LegitGM |
As the tital implies, I want to know if people are interested in doing a game of RotR where everyone plays a vanilla Cleric (all paizo races, golarion gods).
If people are interested, I will try to get this going after my broken arm heals and I can type with two hands again (1-3 weeks, according to the doc)
TheWaskally |
Hmm. Even though I'm already in a RotR campaign, the thought of playing in an all-cleric campaign sounds interesting. Are you thinking doing away with multi-classing entirely? And by vanilla cleric, do you mean excluding archetypes? I would be interested in submitting a good-timing cleric of Cayden Cailean.
Philo Pharynx |
Sorry to hear about the broken arm.
This sounds interesting. I could definitely go with this. With all clerics, we won't need anybody to be a straight healbot. Lots of options there.
I would suggest one limit and one expansion. I'd say that all multiclassing has to be divine classes or archetypes connected with the divine or your specific god. I'd also let people play any divine class. Let's give the warpriests, oracles, and inquisitors some love.
Master Elodin |
Sorry to hear about the broken arm.
This sounds interesting. I could definitely go with this. With all clerics, we won't need anybody to be a straight healbot. Lots of options there.
I would suggest one limit and one expansion. I'd say that all multiclassing has to be divine classes or archetypes connected with the divine or your specific god. I'd also let people play any divine class. Let's give the warpriests, oracles, and inquisitors some love.
I hear you, though once you bring in the other divine casters, that kind of defeats the purpose of the original idea, no?
Professional Calvinball |
1 person marked this as a favorite. |
Philo Pharynx wrote:I hear you, though once you bring in the other divine casters, that kind of defeats the purpose of the original idea, no?Sorry to hear about the broken arm.
This sounds interesting. I could definitely go with this. With all clerics, we won't need anybody to be a straight healbot. Lots of options there.
I would suggest one limit and one expansion. I'd say that all multiclassing has to be divine classes or archetypes connected with the divine or your specific god. I'd also let people play any divine class. Let's give the warpriests, oracles, and inquisitors some love.
I suppose it depends on the intent of "cleric." If the goal was to have a team of highly devout followers of various gods for flavor reasons, then it doesn't deviate from that original idea. If the goal was also for the mechanical challenge of an all-one-class party, then it breaks it a bit.
On the other hand, there are some non-cleric archetypes or prestige classes that would work well here. Sphere Singer, for example, works as a cleric going into the prestige class, but it has more of a bardic feel (and has minor benefits to bards entering into the prestige).
Looking to play a necromancer from Osirion. Should be fun to mix with "good" clerics (he would be neutral evil, if allowed)
That's going to be a tough sell if anyone wants to play a follower of Pharasma.
"No, no! These affronts to everything you and your god believe are on *our* side!"
LegitGM |
1 person marked this as a favorite. |
Okay... here goes.
Pt Buy: 20 points
Races: Any paizo
Classes: 1st level Cleric or Paizo Cleric Archetype.
Multiclassing: Can multiclass into divine classes (paladin, inquisitor, oracle, and warpriest, for example) normally or variant (All people of same type will be together, so specify if you plan on variant multiclassing). All other multiclassing must be justified (i.e. someone harms you and you are angry about it, you may take a level in Barb for the Rage)
Skills: Background skills.
Starting balance: 150 gp, and an inherited item worth no more than $1000 gp.
Feats: all Paizo.
Traits: usual 2 at first level, may take a drawback for a 3rd trait.
Alignments: any justifiable. Will try to clump similarly aligned characters.
Equipment: Any paizo.
TheWaskally |
Allow me to present Rooke Xandarian, cleric of Cayden Cailean. He's here in Sandpoint to help deliver some Deverin Ale from Kaer Maga. I intend to have Rooke take the Divine Scion prestige class around 5th level.
golfdeltafoxtrot |
Sounds like an interesting premise. I'll have a ponder but I'm currently torn between an Ecclesitheurge of Pharasma, a neutral follower of her aspect as the last remaining source of prophesy, or a vanilla cleric of Alseta heading into the Evangelist PrC, to take on some of the rogue-like role of trap and secret door stuff as well as some cool teleportation stuff.
