paizo.com Recent Posts in Need help building troopspaizo.com Recent Posts in Need help building troops2017-05-14T17:20:53Z2017-05-14T17:20:53ZRe: Forums: Advice: Need help building troopsBenjamin Medrano (alias of Cydeth, RPG Superstar 2012 Top 32)https://paizo.com/threads/rzs2uc9c?Need-help-building-troops#322017-05-28T18:51:37Z2017-05-28T18:51:37Z<p>I'm trying to keep track of the thread on my phone, but when I'm home from Paizocon I'll try to answer your questions.</p>I'm trying to keep track of the thread on my phone, but when I'm home from Paizocon I'll try to answer your questions.Benjamin Medrano (alias of Cydeth, RPG Superstar 2012 Top 32)2017-05-28T18:51:37ZRe: Forums: Advice: Need help building troopsCoidzorhttps://paizo.com/threads/rzs2uc9c?Need-help-building-troops#312017-05-28T18:27:14Z2017-05-28T18:27:14Z<p>So <a href="http://www.d20pfsrd.com/bestiary/monster-listings/humanoids/troop/troop-skirmishers/" target="_blank" rel="nofollow">Skirmishers</a> and <a href="http://www.d20pfsrd.com/bestiary/monster-listings/humanoids/troop/troop-imperial-archers/" target="_blank" rel="nofollow">Imperial Archers</a> seem to have different damage for their volley attacks than their Troop damage.</p>
<p>Is there a clear reason why that is so?</p>
<p>Where <i><b>are</b></i> the general rules for Volley attacks and accounting for special abilities, such as the Ravenous Horde ability that the <a href="http://paizo.com/threads/rzs2uc9c?Need-help-building-troops#20" target="_blank" rel="nofollow">Zombie Troop</a> has? So far I've been pointed at the <a href="http://paizo.com/pathfinderRPG/prd/ultimateCampaign/kingdomsAndWar/massCombat.html" target="_blank" rel="nofollow">Mass Combat Rules</a> for determining that, but those don't even address Volleys or, really, anything having to do with Creatures with the Troop subtype as far as I can tell.</p>
<p><a href="http://paizo.com/threads/rzs2uc9c?Need-help-building-troops#29" target="_blank" rel="nofollow">Any thoughts on my attempt at starting to make a Troop of Medium-sized Necrocraft?</a></p>
<p>Oh, right, and how exactly does the space occupied by a Troop change when the individual creatures comprising it are Large? Huge?</p>So Skirmishers and Imperial Archers seem to have different damage for their volley attacks than their Troop damage.
Is there a clear reason why that is so?
Where are the general rules for Volley attacks and accounting for special abilities, such as the Ravenous Horde ability that the Zombie Troop has? So far I've been pointed at the Mass Combat Rules for determining that, but those don't even address Volleys or, really, anything having to do with Creatures with the Troop subtype as far as I...Coidzor2017-05-28T18:27:14ZRe: Forums: Advice: Need help building troopsBenjamin Medrano (alias of Cydeth, RPG Superstar 2012 Top 32)https://paizo.com/threads/rzs2uc9c?Need-help-building-troops#302017-05-26T04:18:03Z2017-05-26T04:18:03Z<div class="messageboard-quotee">Il Fiore wrote:</div><blockquote><br />
<br />
I think I follow basically everything you did up until the Ability Scores of those Undead Troops.</p>
<p>Did you start with the basics for a Human Zombie or Human Skeleton and then alter their Strength and Charisma until they were high enough to give the Average Damage and HP targets for their CR?</p>
<p>Also, how would you incorporate something like Bloody Skeletons and/or Burning Skeletons? Make a CR 7 Troop of Bloody Burning Skeletons (CR 1 + 6 for Troopification)? Make a CR 5 Troop of Skeletons and then add the Bloody and/or Burning abilities onto them, modifying the effective CR to 6 or 7? </blockquote><p>You pretty much got it. I was primarily looking to get their numbers in the right neighborhood for their CR, though damage could be a bit low for their immunities, as could their saves (except maybe Reflex, due to the AOE vulnerability).
