Dm who is completely disregarding the rules. How to deal with them?


Advice

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i can build a spiked chain like weapon doing 2d4 damage, has reach, trip, crit multiplier x2, piercing, costing 9 points for 46g.

The rules for making your own weapon are in the weapon masters handbook.

As a person who has been a gm in the past i would allow the whip feats to be added to the weapon, to allow it to be able to attack enemies in the full range of the weapon.


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wintersrage wrote:
But yes he didn't much like me but because we were where playing at a local hobby shop, he didn't have any way to through me out.

...Playing in a group where people don't actually want to include you just sounds like an all-around terrible idea for everyone. I'm not surprised it went badly. What did you expect?

wintersrage wrote:
I tried to talk it out with him a few times, and when he refused to let me try and fix the problem he seamed to find in my character, I took it as he was OK with it, then when he killed my character I said that's it I'm done, I'm not going back as long as he is the GM.

I'm admittedly a little dubious about this. Sounds like maybe something wasn't communicated effectively about it.

At one point I had a player who consistently "nonseriously" (but expecting answers every time) asked for overpowered options (and knew it), and nearly every time I responded with no, they would either just shrug it off as "of course, I was just joking around, that would be OP". And yet they still asked me to answer the questions, so every single one DID mean I had to take the time to answer no, and often enough go look up "okay, what's a Trox and why should I be allowing it when I said core races only", or read up on a third-party option... it got tiresome fast. And it felt a lot like the "joking" was just an excuse to fish for me underestimating something and letting it slip past.

Whatever happened in this specific case... really, as a rule of thumb, just don't ask for things you yourself wouldn't allow. If you know better than the GM what's balanced, you should care about not breaking the game for other players, even if the GM doesn't stop you. Having "warned" them doesn't change that you knew better.
(If you'd err on the side of disallowing things yourself, and asking for stuff above your preferred power level is necessary to keep up with other players at a different table, sure. But that does not sound like the case here.)


greater trip allows for a person to make an attack against someone you trip. Where as improved trip in 3.5 does what improved trip and greater trip does in pathfinder. Yes i understand it is more powerful in 3.5, but i was going to use the pathfinder rules for tripping, and if there is a feat in pathfinder like knockdown.

Knock-Down [General]

Prerequisites
Base attack bonus +2, Improved Trip, Str 15.

Benefit
Whenever you deal 10 or more points of damage to your opponent in melee, you make a trip attack as a free action against the same target.

That is the 3.5 feat, if it exists in pathfinder, it would most likely require greater trip.

Greater Trip (Combat)
You can make free attacks on foes that you knock down.

Prerequisites: Combat Expertise, Improved Trip, base attack bonus +6, Int 13.
Benefit: You receive a +2 bonus on checks made to trip a foe. This bonus stacks with the bonus granted by Improved Trip. Whenever you successfully trip an opponent, that opponent provokes attacks of opportunity.
Normal: Creatures do not provoke attacks of opportunity from being tripped.


Kaladin_Stormblessed wrote:
wintersrage wrote:
But yes he didn't much like me but because we were where playing at a local hobby shop, he didn't have any way to through me out.

...Playing in a group where people don't actually want to include you just sounds like an all-around terrible idea for everyone. I'm not surprised it went badly. What did you expect?

wintersrage wrote:
I tried to talk it out with him a few times, and when he refused to let me try and fix the problem he seamed to find in my character, I took it as he was OK with it, then when he killed my character I said that's it I'm done, I'm not going back as long as he is the GM.

I'm admittedly a little dubious about this. Sounds like maybe something wasn't communicated effectively about it.

At one point I had a player who consistently "nonseriously" (but expecting answers every time) asked for overpowered options (and knew it), and nearly every time I responded with no, they would either just shrug it off as "of course, I was just joking around, that would be OP". And yet they still asked me to answer the questions, so every single one DID mean I had to take the time to answer no, and often enough go look up "okay, what's a Trox and why should I be allowing it when I said core races only", or read up on a third-party option... it got tiresome fast. And it felt a lot like the "joking" was just an excuse to fish for me underestimating something and letting it slip past.

