ID Rager Help


Rules Questions


A possible character concept came to mind recently, and I want to be sure I'm calculating all the modifiers correctly.

A Tiefling with the over-sized limbs variant, ID Rager with Dutiful Strike, and an Impact enchant on a large Greatsword would deal damage as what "Size".

The Tiefling uses a large greatsword 3d6.
Impact makes the weapon count as huge, 4d6.
Dutiful Strike makes the Tiefling count as one size larger, 6d6?

One enhancement effects the wielder, one effects the weapon.

*This is assuming the character is not for PFS, and can select the variant as per the GM.


I'm not sure if Dutiful Strike and Impact would stack, but I agree it isn't clear. Dutiful increases your effective size while impact increases your weapon's effective size. This is likely a corner case that's not entirely covered by RAW, but if someone posts something definitive I'll bite.

For extra fun you can use Enlarge Person to increase another size (that will totally stack).

For Extra Extra fun, Titan-Figher lets you wield a 2-handed weapon one size larger than you normally would be able to (requires a dip and comes with a -2 to hit unless you take more than 1 level, but stacks with everything).

The Exchange Owner - D20 Hobbies

You can only have one physical size increase (enlarge person) and one virtual (impact).


+1 on Impact and Dutiful Strike not stacking. Enlarge Person would stack with wielding a large weapon and either Impact or Dutiful Strike for 6d6 damage.

Throw in the Vital Strike feat chain for lots of fun.

Silver Crusade

Getting enlarge person to work on a Tiefling will require some hoop-jumping.


Actually I just checked the wording for Titan-Figher and Over-Sized Limbs and I don't think those 2 stack, sorry =P (that was my suggestion though, not the OP's).

You can still stack Over-Sized Limbs with an Impact-Weapon and Enlarge-Person for Gargantuan weapon damage (which is what you were trying for in the first place, so hey).


Rysky wrote:
Getting enlarge person to work on a Tiefling will require some hoop-jumping.

The Pass for Human alternate racial trait solves this, but may not be possible with over-sized limbs. Effortless lace could be used to negate the oversized penalties instead.


Rysky wrote:
Getting enlarge person to work on a Tiefling will require some hoop-jumping.

Oh yeah, forgot about that =P


Ok, so for zero problems at a table, my best option is to run Over-sized limbs, with impact, and selecting another phantom foci, or limbs and dedicated phantom.

Now that this is cleared up, many of the phantom skills have "Slam" in the text. So does that mean which ID raging, the Phantom Foci skills with Slam in the text don't work with the Rager's weapons? (Anger's Powerful Strike increases slam damage)

Silver Crusade

Correct, you actually need a slam attack to benefit from those.


If you are looking to get slams, Animal Totem Tattoo (Ape) grants 2 slams (1d6 for medium creature).

If you are going for natural attacks and your GM allows custom items, you may want to consider a permanent Strong Jaw effect in place of impact as it gives 2 size increases and impact can't be applied to natural attacks as they are light weapons.


The idea for the character I'm building is wielding the greatest of Greatswords and calling himself an "Assassin"

The build so far consisted of Bloodrager ID Rager with a Dedicated Phantom foci, and a large greatsword enchanted with impact. VMC Waves oracle, and wands of obscuring mist, and fog. The idea would be filling up areas with the mist/fog, using Water Sight to see through the mist, moving up the "target" and Vital Striking with the biggest damage dealing sword I could build.

Dedicated seems the way to go, until I can afford a Impact enchant, then moving into Hatred for the hit and half Phantom HD to damage, and eventually the Sneak Attack which should work with the plan from above.

However before i commit to the build I want to be sure i understand all the workings of Bloodrager, and archetype. I tried to find a guide on them, but it appears unfinished, and outdated.


Just realized, since over-sized limbs just negates a penalty and doesn't actually let you count as large, you wouldn't be able to wield a large greatsword as there is no size category above two-handed.

A medium creature can wield large light weapons as one-handed weapons or large one-handed weapons as one-handed weapons.


I realized I'm side tracking slightly here but... for this idea to work, I'd need to dip a level into Titan Fighter to get Giant Weapon Wielder, allowing me to use Large 2h weapons with an additional negative.

With this in mind, if I were to continue to take Over-sized Limbs would that completely remove all negatives from this?

Over-Sized Limbs:
You have over-sized limbs, allowing you to use Large weapons without penalty.

Giant Weapon Wielder:
At 1st level, a titan fighter can wield two-handed melee weapons intended for creatures one size category larger than himself, treating them as two-handed weapons. He takes an additional –2 penalty on attack rolls when using an over-sized two-handed weapon.


RAW, Over-Sized Limbs would remove all penalties for wielding a large weapon. An argument could be made for over sized limbs negating the normal -2 but not the special -2 of the Giant Weapon Wielder as Fiendish Heritage came out before Titan Fighter existed, but that would be GM call.

Dark Archive

Rylden wrote:

I realized I'm side tracking slightly here but... for this idea to work, I'd need to dip a level into Titan Fighter to get Giant Weapon Wielder, allowing me to use Large 2h weapons with an additional negative.

With this in mind, if I were to continue to take Over-sized Limbs would that completely remove all negatives from this?

** spoiler omitted **

** spoiler omitted **

Personally I'd let it work, meaning you would wield the weapon with no - to hit at all. You would however never gain a + to hit as titan fighter only reduces the negatives to min of 0, but that makes a great way to dip into the class. I'd also like to recommend an alternative, playing a sylph and taking the cloud sighted racial feat. you wouldn't have to VMC with this, letting you take more feats. Or you could talk to your GM and see if he will let you as a tiefling, take racial heritage (sylph). It isn't pfs legal, but hey home games get to use tons of the fun rules anyways.

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