<p>For something like the bloody or burning template, I'd have to think a bit. I'd look at the numbers just applying it to the whole troop, and see if it looks right. If it doesn't, I'd probably start making changes with special abilities. Like, for Bloody, I'd probably give Regen to simulate some of the skeletons dying and getting back up, and others healing from Fast Healing. For burning, I'd have to decide if the damage was enough, but I'd probably instead go with an ability of Mobile Furnace (deals fire damage to every creature adjacent, increased if they're in its area), and Chain Reaction, which is a more potent 'self-detonation' for when the troop dies.</p>
<p>Mind, that's just how I'd do it. There's no real <i>right</i> way to do it, but it seems like they give each troop between 1 and 3 special abilities, so I just go for something that feels thematic, and especially appropriate to their innate abilities/spells/feats.</p>Il Fiore wrote:I think I follow basically everything you did up until the Ability Scores of those Undead Troops.Did you start with the basics for a Human Zombie or Human Skeleton and then alter their Strength and Charisma until they were high enough to give the Average Damage and HP targets for their CR?
Also, how would you incorporate something like Bloody Skeletons and/or Burning Skeletons? Make a CR 7 Troop of Bloody Burning Skeletons (CR 1 + 6 for Troopification)? Make a CR 5 Troop of...Benjamin Medrano (alias of Cydeth, RPG Superstar 2012 Top 32)2017-05-26T04:18:03ZRe: Forums: Advice: Need help building troopsCoidzorhttps://paizo.com/threads/rzs2uc9c?Need-help-building-troops#292017-05-25T21:04:34Z2017-05-25T21:04:34Z<p>[Spoiler omitted]</p>
<div class="messageboard-quotee">Benjamin Medrano wrote:</div><blockquote> <div class="messageboard-quotee">Benjamin Medrano wrote:</div><blockquote> <div class="messageboard-quotee">Ravingdork wrote:</div><blockquote> I'm amazed that there don't appear to be any zombie troop stats available anywhere. Seems like that would have been an obvious fantasy staple to lead with. </blockquote>... You know, you're right. After I finish my writing for today, I think it's time to do both a skeleton and zombie troop. •adds to list• </blockquote><p>I figure I may as well share the products of my efforts with Herolab. I'm not saying these are the most balanced in the world, but I got them as close to the target numbers of their CRs as I could. Each troop was based off the basic skeletons, zombies, and skeletal champions from the Bestiary.
<p>•• spoiler omitted ••... </blockquote><p>I think I follow basically everything you did up until the Ability Scores of those Undead Troops.
<p>Did you start with the basics for a Human Zombie or Human Skeleton and then alter their Strength and Charisma until they were high enough to give the Average Damage and HP targets for their CR?</p>
<p>Also, how would you incorporate something like Bloody Skeletons and/or Burning Skeletons? Make a CR 7 Troop of Bloody Burning Skeletons (CR 1 + 6 for Troopification)? Make a CR 5 Troop of Skeletons and then add the Bloody and/or Burning abilities onto them, modifying the effective CR to 6 or 7?</p>
<div class="messageboard-quotee">Cevah wrote:</div><blockquote><p> The <a href="https://www.d20pfsrd.com/bestiary/rules-for-monsters/creature-types/#TOC-Troop-Subtype" target="_blank" rel="nofollow">Troop Subtype</a> page has all you need.</p>
<p>The troop is essentially played as a swarm, but of larger creatures.</p>
<p>Some samples are available <a href="http://www.d20pfsrd.com/bestiary/monster-listings/humanoids/troop" target="_blank" rel="nofollow">here</a>. [includes: Axers, Forest Guardians, Imperial Archers, Imperial Infantry, Imperial Phalanx, Inquisitor, Skirmishers, and Testudo]</p>
<p>/cevah </blockquote><p>Well, it doesn't actually say you're supposed to default back to the Swarm damage for its HD. I had to search around and follow a few discussion threads like this one in order to find out that you're supposed to use Swarm damage for them.