Whatever happened in this specific case... really, as a rule of thumb, just don't ask for things you yourself wouldn't allow. If you know better than the GM what's balanced, you should care about not breaking the game for other players, even if the GM doesn't stop you. Having "warned" them doesn't change that you knew better.
(If you'd err on the side of disallowing things yourself, and asking for stuff above your preferred power level is necessary to keep up with other players at a different table, sure. But that does not sound like the case here.)

I for one for this specific campagine wouldn't have minded someone wanting to use a template, shadow creature or otherwise, as I know if ways to get around shadow creature and darkstalker feat, it is called Faire I feel or glitter dust, or a creature with telepathy and the mindsight feat, or a creature with lifesense.

But in regards to my character I had a racial concept in mind, and when I looked into the options not realizing Fetchling and Wayang's with the swaped out racial options, where player races, I would have went with that, but I find that shadow creature was the weakest option, compared to stuff like shadowborn.

Also people keep saying 3.5 is not compatible with pathfinder, but the books themselves say 3.5 compatible on them.


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From what I have seen here we have players who are seeking weird and none standard options in some sort of munchking power game race, combined with a novice Gm who cannot cope with all the weirdness but lacks the confidence to tell the players what they can do with their silly ideas. Then as he can't cope with all the weirdness he has allowed into the game makes random and arbitary rulings to deal with it.

Until all concerned have grown up and or aquired more experience I suggest playing PFS(maybe even core PFS) were the strict rules on what is allowed will help both the GM and the players. Alternatively all concerned should walk away from gaming with each other until they find a mature and competent GM to properly control the game.

I find it almost impossible to have sympathy for the OP or the GM if the situation is as he describes it. I would not have tolerated his approach or the GM


JohnHawkins wrote:

From what I have seen here we have players who are seeking weird and none standard options in some sort of munchkin power game race, combined with a novice Gm who cannot cope with all the weirdness but lacks the confidence to tell the players what they can do with their silly ideas. Then as he can't cope with all the weirdness he has allowed into the game makes random and arbitrary rulings to deal with it.

Until all concerned have grown up and or acquired more experience I suggest playing PFS(maybe even core PFS) were the strict rules on what is allowed will help both the GM and the players. Alternatively all concerned should walk away from gaming with each other until they find a mature and competent GM to properly control the game.

I find it almost impossible to have sympathy for the OP or the GM if the situation is as he describes it. I would not have tolerated his approach or the GM

What is wrong with my approach, i had a character racial concept in mind, after explaining to the gm my concept and the template i wanted, giving him ample time to say no, or tell me about any other race that would fit my concept, he didn't and i myself was unaware of any other option for how i wanted character to be for the concept i had in mind.

My concept didn't have anything to do with power gaming, it just worked out that way, when i first picked the template in mind, until i got to the first session, i was not sure what i was going to play as i was waiting for everybody else to see what they where playing, he had a war priest, a magus, a druid, a barbarian, sorceress, and a cleric, so the only thing they really needed was a rogue, so that is what i chose.

i understand how total concealment is powerful, but i wasn't using it to its full effect, most of the time i was visible, the only time i would use it was in situations where i know i could defiantly die.

Here is the rule for total concealment

TOTAL CONCEALMENT
If you have line of effect (see page 80) to a target but not line
of sight (see page 81), that target is considered to have total
concealment from you. You can’t attack an opponent that has
total concealment, though you can attack into a square that
you think that foe occupies. You can’t make attacks of opportunity
against an opponent that has total concealment, even
if you know what square or squares the opponent occupies.

3.5 shadow blend rules.
Shadow Blend (Su): In any conditions other than full
daylight, a shadow creature can disappear into the shadows,
giving it total concealment. Artificial illumination, even a
light or continual flame spell, does not negate this ability, but a
daylight spell will.

The ability is not always on, and i know this is not helping my point. But I just wanted to show you what i had access to.

The only difference from fetchling and total concealment is the fact that:

Shadow Blending (Su): Attacks against a fetchling in dim light have a 50% miss chance instead of the normal 20% miss chance. This ability does not grant total concealment; it just increases the miss chance.

So there is not much difference, they still end up with giving you a 50% miss chance at first level.

When i asked about the template he told me to use the one out of the lords of madness book, which is the one i used, im not sure to his reason for this and why he didn't want me to use the one from pathfinder.