Ierox |
Init +0; Perception +9, LLV, Darkvision 60ft.
AC 17 T 10, FF 17, CMD 13 (+5 armor, +2 heavy shield)
Hp 11(1d8+3)
Fort +4, Ref +0, Will +4
30ft.
Melee
...Masterwork Falcata +4, 1d8+3
...Starknife +3, 1d4+3
Ranged
Starknife +0, 1d4+3
Spells Prepared(CL 1)
0(DC 12)
...Stabilize
...Light
...???
1(DC 13)
...Longstrider*
...Divine Favor
...Divine Favor
Str 16, Dex 10, Con 14, Int 10 Wis 15, Cha 12
Feats Alignment Channel, Exotic Weapon Proficiency: FalcataB
Traits Fate's Favored, Seeker[Naive], Student of Faith
Skills Knowledge(History) +4, Knowledge(Religion) 4, Perception +9, Perform(Sing) +2
Languages Common, Elven
FCB(Cleric) +1hp
Special Aura of Good, Ancestral Arms, Blended View, Channel Positive Energy 4/d(1d6), Elf Blood, Elven Immunities, Keen Senses, Luck Domain(Bit of Luck 6/d), Travel Domain(Agile Feet 6/d)
Gear: TBD
The grand plan is to enter the Holy Vindicator prc eventually. I still need to gear her, and write up the fluff I got swimming around in my head.
Kyral Rinshar |
Kyral - does divine fighting technique count as two feats? Also, you can cast any spell on the cleric spell list.
Master Elodin - has to be paizo.
Phntm888 - I'm fine wih you playing, so long as you role play.
Im not sure about the second ability, but the first part is just one feat. Also, those are spells currently prepared, not known, sorry.
KatGrey |
I'd like to submit Ilysaria Zenderholm, a half-elf Evangelist Cleric of Calistria. Her role will primarily be buffing, face skills, and melee support (hopefully she'll be half-way decent at tripping and disarming with her whip, but we'll see). Not really planning on multiclassing in the future (but if I did, it would probably be to Inquisitor).
Thanks!
Daniel Stewart |
Ok...here is the start of my submission..most of the crunch is there, but having some problems sorting out Command Undead DC in Herolab. Will post for your examination. Thanks
Nailah-te-set
Female human (Garundi) oracle 1 (Pathfinder RPG Advanced Player's Guide 42)
N Medium humanoid (human)
Init +1; Senses Perception +2
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Defense
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AC 14, touch 11, flat-footed 13 (+3 armor, +1 Dex)
hp 10 (1d8+2)
Fort +1, Ref +1, Will +3; +1 trait bonus vs. divine magic.
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee spear +0 (1d8/×3)
Oracle Spells Known (CL 1st; concentration +5)
. . 1st (4/day)—cause fear (DC 15), cure light wounds, ray of sickening[UM] (DC 15)
. . 0 (at will)—detect magic, ghost sound (DC 14), light, mage hand, mending, purify food and drink (DC 14)
. . Mystery Juju
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Statistics
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Str 10, Dex 12, Con 12, Int 13, Wis 13, Cha 18
Base Atk +0; CMB +0; CMD 11
Feats Command Undead, Extra Revelation[APG], Improved Channel
Traits devotee of the old gods, magical knack
Skills Acrobatics +1 (-3 to jump), Diplomacy +8, Knowledge (arcana) +2, Knowledge (religion) +6, Perception +2, Sense Motive +5, Spellcraft +5
Languages Ancient Osiriani, Common, Osiriani
SQ oracle's curse (haunted), revelations (spirit vessels, undead servitude)
Other Gear armored kilt lamellar cuirass[UC], spear, 113 gp
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Special Abilities
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Haunted Retrieving stored gear is a Standard action or worse, dropped items land 10' away.