<p>It also doesn't really offer any guidelines or idea at all about what sort of bump in CR making something into a Troop would have or if there is supposed to be such a thing, as when Benjamin Medrano pointed out that it seemed to generally increase CR by 6 in the example Troops.</p>[Spoiler omitted]
Benjamin Medrano wrote:Benjamin Medrano wrote: Ravingdork wrote: I'm amazed that there don't appear to be any zombie troop stats available anywhere. Seems like that would have been an obvious fantasy staple to lead with.
... You know, you're right. After I finish my writing for today, I think it's time to do both a skeleton and zombie troop. *adds to list* I figure I may as well share the products of my efforts with Herolab. I'm not saying these are the most balanced in...Coidzor2017-05-25T21:04:34ZRe: Forums: Advice: Need help building troopsJacob W. Michaels (alias of motteditor, RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16)https://paizo.com/threads/rzs2uc9c?Need-help-building-troops#282017-05-24T02:43:55Z2017-05-24T01:50:34Z<p><a href="http://paizo.com/products/btpy9q4v?Monster-Menagerie-Troops" target="_blank" rel="nofollow">Some monstrous troops</a> I designed and Rogue Genius games published that might be what some of you are looking for.</p>
<p>The Legion of the Damned (an undead troop) should put a chill up your players' spines.</p>Some monstrous troops I designed and Rogue Genius games published that might be what some of you are looking for.
The Legion of the Damned (an undead troop) should put a chill up your players' spines.Jacob W. Michaels (alias of motteditor, RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16)2017-05-24T01:50:34ZRe: Forums: Advice: Need help building troopsBenjamin Medrano (alias of Cydeth, RPG Superstar 2012 Top 32)https://paizo.com/threads/rzs2uc9c?Need-help-building-troops#272017-05-24T01:31:26Z2017-05-24T01:31:26Z<p>I'm not touching the Warmachine. It's listed as human, yet it's a construct, and somehow it's using a 2-handed weapon two size categories larger than it should... for damage that's at the absolute limit for its CR, but AC for a CR 8-9, and significant unbypassable DR and other stuff... I'm not going to touch it. Just isn't worth programming in everything.</p>
<p>I did build the Phalanx group, though.</p>
<p>[Spoiler omitted]</p>
<p>That's what I came up with. Damage is a bit low, but it has more hit points than average, and a better than average AC. Doesn't need most saves because of the troop's immunities, and has a neat gimmick with the extra reach and the trip property to its attack.</p>I'm not touching the Warmachine. It's listed as human, yet it's a construct, and somehow it's using a 2-handed weapon two size categories larger than it should... for damage that's at the absolute limit for its CR, but AC for a CR 8-9, and significant unbypassable DR and other stuff... I'm not going to touch it. Just isn't worth programming in everything.
I did build the Phalanx group, though.
[Spoiler omitted]
That's what I came up with. Damage is a bit low, but it has more hit points...Benjamin Medrano (alias of Cydeth, RPG Superstar 2012 Top 32)2017-05-24T01:31:26ZRe: Forums: Advice: Need help building troopsCoIhttps://paizo.com/threads/rzs2uc9c?Need-help-building-troops#262017-05-24T00:45:44Z2017-05-24T00:45:44Z<p>WARMACHINE CR 4
<br />
Male human commoner 3
<br />
N Medium humanoid (construct)
<br />
Init +4; Senses Perception +12
<br />
DEFENSE
<br />
AC 22, touch 14, flat-footed 18 (+4 Dex, +5 natural, +3 armour)
<br />
hp 38 (3d10+20) damage factors: 7
<br />
Fort +2, Ref +5, Will +4
<br />
Body blades: non-reach weapons attacking Warmachine take 1d8 dmg
<br />
DR 10/-, acid, cold, fire resist 10, electric immunity, Construct Traits,
<br />
OFFENSE
<br />
Melee spiked chain (two handed) +8 ((two handed) 3d6+7)
<br />
Melee spiked chain (two handed, power attack) +7 ((two handed) 3d6+10)
<br />
Mass Combat
<br />
Melee spiked chain (two handed) +11 </p>
<p>Speed 60 ft.