Either way now i am done stating my case.


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Wow. This entire debacle sounds like a train wreck that you just can't look away from. So many things have gone wrong over these sessions.

Yes, Pathfinder says it is 3.5 compatible. It is more in a sense that those rules were the foundation to the house Paizo built. Not really "grab any 3.5 book and have at it". The point of the Pathfinder system is balancing out all the b*%*&#%# power balance issues that 257+ 3.5 books created. There's a reason the Prestige Classes took a backseat to Archetypes, and that Alternate Racial Traits were expanded on: they let you create that combination of abilities you want by simply making some tit-for-tat swaps. That's also why level adjustment shenanigans like Templates are practically gone. That's why there's so many fewer splat books.
I'm looking at my 3.5 shelf and I have 6 Complete books in sight. Flipping through them all, I'd wager there's at least 80 classes added. Probably more. Most contain the same combinations of "unique" abilities that I can reasonably emulate in Pathfinder with a simple Archetype or two, and maybe a few Racial traits. And still level a single class all the way to 20. (or at worst, dip a few levels of a basic dual class setup). Especially with the introduction of Hybrid classes.

But I'm seeing other issues too. You said that your Storyteller is 10 years younger than you? Did I read that right? As in, he's 10 and you're 20? Or he's 20 and you're 30? The lack of overall knowledge from all sides, coupled with poor grammer and the inability to concede mistakes on your own part impart a sense that everyone here is young and completely inexperienced. Having repeatedly defended your stance towards your character with "I've also Dm'd and it seems fine to me" tells me:

*You haven't Dm'd over a character as broken as yours
*You haven't Dm'd over a player as difficult as you
*You haven't played in any games where the DM had a firm enough grasp on the situations at hand
*Nobody at your table has a firm grasp on why Pathfinder is PATHFINDER and not 3.5

One of the first things you guys need to learn as both a new Storyteller and a new player is that limitations have to be set until the rules are understood. It's the "walk before you run" scenarios that are crucial to enjoying the game in the future, years down the road. If you're a new player or DM, you should be limiting yourself to things that you can handle, like basic races and core classes until you understand why they are designed the ways they are; why the changes were made in the transition from 3.5 to Pathfinder.

If you're either an experienced player or DM, (as you seem to fancy yourself) you should be addressing brand new players and DMs with the same approach. Build a simple character your young DM can understand, so they can learn why things are designed the way they are. You should be helping them "learn to walk" instead of throwing terribly designed, complicated, errata-designed homebrews at them when they don't know better to say no, and likely are trusting your proclaimed "experience" to mean you can police yourself. Which clearly hasn't yet been the case. Complaining they aren't sticking "within the rules" that they clearly lack understanding in isn't going to win you any cases, if you can't first identify the problem of why they so desperately need to resort to breaking those rules to begin with.

Your enjoyment really should be in your time with the people around you, not with imaginary numbers on a sheet of paper. If your sole measurements of entertainment are that you have the most overpowered character at the table to impress everyone, you're both in the wrong game, and at the wrong table my friend. If you aren't interested in playing something basic for the sake of the entire group, and the development of a new Storyteller, you're at the wrong table. All it can take is a single player to completely remove the desire to ever be a Storyteller again, ruining not only your current campaign, but the enjoyment of everyone who likes playing under them, and anyone who could potentially play with them in the future.

This entire thread has done nothing but make you all sound inexperienced, immature, short sighted and selfish. Hopefully you can take something from this and adjust your attitudes.


FrozenLaughs wrote:

Wow. This entire debacle sounds like a train wreck that you just can't look away from. So many things have gone wrong over these sessions.

Yes, Pathfinder says it is 3.5 compatible. It is more in a sense that those rules were the foundation to the house Paizo built. Not really "grab any 3.5 book and have at it". The point of the Pathfinder system is balancing out all the b~~$%$%$ power balance issues that 257+ 3.5 books created. There's a reason the Prestige Classes took a backseat to Archetypes, and that Alternate Racial Traits were expanded on: they let you create that combination of abilities you want by simply making some tit-for-tat swaps. That's also why level adjustment shenanigans like Templates are practically gone. That's why there's so many fewer splat books.
I'm looking at my 3.5 shelf and I have 6 Complete books in sight. Flipping through them all, I'd wager there's at least 80 classes added. Probably more. Most contain the same combinations of "unique" abilities that I can reasonably emulate in Pathfinder with a simple Archetype or two, and maybe a few Racial traits. And still level a single class all the way to 20. (or at worst, dip a few levels of a basic dual class setup). Especially with the introduction of Hybrid classes.

