in question are channel destruction from graveknight and infuse weapon from death knight

Channel Destruction (Su)

Any weapon a graveknight wields seethes with energy, and deals an additional 1d6 points of damage for every 4 Hit Dice the graveknight has. This additional damage is of the energy type determined by the ruinous revivification special quality.

Infuse Weapon (Su)

A death knight can channel negative energy through its weapon. A number of times per day equal to 3 + its Charisma modifier, a death knight can deal extra damage on a successful weapon attack. This damage is negative energy damage and is equal to1d6 points of damage plus 1d6 points of damage for every two Hit Dice the death knight has beyond the first (2d6 at 3rd, 3d6 at 5th, and so on). A successful Will save reduces the damage by half.


Definitely no to both of those.


Critical Hits" wrote:

A critical hit means that you roll your damage more than once, with all your usual bonuses, and add the rolls together. Unless otherwise specified, the threat range for a critical hit on an attack roll is 20, and the multiplier is ×2.

Exception: Precision damage (such as from a rogue's sneak attack class feature) and additional damage dice from special weapon abilities (such as flaming) are not multiplied when you score a critical hit.

Precision damage does not multiply and damage dice from special weapon abilities do not multiply. Nothing about extra damage dice from other sources such as creature or class abilities, spells, feats, etc...

Is there a rule I'm missing that states these other sources of damage do not multiply on a crit?


Not explicitly, but it's an extension of the rule you quoted.


Claxon wrote:

Not explicitly, but it's an extension of the rule you quoted.

Actually found the answer to my own question :)

Quote:

Multiplying Damage: Sometimes you multiply damage by some factor, such as on a critical hit. Roll the damage (with all modifiers) multiple times and total the results.

Note: When you multiply damage more than once, each multiplier works off the original, unmultiplied damage. So if you are asked to double the damage twice, the end result is three times the normal damage.

Exception: Extra damage dice over and above a weapon's normal damage are never multiplied.


The reason behind crit hits are that you hit them in a vital spot or exceptionally hard. Since it is still just a single hit, your extra dice added still only count as one because they are not happening multiple times. The strength or bane or enhancement additions are all part of what a weapon does to the enemy physically so they are included in the increased calculations.


danielct18579 wrote:
The reason behind crit hits are that you hit them in a vital spot or exceptionally hard. Since it is still just a single hit, your extra dice added still only count as one because they are not happening multiple times. The strength or bane or enhancement additions are all part of what a weapon does to the enemy physically so they are included in the increased calculations.

Only the enhancement bonus improvement part of bane is multiplied (the +2 it adds). The damage dice it adds are not. I just want to state this because your statement might otherwise confuse people.

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