<br />
Space 5 ft.; Reach 5 ft.
<br />
STATISTICS
<br />
Str 19, Dex 18, Con -, Int -, Wis 16, Cha 5
<br />
Base Atk +3; CMB +7; CMD 21
<br />
Skills Acrobatics +14, Climb +15, Escape Artist +3 , Perception +13 , Ride +3 , Stealth +3 , Swim +4
<br />
Languages Common
<br />
Gear studded leather, spiked chain (huge)</p>
<p>SPECIAL ABILITIES
<br />
Metal Body (Ex)
<br />
Beneath its skin, a war machine is largely composed of metal. It counts as a ferrous creature for the purposes of rusting grasp and other spells that have special effects on metal.
<br />
Sprint (Ex)
<br />
Once per hour, a war machine can move up to 10 times its normal speed when it charges
<br />
Body Blades (Ex)
<br />
Spikes and blades cover a war machine’s body. When another creature attacks it with handheld or natural weapons, the attacker takes 1d8 points of slashing and piercing damage. Incorporeal creatures and creatures using weapons with exceptional reach, such as longspears, do not take this damage. In addition, a war machine deals 1d8 points of piercing and slashing damage to a grabbed opponent with each successful grapple check.</p>
<p>MERCENARY - STANDARD CR 3</p>
<p>XP 800</p>
<p>Male human fighter (phalanx soldier) 4</p>
<p>NE Medium humanoid (human)</p>
<p>Init +2; Senses Perception +2
<br />
DEFENSE</p>
<p>AC 21, touch 11, flat-footed 20 (+7 armor, +1 Dex, +3 shield)
<br />
hp 36 (4d10+8)
<br />
Fort +5, Ref +3, Will +1</p>
<p>OFFENSE
<br />
Speed 20 ft.
<br />
Melee masterwork longsword +8 (1d8+3/19-20)
<br />
Ranged bolas +2 (1d4)
<br />
Melee sap +7 (1d6+3)
<br />
Melee masterwork glaive-guisarme +8 (1d10+3/x3)
<br />
Ranged net +2 (/none/x0)</p>
<p>Space 5 ft.; Reach 5 ft.
<br />
STATISTICS
<br />
Str 17, Dex 15, Con 13, Int 12, Wis 10, Cha 8
<br />
Base Atk +4; CMB +7; CMD 19 (20 vs. overrun) (20 vs. trip)</p>
<p>Feats Improved Shield Bash, Missile Shield, Phalanx Formation, Power Attack, Shield Focus, Shield Wall, Two-Weapon Fighting</p>
<p>Skills Acrobatics -3 , Acrobatics (Jump) -7 , Bluff +2 , Climb -2 , Disguise +1 , Escape Artist -3 , Fly -3 , Intimidate +6 , Perception +2 , Ride +2 , Sense Motive +1 , Stealth -3 , Survival +5 , Swim -2</p>
<p>Languages Common, Orc</p>
<p>SQ bonus feat, bonus feats, combat trick / improved shield bash, combat trick / power attack, combat trick / shield focus, combat trick / two-weapon fighting, phalanx fighting, skilled, stand firm, +1 bonus feat</p>
<p>Gear masterwork field plate, masterwork longsword, masterwork shield, heavy steel (shield spikes), bolas (2), sap, masterwork glaive-guisarme, net</p>
<p>SPECIAL ABILITIES</p>
<p>Bonus Feat Humans select one extra feat at 1st level.</p>
<p>Bonus Feats At 1st level, and at every even level thereafter, a fighter gains a bonus feat in addition to those gained from normal advancement (meaning that the fighter gains a feat at every level). These bonus feats must be selected from those listed as combat feats, sometimes also called "fighter bonus feats." Upon reaching 4th level, and every four levels thereafter (8th, 12th, and so on), a fighter can choose to learn a new bonus feat in place of a bonus feat he has already learned. In effect, the fighter loses the bonus feat in exchange for the new one. The old feat cannot be one that was used as a prerequisite for another feat, prestige class, or other ability. A fighter can only change one feat at any given level and must choose whether or not to swap the feat at the time he gains a new bonus feat for the level.</p>
<p>Combat Trick / Improved Shield Bash When attempting a shield bash attack, you can spend 5 stamina points to either wield a heavy shield as if it were a light weapon or gain a +2 bonus on the shield bash attack roll with a light shield. Whichever option you choose, the effect lasts until the start of your next turn.</p>
<p>Combat Trick / Power Attack When using this feat, you can spend 2 stamina points to gain the benefits and the hindrances of that feat until the end of your turn, instead of until your next turn.</p>