But I'm seeing other issues too. You said that your Storyteller is 10 years younger than you? Did I read that right? As in, he's 10 and you're 20? Or he's 20 and you're 30? The lack of overall knowledge from all sides, coupled with poor grammer and the inability to concede mistakes on your own part impart a sense that everyone here is young and completely inexperienced. Having repeatedly defended your stance towards your character with "I've also Dm'd and it seems fine to me" tells me:

*You haven't Dm'd over a character as broken as yours
*You haven't Dm'd over a player as difficult as you
*You haven't played in any games where the DM had a firm enough grasp on the situations at hand
*Nobody at your table has a firm grasp on why Pathfinder is PATHFINDER and...

, im 36 and he is somewhere between 20-25, I am not sure his exact age.

Actually i have DM's over a character that used the rules in 3.5 savage species book to become a shadow creature who was a rogue/assassin, at the time this was a 3.5 campaign, and he had the darkstalker feat.

So yes i know how broken it is, but if you are a good dm you still have options to deal with it, mindsense and telepathy, antimagic, dead magic zone, area effect spells, and im not entirely sure or not if truesight will let you see someone with shadow blend, glitter dust and fairy fire as well.


Your rebuttal simply highlights my points; you quoted my entire post when maybe you should have just BOLDED the points you're choosing to ignore.

Acquisitives

Pathfinder Adventure Path, Lost Omens, Starfinder Roleplaying Game Subscriber
wintersrage wrote:
Kaladin_Stormblessed wrote:
wintersrage wrote:
But yes he didn't much like me but because we were where playing at a local hobby shop, he didn't have any way to through me out.

...Playing in a group where people don't actually want to include you just sounds like an all-around terrible idea for everyone. I'm not surprised it went badly. What did you expect?

wintersrage wrote:
I tried to talk it out with him a few times, and when he refused to let me try and fix the problem he seamed to find in my character, I took it as he was OK with it, then when he killed my character I said that's it I'm done, I'm not going back as long as he is the GM.

I'm admittedly a little dubious about this. Sounds like maybe something wasn't communicated effectively about it.

At one point I had a player who consistently "nonseriously" (but expecting answers every time) asked for overpowered options (and knew it), and nearly every time I responded with no, they would either just shrug it off as "of course, I was just joking around, that would be OP". And yet they still asked me to answer the questions, so every single one DID mean I had to take the time to answer no, and often enough go look up "okay, what's a Trox and why should I be allowing it when I said core races only", or read up on a third-party option... it got tiresome fast. And it felt a lot like the "joking" was just an excuse to fish for me underestimating something and letting it slip past.

Whatever happened in this specific case... really, as a rule of thumb, just don't ask for things you yourself wouldn't allow. If you know better than the GM what's balanced, you should care about not breaking the game for other players, even if the GM doesn't stop you. Having "warned" them doesn't change that you knew better.
(If you'd err on the side of disallowing things yourself, and asking for stuff above your preferred power level is necessary to keep up with other players at a different table, sure. But that does not

...

here's a thought - for your next character if you want to keep the concept.

the feat "Multigenerational Shadow Plane Dweller"

go to d20pfsrd, type it in, and take a look see. it's even third party!

you can keep your weird dragon man, and throw that on at character creation. boom! you get your cake, eat it too, and don't bust the game.


This sounds like a 3.5 cluster-eff. It's best to run Pathfinder without the 3.5 classes and races for game balance purposes. That said, it sounds like the GM and players have agreed that game balance is not an issue.


Derek Dalton wrote:
I never said 3.5 and Pathfinder were not compatible I said the power level is vastly different.

I feel like there was a telling version of this when the OP earlier in the thread said something to the effect "The 3.5 feat is so much stronger", as feats in Pathfinder are generally weaker on purpose since you get 50% more of them.

