7:00 The Sky Key Solution - Quick Question about subtiers


GM Discussion

Sczarni 4/5

Hi everyone,

I need a fast answer for tomorrow's Special Event, The Sky Key Resolution Special. I am the only GM leading a higher tiers and there is a pretty big chance of getting APL ~9 of player character levels judging from signed up individuals, however, subtier 9 is missing in the entire scenario! There is only subtier 7-8 and subtier 10-11. I could technically modify easier version of subtier 10-11 for players, but that's out of my jurisdiction as PFS GM. What to do? Let APL 9 players play subtier 7-8? I haven't managed to read entire scenario yet, but so far, not a single clue about this.

Thanks upfront for answers,

Adam

4/5 5/55/55/55/5 **** Regional Venture-Coordinator, Central Europe

Like in all normal scenarios, when APL is between subtiers, they either play the higher or the lower tier and whoever isn't in that tier gets out-of-subtier gold (in this case the average of the 7-8 and the 10-11 tier - 6500 g).

Calculations are done as always. APL 9 plays the lower tier with 4 players and the higher tier (with 4-player adjustment) with 5 or more players (unless they have noone at level 10 or 11, then thy can still opt to play the lower tier),

7-00 has no 4-player adjustment, so playing the tier 10-11 could turn out very deadly, especially for the lvl 7 and 8. If you really have to play the higher tier because of party composition maybe you can try to have some of the higher level PCs switch to a lower char or switch some players with another table to get the APL that you want.

Sczarni 4/5

@Nil Janson

Thanks on quick response!

I suspected that gold out-of-subtier gold is given at this point as you mentioned it. Currently singed characters are levels 9,9,9 and probably 10-11 (which equals to APL 9,25 - 9.5). There are no modifications in scenario for 4 man groups, so this is why scenario is confusing me. If several more lv7 or lv8 characters join in, APL will drop instead of grow. I probably won't get a solid 10-11 subtier as our community here is rather small and too spread out in character levels.

4/5 5/55/55/55/5 **** Regional Venture-Coordinator, Central Europe

You know your players better than i do, do you think they can do the tier 10-11? With only 5 players and a low APL stuff might get tough, but there are only a few encounters in there with a high burst damage (invisible fiendish T-rex, the giant anaconda, one of the harbinger casters and the final boss fight). By controlling which encounters they get and maybe a bit softballing (not using the best possible tactic, hitting the tank with high hp with the burst damage instead of the squishy in the back line, ...) you might be able to get them through.

Sczarni 4/5

@Nil Janson

I suspect that they might, but it's hard to say completely. I haven't checked the monster stat-blocks yet. From players there are a: a witch with fairly optimized sleep hex, a cavalier dishing out 60-80 dmg per charge perhaps even more, an archer ranger with the same dmg output as cavalier and a summoner which might also be mega-optimized character but I don't remember exactly which player is playing it so it might not be. So that's 4 players, 2 pets and possible additional level 7-8 players if any. I suspect fights being over in 1-2 rounds unless dices really dislike them simply due to sheer dmg output.

4/5 5/55/55/55/5 **** Regional Venture-Coordinator, Central Europe

That sounds like it could work. The witch might be a bit frustrated in part 1 (serpentfolk are immune against mind-affecting effects) but you have 2 solid damage dealers and some support, so they should be fine.

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