<p>Combat Trick / Shield Focus When an attack is made against you while you are using a shield, you can spend up to 2 stamina points. If you do, the shield's bonus to AC against that attack increases by an amount equal to the number of stamina points you spent.</p>
<p>Combat Trick / Two-Weapon Fighting You can spend any number of stamina points to reduce the penalty from Two-Weapon Fighting on attacks made with a weapon in your primary hand by 1 for every 2 stamina points you spent. This benefit lasts until the start of your next turn. You can't reduce the penalty below 0.</p>
<p>No Racial Subtype You have chosen no racial subtype.</p>
<p>Phalanx Fighting (Ex) At 3rd level, when a phalanx soldier wields a shield, he can use any polearm or spear of his size as a one-handed weapon. This ability replaces armor training 1.</p>
<p>Skilled Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.</p>
<p>Stand Firm (Ex) At 2nd level, a phalanx soldier gains a +1 bonus to CMD against drag, overrun, and trip attempts. This bonus also applies on saves against trample attacks. The bonus increases by +1 for every four levels beyond 2nd. This ability replaces bravery.</p>WARMACHINE CR 4
Male human commoner 3
N Medium humanoid (construct)
Init +4; Senses Perception +12
DEFENSE
AC 22, touch 14, flat-footed 18 (+4 Dex, +5 natural, +3 armour)
hp 38 (3d10+20) damage factors: 7
Fort +2, Ref +5, Will +4
Body blades: non-reach weapons attacking Warmachine take 1d8 dmg
DR 10/-, acid, cold, fire resist 10, electric immunity, Construct Traits,
OFFENSE
Melee spiked chain (two handed) +8 ((two handed) 3d6+7)
Melee spiked chain (two handed, power attack) +7 ((two handed)...CoI2017-05-24T00:45:44ZRe: Forums: Advice: Need help building troopsBenjamin Medrano (alias of Cydeth, RPG Superstar 2012 Top 32)https://paizo.com/threads/rzs2uc9c?Need-help-building-troops#252017-05-23T02:41:05Z2017-05-23T02:41:05Z<p>Oh, and I'm going to be out of town for about a week for PaizoCon and a trip, so don't expect anything out of me too quickly.</p>Oh, and I'm going to be out of town for about a week for PaizoCon and a trip, so don't expect anything out of me too quickly.Benjamin Medrano (alias of Cydeth, RPG Superstar 2012 Top 32)2017-05-23T02:41:05ZRe: Forums: Advice: Need help building troopsBenjamin Medrano (alias of Cydeth, RPG Superstar 2012 Top 32)https://paizo.com/threads/rzs2uc9c?Need-help-building-troops#242017-05-22T15:29:05Z2017-05-22T15:29:05Z<p>Up to you! I'm not terribly particular myself.</p>Up to you! I'm not terribly particular myself.Benjamin Medrano (alias of Cydeth, RPG Superstar 2012 Top 32)2017-05-22T15:29:05ZRe: Forums: Advice: Need help building troopsCoIhttps://paizo.com/threads/rzs2uc9c?Need-help-building-troops#232017-05-22T12:55:33Z2017-05-22T12:55:33Z<p>Thank you! and the BoVD stuff has passed. should I post the individual characters here, or PM you?</p>Thank you! and the BoVD stuff has passed. should I post the individual characters here, or PM you?CoI2017-05-22T12:55:33ZRe: Forums: Advice: Need help building troopsBenjamin Medrano (alias of Cydeth, RPG Superstar 2012 Top 32)https://paizo.com/threads/rzs2uc9c?Need-help-building-troops#222017-05-20T04:16:46Z2017-05-20T04:16:46Z<p>Herolab can do troops. I have a lot of them, but as long as you have a Bestiary add-on you <i>should</i> be able to use the Bestiary Monster Creation (that's what I used). That being said, if you want the book with troops in it, use the Bestiary 6 Add-on.</p>
<p>Also, since Troop is a subtype, that's where you'd want to look to work on it. (As a note, I created the Ravenous Horde ability myself, as well as Lunging Assault... which I note got cut off •sighs•).</p>
<p>If you want advice, I'm willing to give it, but I'm afraid I'm not going digging into my 3.5 collection for BoVD.</p>Herolab can do troops. I have a lot of them, but as long as you have a Bestiary add-on you should be able to use the Bestiary Monster Creation (that's what I used). That being said, if you want the book with troops in it, use the Bestiary 6 Add-on.