Mixing Pathfinder and 3.5 if you don't know what you're doing is kind of a "worst of both worlds" thing since a core design principle of Pathfinder was to do away with "dead levels" by giving people feats, class features, etc. at every single level, whereas 3.5 meted them out more slowly because they were powerful (leading to the aforementioned "dead level" thing.)

Silver Crusade

This is part of the problem when people want to play things which are not necessarily meant to be a character or PC option.

The Exchange Owner - D20 Hobbies

wintersrage wrote:
How would you guys deal with a player playing a shadow creature dvati race as rogues.

Don't let them.

Dvati is 3.5, so right out with prejudice (aka don't bring it up again.)
Shadow creature template isn't designed for PC, so right out of the question also.

Your GM needed to say no to you, and you need to not ask for unreasonable requests.


Derek Dalton wrote:
Winter you have said you have been a GM. A player comes up to you saying I want to play a Rogue that can never ever be perceived at first level you'd be crazy to let them play it. Yet that is what you did as the player.

I never said i wouldn't let it, i said it would depend on the campaign, if we where playing the mythic adventure path, i would allow it s, they can get something very close to it through mythic anyways, and the right race pick.

I all depends on the campaign I am going to be DM of.


Even Mythic I'd be especially reluctant to allow permanent invisibility. Again at first level you are at about 20 plus for stealth. No monster of your CR is ever going to find you. Not even a CR+4 which is the absolute highest suggested for parties to take on. Dragons which start at CR 6 might find you rolling a natural 20. Rules in Pathfinder doesn't mean a natural 20 is a success in using a skill. So a white dragon with a natural twenty with bonuses out of the book hits 32. So at first level you roll 5 or higher that CR6 dragon cannot find you. Your stealth will continue to climb with no upper level monsters finding you. You suggested you are somewhere in between level 10 and 14. So +10 for skill rank, +3 for class skill, at that level Dex of 20,+5. +18 to stealth before any bonuses reasonable. Now with your 3.5 concealment rules you add +20 You are at +38. This is before you roll or any other bonuses you might have picked up.
I would once I realized what your character could do after the first couple of combats would have said make a new one then let me see it. You mentioned your GM refused to let you change it then killed him. Getting mixed signals about that whole example. I do occasionally allow 3.5 materials after carful review. Your GM didn't seem to have the time or maybe he did and failed to realize what it was you were attempting and doing. You yourself should have shown restraint in making this character. You knew full concealment is as good as invisibility giving you a plus 20 just standing around. With the feat nothing except a god could find you. You mentioned you knew this yet still played the character.


Derek Dalton wrote:

Even Mythic I'd be especially reluctant to allow permanent invisibility. Again at first level you are at about 20 plus for stealth. No monster of your CR is ever going to find you. Not even a CR+4 which is the absolute highest suggested for parties to take on. Dragons which start at CR 6 might find you rolling a natural 20. Rules in Pathfinder doesn't mean a natural 20 is a success in using a skill. So a white dragon with a natural twenty with bonuses out of the book hits 32. So at first level you roll 5 or higher that CR6 dragon cannot find you. Your stealth will continue to climb with no upper level monsters finding you. You suggested you are somewhere in between level 10 and 14. So +10 for skill rank, +3 for class skill, at that level Dex of 20,+5. +18 to stealth before any bonuses reasonable. Now with your 3.5 concealment rules you add +20 You are at +38. This is before you roll or any other bonuses you might have picked up.

I would once I realized what your character could do after the first couple of combats would have said make a new one then let me see it. You mentioned your GM refused to let you change it then killed him. Getting mixed signals about that whole example. I do occasionally allow 3.5 materials after carful review. Your GM didn't seem to have the time or maybe he did and failed to realize what it was you were attempting and doing. You yourself should have shown restraint in making this character. You knew full concealment is as good as invisibility giving you a plus 20 just standing around. With the feat nothing except a god could find you. You mentioned you knew this yet still played the character.

I know I mentioned that total concealment is like invisibility, I don't think shadow blend would give to +20 bonus.

I had a Mesmerist and fighter rolled up, I even had a monk that left the group as they were too close to evil for his lawful good ways.

Can I ask you a question, would you ever allow the 3.5 vows in to your campaign, I had gm's who never understood paizo's reasoning for making them monk only and only giving extra ki.

