Mothman |
I’m after some advice on the most appropriate xp track to use when running 3.5 era modules or Aps using Pathfinder rules.
Specifically I am running the Age of Worms AP and (separately) the Falcon’s Hollow series of modules (Hollow’s Last Hope, Crown of the Kobold King, etc.) linked as a short campaign. I am planning to run things fairly close to as written, but converted to Pathfinder.
To keep things fairly on track, so that the PCs level roughly where expected, which Experience Track should I use?
To forestall suggestions that I forget xp rewards and just have the party level when they need to, I appreciate the various benefits of doing so, but prefer to hand out xp awards.
shadram |
Yeah, 3.5 is even faster than fast XP in Pathfinder. You'll either need to pad the adventures with side quests, or find other ways to hand out bonus XP. The Curse of the Crimson Throne, PF version, throws out bonus XP like candy to keep everything lined up, even with all the new content they added.
Lady-J |
I've always liked not leveling up very quick, as I like to have long lived characters and play quite a long time them before I play a new character. So the lower I level up, the longer my characters remain playable xD
i'm the opposite i prefer fast leveling up, when i 1st started playing D&D it took us 8 months to level up from level 1 to level 2 and it was awful, now i cant stand it if we don't level up once in every 4 sessions or so
Ierox |
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In short: If you run an AP written for 3rd edition using the Pathfinder Fast XP track, you will level up almost exactly as the AP assumes.
This does assume that the CR of the opposition is unchanged, which is not always the case. For example, all class PF NPCs have a CR chopped off of them relative to 3.5e, and NPC classes are CR=lvl-2 as opposed to CR=Lvl/2. There's a big difference between fighting a CR 10 kobold adept 20 and a CR 18 kobold adept 20, no?
Dragons have also been up-CR'ed.
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I'll do some stats here:
Assuming a party of 4 people always fight encounters of ECL=APL, you need to fight this many encounters to level up to the next level:
Level:3.5e xp worth/pathfinder xp worth/3.5e/Fast/Med/Slow
1:300/400/13.3_/13/20/30
2:600/600/13.3_/13.3_/20/30
3:900/800/13.3_/13.5/20/32.5
4:1200/1200/13.3_/13.3_/20/30
5:1500/1600/13.3_/12.5/20/30
6:1800/2400/13.3_/13.3_/20/30
7:2100/3200/13.3_/13.75/20/30
8:2400/4800/13.3_/13.3_/-/-
9:2700/6400/13.3_/13.125/-/-
10:3000/9600/13.3_/14.16_/-/-
11:3300/12800/13.3_/12.5/-/-
12:3600/19200/13.3_/13.54./-/-
13:3900/25600/13.3_/13.28./-/-
14:4200/38400/13.3_/13.54./-/-
15:4500/51200/13.3_/13.67./-/-
16:4800/76800/13.3_/13.02./-/-
17:5100/102400/13.3_/13.67./-/-
18:5400/153600/13.3_/13.02./-/-
19:5700/204800/13.3_/13.67./-/-
In conclusion: 3.5e xp had a certain elegance to it. Pathfinder XP is a hatchet job in comparison.
But Fast xp does keep up with 3.5e, roughly speaking. It takes 13.3_ encounters under 3.5e experience to level up, and roughly the same number under pathfinder XP. It *should* hold up if you fight encounters of a higher level than APL - a +2 ECL increase is worth double XP in both systems.
And as you can probably surmise, I got bored and quit halfway through the slow and medium progressions. There's not a lot of variance there, anyway: You need roughly 30 encounters to level up on the slow progression, and 20 on the medium one.
Devilkiller |
In a homebrew game I'd always go with Fast Track since everybody I play with has played Pathfinder many times before and doesn't need to savor each new level. That's probably most appropriate for a 3.5 AP too, but if you're in an AP you could also consider just leveling up when appropriate since the encounters and progression are pretty much predetermined.