Also, since Troop is a subtype, that's where you'd want to look to work on it. (As a note, I created the Ravenous Horde ability myself, as well as Lunging Assault... which I note got cut off *sighs*).
If you want advice, I'm willing to give it,...Benjamin Medrano (alias of Cydeth, RPG Superstar 2012 Top 32)2017-05-20T04:16:46ZRe: Forums: Advice: Need help building troopsCoIhttps://paizo.com/threads/rzs2uc9c?Need-help-building-troops#212017-05-20T04:09:26Z2017-05-20T04:09:26Z<p>Does hero lab do troops? Which add on?</p>Does hero lab do troops? Which add on?CoI2017-05-20T04:09:26ZRe: Forums: Advice: Need help building troopsBenjamin Medrano (alias of Cydeth, RPG Superstar 2012 Top 32)https://paizo.com/threads/rzs2uc9c?Need-help-building-troops#202019-05-23T08:20:35Z2017-05-16T00:30:13Z<div class="messageboard-quotee">Benjamin Medrano wrote:</div><blockquote> <div class="messageboard-quotee">Ravingdork wrote:</div><blockquote> I'm amazed that there don't appear to be any zombie troop stats available anywhere. Seems like that would have been an obvious fantasy staple to lead with. </blockquote>... You know, you're right. After I finish my writing for today, I think it's time to do both a skeleton and zombie troop. •adds to list• </blockquote><p>I figure I may as well share the products of my efforts with Herolab. I'm not saying these are the most balanced in the world, but I got them as close to the target numbers of their CRs as I could. Each troop was based off the basic skeletons, zombies, and skeletal champions from the Bestiary.
<p>[Spoiler omitted]</p>Benjamin Medrano wrote:Ravingdork wrote: I'm amazed that there don't appear to be any zombie troop stats available anywhere. Seems like that would have been an obvious fantasy staple to lead with.
... You know, you're right. After I finish my writing for today, I think it's time to do both a skeleton and zombie troop. *adds to list* I figure I may as well share the products of my efforts with Herolab. I'm not saying these are the most balanced in the world, but I got them as close to the...Benjamin Medrano (alias of Cydeth, RPG Superstar 2012 Top 32)2017-05-16T00:30:13ZRe: Forums: Advice: Need help building troopsSauce987654321https://paizo.com/threads/rzs2uc9c?Need-help-building-troops#192017-05-15T19:03:32Z2017-05-15T19:03:32Z<div class="messageboard-quotee">Xexyz wrote:</div><blockquote> <div class="messageboard-quotee">Cevah wrote:</div><blockquote>You do 2d6 damage due to Swarm Damage. However, with the ability to stun, damage is not what others fear. </blockquote>I really wanted to like the troop archetype but when I saw the damage it inflicted I was crestfallen. It's so laughably pathetic any troop might as well be free xp. </blockquote><p>Honestly, the fact they get free auto damage makes me happy it's as low as it is. I think the concept of the troop subtype is pretty silly in a game like this.Xexyz wrote:Cevah wrote:You do 2d6 damage due to Swarm Damage. However, with the ability to stun, damage is not what others fear.