The Exchange RPG Superstar 2010 Top 16

Quote:
Can I ask you a question, would you ever allow the 3.5 vows in to your campaign,

If you'd allow me, I can answer that, for my own campaign, wintersrage.

No. When I was running 3.5 campaigns, I didn't allow the vows, and I certainly wouldn't allow them in a Pathfinder game.

"Why not?"

Because they provide much more than the character trades away, and the designers disguise this as a character fluff thing. And because the vows of Non-violence and Peace wreck the rest of the party.

--

The very fact you asked tells me a lot about what kinds of characters you want to play, and what kind of campaign you want: the kind where the players and GM take off the kid gloves and ruthlessly compete for power. So, don't complain when your GM runs that kind of encounter.


Chris Mortika wrote:
Quote:
Can I ask you a question, would you ever allow the 3.5 vows in to your campaign,

If you'd allow me, I can answer that, for my own campaign, wintersrage.

No. When I was running 3.5 campaigns, I didn't allow the vows, and I certainly wouldn't allow them in a Pathfinder game.

"Why not?"

Because they provide much more than the character trades away, and the designers disguise this as a character fluff thing. And because the vows of Non-violence and Peace wreck the rest of the party.

--

The very fact you asked tells me a lot about what kinds of characters you want to play, and what kind of campaign you want: the kind where the players and GM take off the kid gloves and ruthlessly compete for power. So, don't complain when your GM runs that kind of encounter.

You realize vow of poverty give you at most 75% the amount of bonuses of a character gets at 10th+ level. So early on he is more powerful, but later on he is less powerful, that is the way most of the power feats, templates and the like work, early on in game they are powerful but as you level up they are not a powerful.

I do agree that 3.5 had some broken combos, that they errated out once they where found, but like most game systems, and games in general, they can't take into account of everything, until someone does it and points it out, and there are some broken things in pathfinder.one that comes to mind, that they errated almost as soon as the book came out was the Titan Mauler (Archetype), when it first came out it was just worded

Massive Weapons.:
Massive Weapons (Ex): At 3rd level, a titan mauler
becomes skilled in the use of massive weapons looted
from her titanic foes. The attack roll penalty for using
weapons too large for her size is reduced by 1, and this
reduction increases by 1 for every three levels beyond 3rd
(to a minimum of 0). This ability replaces trap sense.
The way this is worded a titan mauler could take colossal maul of the titans from the titan they just knocked down and attempt to use it. it is worded so that it only works for two-handed weapons meant for creatures one size category larger, but the penalty for doing so is increased by 4. So pathfinder is not immune to brokenness.

Im sure if someone combed over all the feats, archetypes, races and magic items they could come up with a fairly broken combo.

This is not a justification for broken builds, I am just pointing out that if you look hard enough to any game systems you can find broken builds, that goes for pathfinder.

Prime example right out of the gate, is the caviler, take a small caviler, can get *6 if you add your multipliers together, or if they follow a *3 + a *3 equals *5 damage., that is at first level. lets say you take the aasimar variant for strength and charisma, you could if you roll good on your dice get a +5 strength bonus so that +7 damage with a lance, if you have power attack that is an additional +3 for 1d8+10 for a possible 90 damage an a critical charge with a lance, at first level.

Now that is broken.

Grand Lodge

Sigh, I was really trying to stay out of this thread.

wintersrage wrote:
The way this is worded a titan mauler could take colossal maul of the titans from the titan they just knocked down and attempt to use it. it is worded so that it only works for two-handed weapons meant for creatures one size category larger, but the penalty for doing so is increased by 4. So pathfinder is not immune to brokenness.

Well you got one part right. Pathfinder is not immune to brokeness. You can always play an optimized Wizard :)

Semi-jokes aside, it was errata'd pretty soon after it came out as you said, and as such doesn't really support your claim?

Titan Mauler wrote:

At 3rd level, a titan mauler becomes skilled in the use of massive weapons looted from her titanic foes.

She can use two-handed weapons meant for creatures one size category larger, but the penalty for doing so is increased by 4. However, the attack roll penalty for using weapons too large for her size is reduced by 1, and this reduction increases by 1 for every three levels beyond 3rd (to a minimum of 0).