Spirit Vessels (Su) You can channel wendo spirits into lifeless bodies, reanimating them to aid you. Necromancy spells that create undead lose the evil descriptor when you cast them. Mindless undead created by your magic are of neutral alignment, while thinking undead p
HedwickTheWorldly |
Hmmm...Elven Cloistered Cleric of Nethys? Rice-Farming Kitsune Cleric of the Daikitsu?
Why is it that with a choice of only one class, I'm having a harder time nailing down a character?...
So, first of all, I'm jealous of your NotW-plug of a name, Master Elodin :D
I also agree with the fact that the limitation seems to make me MORE indecisive. Should I play a fast-talking, money-grubbing Dwarf Cleric of Abadar? Maybe a surprisingly whimsical, wandering Half-Orc Divine Paragon of Desna? A sheltered, bookish Cloistered Cleric of Irori? The options are endless!
Master Elodin |
Master Elodin wrote:Hmmm...Elven Cloistered Cleric of Nethys? Rice-Farming Kitsune Cleric of the Daikitsu?
Why is it that with a choice of only one class, I'm having a harder time nailing down a character?...So, first of all, I'm jealous of your NotW-plug of a name, Master Elodin :D
I also agree with the fact that the limitation seems to make me MORE indecisive. Should I play a fast-talking, money-grubbing Dwarf Cleric of Abadar? Maybe a surprisingly whimsical, wandering Half-Orc Divine Paragon of Desna? A sheltered, bookish Cloistered Cleric of Irori? The options are endless!
Doubly glad that someone both understands my frustration AND appreciates outstanding literature! Hats off to you Hedwick!
Reckless Apprentice |
Submission: Cole Lambert
Cerlic (Crusader archetype) of Gorum
Basically his story is he is a roaming warrior seeking glory in the name of Gorum.
Cole Lambert
Male human cleric (crusader) of Gorum 1 (Pathfinder RPG Ultimate Combat 40)
CG Medium humanoid (human)
Init +2; Senses Perception +2
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Defense
--------------------
AC 18, touch 13, flat-footed 15 (+5 armor, +2 Dex, +1 dodge)
hp 14 (1d8+6)
Fort +4, Ref +2, Will +4; +2 trait bonus vs. charm and compulson
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Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee dagger +2 (1d4+2/19-20) or
. . dagger +2 (1d4+2/19-20) or
. . mwk greatsword +4 (2d6+3/19-20)
Ranged javelin +2 (1d6+2)
Special Attacks channel positive energy 3/day (DC 10, 1d6)
Domain Spell-Like Abilities (CL 1st; concentration +3)
. . 5/day—strength surge (+1)
Cleric (Crusader) Spells Prepared (CL 1st; concentration +3)
. . 1st—enlarge person[D] (DC 13), magic weapon
. . 0 (at will)—guidance, vigor
. . D Domain spell; Domain Strength
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Statistics
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Str 15, Dex 14, Con 15, Int 10, Wis 14, Cha 10
Base Atk +0; CMB +2; CMD 15
Feats Dodge, Toughness, Weapon Focus (greatsword)
Traits battlefield disciple, birthmark
Skills Acrobatics -2 (-6 to jump), Bluff +1, Disable Device -3, Heal +2 (+4 to stabilize a dying creature), Stealth -1
Languages Common
Other Gear scale mail, dagger, dagger, javelin (5), mwk greatsword, backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), mess kit[UE], pot, soap, torch (10), trail rations (5), waterskin, 82 gp
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Special Abilities
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Cleric (Crusader) Domain (Strength) Granted Powers: In strength and brawn there is truth–your faith gives you incredible might and power.
Cleric Channel Positive Energy 1d6 (3/day, DC 10) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Strength Surge (5/day) (Sp) Grant +1 to a melee attack or strength check.
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In full disclosure I've GM'd the first book of Rise of the Runelords and like many games my group broke up before I got farther. I liked it so much I would love the opportunity to be on the player end.