I really wanted to like the troop archetype but when I saw the damage it inflicted I was crestfallen. It's so laughably pathetic any troop might as well be free xp. Honestly, the fact they get free auto damage makes me happy it's as low as it is. I think the concept of the troop subtype is pretty silly in a game like this.Sauce9876543212017-05-15T19:03:32ZRe: Forums: Advice: Need help building troopsSauce987654321https://paizo.com/threads/rzs2uc9c?Need-help-building-troops#182017-05-15T19:00:52Z2017-05-15T19:00:52Z<div class="messageboard-quotee">Ravingdork wrote:</div><blockquote> I'm amazed that there don't appear to be any zombie troop stats available anywhere. Seems like that would have been an obvious fantasy staple to lead with. </blockquote><p>I bet the reasoning is "they're mindless so they wouldn't work together as a troop, such and such..." That wouldn't be my reason, but it's probably someone else's.Ravingdork wrote:I'm amazed that there don't appear to be any zombie troop stats available anywhere. Seems like that would have been an obvious fantasy staple to lead with.
I bet the reasoning is "they're mindless so they wouldn't work together as a troop, such and such..." That wouldn't be my reason, but it's probably someone else's.Sauce9876543212017-05-15T19:00:52ZRe: Forums: Advice: Need help building troopsBenjamin Medrano (alias of Cydeth, RPG Superstar 2012 Top 32)https://paizo.com/threads/rzs2uc9c?Need-help-building-troops#172017-05-15T19:08:25Z2017-05-15T17:59:27Z<div class="messageboard-quotee">Ravingdork wrote:</div><blockquote> I'm amazed that there don't appear to be any zombie troop stats available anywhere. Seems like that would have been an obvious fantasy staple to lead with. </blockquote><p>... You know, you're right. After I finish my writing for today, I think it's time to do both a skeleton and zombie troop. •adds to list•Ravingdork wrote:I'm amazed that there don't appear to be any zombie troop stats available anywhere. Seems like that would have been an obvious fantasy staple to lead with.
... You know, you're right. After I finish my writing for today, I think it's time to do both a skeleton and zombie troop. *adds to list*Benjamin Medrano (alias of Cydeth, RPG Superstar 2012 Top 32)2017-05-15T17:59:27ZRe: Forums: Advice: Need help building troopsRavingdorkhttps://paizo.com/threads/rzs2uc9c?Need-help-building-troops#162017-05-25T20:12:53Z2017-05-15T17:46:46Z<p>I'm amazed that there don't appear to be any zombie troop stats available anywhere. Seems like that would have been an obvious fantasy staple to lead with.</p>I'm amazed that there don't appear to be any zombie troop stats available anywhere. Seems like that would have been an obvious fantasy staple to lead with.Ravingdork2017-05-15T17:46:46ZRe: Forums: Advice: Need help building troopsCoIhttps://paizo.com/threads/rzs2uc9c?Need-help-building-troops#152017-05-15T03:38:42Z2017-05-15T03:38:42Z<p>They're hungry ghost monks so they don't have stunning fist. Punishing kick instead.</p>They're hungry ghost monks so they don't have stunning fist. Punishing kick instead.CoI2017-05-15T03:38:42ZRe: Forums: Advice: Need help building troopsCevahhttps://paizo.com/threads/rzs2uc9c?Need-help-building-troops#142017-05-14T17:22:04Z2017-05-14T17:22:04Z<p>Probably not. But I think the stunning fist might be more frightening for the players.</p>
<p>/caveh</p>Probably not. But I think the stunning fist might be more frightening for the players.
/cavehCevah2017-05-14T17:22:04ZRe: Forums: Advice: Need help building troopsCoIhttps://paizo.com/threads/rzs2uc9c?Need-help-building-troops#132017-05-14T04:06:54Z2017-05-14T04:06:54Z<p>Think spending a ki point to deal it twice would be unfair?</p>Think spending a ki point to deal it twice would be unfair?CoI2017-05-14T04:06:54ZRe: Forums: Advice: Need help building troopsCevahhttps://paizo.com/threads/rzs2uc9c?Need-help-building-troops#122017-05-13T17:25:18Z2017-05-13T17:25:18Z<div class="messageboard-quotee">Benjamin Medrano wrote:</div><blockquote> I'm not going to try to build yours for you, as I'm busy building a succubus troop myself. </blockquote><p>Now that is one sexy idea. :-)
<p>/cevah</p>Benjamin Medrano wrote:I'm not going to try to build yours for you, as I'm busy building a succubus troop myself.