This ability replaces trap sense.

Considering it was such a fast erratta I'd say it actually hurts your point. Paizo fixed a brokenly powerful option very quickly, unlike that other company with alot of 3.5 material.

As has been said befor, mixing 3.5 material with Pathfinder is Risky Business (Hi Tom Cruise!). I'd say your GM was definitely more in the wrong here than you, but try not to make brokenly powerful stuff by crossing editions if you can. It justs works out best for everyone.

Anyways, sounds like the situation is resolved on your end. Glad you came to the conclusion that the game wasn't right for you.


Jurassic Pratt wrote:

Sigh, I was really trying to stay out of this thread.

wintersrage wrote:
The way this is worded a titan mauler could take colossal maul of the titans from the titan they just knocked down and attempt to use it. it is worded so that it only works for two-handed weapons meant for creatures one size category larger, but the penalty for doing so is increased by 4. So pathfinder is not immune to brokenness.
Titan Mauler wrote:

At 3rd level, a titan mauler becomes skilled in the use of massive weapons looted from her titanic foes.

She can use two-handed weapons meant for creatures one size category larger, but the penalty for doing so is increased by 4. However, the attack roll penalty for using weapons too large for her size is reduced by 1, and this reduction increases by 1 for every three levels beyond 3rd (to a minimum of 0).

This ability replaces trap sense.

So as you can read in bold, you can only wield a 2 handed weapon one size category bigger than you with Titan Mauler.

That is the way it is worded now, but when the book came out that was not in there. So people where looking as it as they had powerful build for any size weapons they wanted to wield, trust me there where threads all over the place about it.

Grand Lodge

You'll notice I edited my post pretty significantly. I saw my mistake before you responded to tell me.

Sovereign Court

I think that by the time you were asking for permission to re-do the PC the DM had enough of you, and then the easiest way to deal with it was to just kill the PC off. Then he doesn't have to allow you back into the group.

Seems more like a personality issue than just a PC/mechanics issue. I am fairly lenient as a DM, but from what I have seen of you I would boot you also.

Remember the the DM gets to determine the rules, and that makes it harder for him to disregard the rules.


Jurassic Pratt wrote:

Sigh, I was really trying to stay out of this thread.

wintersrage wrote:
The way this is worded a titan mauler could take colossal maul of the titans from the titan they just knocked down and attempt to use it. it is worded so that it only works for two-handed weapons meant for creatures one size category larger, but the penalty for doing so is increased by 4. So pathfinder is not immune to brokenness.
Anyways, sounds like the situation is resolved on your end. Glad you came to the conclusion that the game wasn't right for you.

Other then the GM, no one at the table had an issue with my character, or me, but as long as he is GM I will not be playing, i will instead play magic the gathering commander, until i find another play group to play with.


OilHorse wrote:

I think that by the time you were asking for permission to re-do the PC the DM had enough of you, and then the easiest way to deal with it was to just kill the PC off. Then he doesn't have to allow you back into the group.

Seems more like a personality issue than just a PC/mechanics issue. I am fairly lenient as a DM, but from what I have seen of you I would boot you also.

Remember the the DM gets to determine the rules, and that makes it harder for him to disregard the rules.

Many a GM would disagree with you that the GM has final say on the rules, even the game designer of some of the books, Chris Perkins, Matthew Mercer to name a few say that it is a GM's job to tell a story and to fix any issue that might arise with mistakes on both the GM's side and the players side with rules interpretations, they have said that if a GM is playing the game wrong and making it not fun for the players or it seams that the GM is interpreting a rule wrong it is the players job to point it out.

I would like to know when and where the GM is the final say on the rules and that is that, started, i would have slapped that GM and the group for even saying it, what if you have a GM who does what he wants with the rules, changing them from session to session, and you happen to live in a small town and he the only person willing to GM.


You're blowing what he said out of proportion, all means is that the DM decides upon the initial set of rules and then balances them to provide a fun experience and it sounds like your DM figured out that allowing someone that doesn't have the decency to not make a purposely over powered character despite the fact that that player "warned" him was a bad idea now didn't he

Sovereign Court

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That is exactly what I am talking about, you seem to want to argue with any that disagree with you.

but ok.