Now that is one sexy idea. :-) /cevahCevah2017-05-13T17:25:18ZRe: Forums: Advice: Need help building troopsCoIhttps://paizo.com/threads/rzs2uc9c?Need-help-building-troops#112017-05-13T11:12:23Z2017-05-13T11:12:23Z<p>That's a great start at least. Thanks!</p>That's a great start at least. Thanks!CoI2017-05-13T11:12:23ZRe: Forums: Advice: Need help building troopsBenjamin Medrano (alias of Cydeth, RPG Superstar 2012 Top 32)https://paizo.com/threads/rzs2uc9c?Need-help-building-troops#102017-05-13T04:34:33Z2017-05-13T04:34:33Z<p>From what I've seen, looking in the Bestiary 6, they were generally stating up the Troops as about 6 CRs higher than the actual creatures. So, for your monks, what I'd do is set up 2 troops, each at CR 12. If you go with the suggested Hit Dice of 17 for humanoids, you'll end up doing 4d6 + Strength damage as a swarm. I'm not going to try to build yours for you, as I'm busy building a succubus troop myself.</p>From what I've seen, looking in the Bestiary 6, they were generally stating up the Troops as about 6 CRs higher than the actual creatures. So, for your monks, what I'd do is set up 2 troops, each at CR 12. If you go with the suggested Hit Dice of 17 for humanoids, you'll end up doing 4d6 + Strength damage as a swarm. I'm not going to try to build yours for you, as I'm busy building a succubus troop myself.Benjamin Medrano (alias of Cydeth, RPG Superstar 2012 Top 32)2017-05-13T04:34:33ZRe: Forums: Advice: Need help building troopsCoIhttps://paizo.com/threads/rzs2uc9c?Need-help-building-troops#92017-05-13T04:15:43Z2017-05-13T04:15:43Z<p>The problem is that individually they're cr 7. And I want there to be 25 of them. So should I stat it as a Cr 15-18 creature with the troop subtype? They're hungry ghost monks with the Corrupted template from the book of vile darkness. Trained to work together REALLY well. So they've got broken wing gambit, wounded paw gambit and paired Opportunists. Armed with double kama and shuriken for reach and opportunity attacks. They also deal damage 1 size greater due to the template, and each monk does an additional 3 Vile damage, which can't be healed unless you're on consecrated ground.</p>The problem is that individually they're cr 7. And I want there to be 25 of them. So should I stat it as a Cr 15-18 creature with the troop subtype? They're hungry ghost monks with the Corrupted template from the book of vile darkness. Trained to work together REALLY well. So they've got broken wing gambit, wounded paw gambit and paired Opportunists. Armed with double kama and shuriken for reach and opportunity attacks. They also deal damage 1 size greater due to the template, and each monk...CoI2017-05-13T04:15:43ZRe: Forums: Advice: Need help building troopsXexyzhttps://paizo.com/threads/rzs2uc9c?Need-help-building-troops#82017-05-12T13:30:55Z2017-05-12T13:30:55Z<div class="messageboard-quotee">Cevah wrote:</div><blockquote>You do 2d6 damage due to Swarm Damage. However, with the ability to stun, damage is not what others fear. </blockquote><p>I really wanted to like the troop archetype but when I saw the damage it inflicted I was crestfallen. It's so laughably pathetic any troop might as well be free xp.Cevah wrote:You do 2d6 damage due to Swarm Damage. However, with the ability to stun, damage is not what others fear.
I really wanted to like the troop archetype but when I saw the damage it inflicted I was crestfallen. It's so laughably pathetic any troop might as well be free xp.Xexyz2017-05-12T13:30:55Z