Page 9 CRB. You will find the first instance of the "GM is final arbiter of the rules" phrase.

Jump to the Gamemastering Chapter. Page 396.

What is a GM? Check the Judge paragraph. Mentions about how the rulebooks are his tools, but "his word is law".

The best one is the last paragraph in the section. Player. He is a player also and his fun is as important. I just get the feeling that he wasn't having fun with you.

Go to 402. GM Fiat. First sentence. GM is law of the game.

I would have slapped you back and then booted you.

Sovereign Court

Dox of the ParaDox twins wrote:
You're blowing what he said out of proportion, all means is that the DM decides upon the initial set of rules and then balances them to provide a fun experience and it sounds like your DM figured out that allowing someone that doesn't have the decency to not make a purposely over powered character despite the fact that that player "warned" him was a bad idea now didn't he

I don't think the DM should willy nilly change rules each and every game session. There is no consistency in that.

A rules set should be adapted at the beginning of the campaign, and then during the campaign if adjustments need to happen then the DM need to advise the group on changes he wishes to make. It should then be worked out to everyone's acceptance.

This guy doesn't seem to be like that...to the contrary of what he says.

In the end I really think there was just a personality conflict between the GM and the player. I believe that the rest of the players were neutral in it, agreeing to both what the GM and the player were saying.


OilHorse wrote:


I don't think the DM should willy nilly change rules each and every game session. There is no consistency in that.

A rules set should be adapted at the beginning of the campaign, and then during the campaign if adjustments need to happen then the DM need to advise the group on changes he wishes to make. It should then be worked out to everyone's acceptance.

This guy doesn't seem to be like that...to the contrary of what he says.

In the end I really think there was just a personality conflict between the GM and the player. I believe that the rest of the players were neutral in it, agreeing to both what the GM and the player were saying.

I don't think the DM should either, of course consistency is important, in fact I agree with everything you've just said. I'm sure you understand the point of my post. I'm sorry if I possibly worded it a bit iffy

Sovereign Court

Dox of the ParaDox twins wrote:
OilHorse wrote:


I don't think the DM should willy nilly change rules each and every game session. There is no consistency in that.

A rules set should be adapted at the beginning of the campaign, and then during the campaign if adjustments need to happen then the DM need to advise the group on changes he wishes to make. It should then be worked out to everyone's acceptance.

This guy doesn't seem to be like that...to the contrary of what he says.

In the end I really think there was just a personality conflict between the GM and the player. I believe that the rest of the players were neutral in it, agreeing to both what the GM and the player were saying.

I don't think the DM should either, of course consistency is important, in fact I agree with everything you've just said. I'm sure you understand the point of my post. I'm sorry if I possibly worded it a bit iffy

I understood you, I just wanted to clarify myself before the OP took it the wrong way.


Ahh gotcha, sorry


It is just that the GM was allowing the other players to do things, like casting 2 spells around without having quicken meta-magic, and these were not immediate action spells, making to attacks after a charge because they have 2 weapons and have two-weapon fighting, allowing them to take a monster race with player stats but the race still have racial Hit dice, a 2 LA race with 6 racial hit dice, and we where level 10 and they still have 8 class levels, saying the person was only level 10.

I lost count of how many times i was being punished for my character, when he was allowing other players to do what they wanted.

I think his dislike of me wasn't my character, it was the fact that I asked him to be more consistent with the rules and to try if he is going to change the rules to give us a heads up.

I find some people dislike people asking for clarification on stuff, because his changing of the rules on the fly or at least it looked like it was on the fly to us, is annoying and aggravating, especially if you created your character to take into account of certain rules and then they change them, with out telling you.


Unfortunately I can't give proper judgment without all three sides of this story, assuming everything you said is true then it sounds like you took advantage of an inexperienced DM and he felt kinda bad about that and handled it wrong because he is inexperienced. But I can't say without hearing from everyone else involved


wintersrage wrote:

It is just that the GM was allowing the other players to do things, like casting 2 spells around without having quicken meta-magic, and these were not immediate action spells, making to attacks after a charge because they have 2 weapons and have two-weapon fighting, allowing them to take a monster race with player stats but the race still have racial Hit dice, a 2 LA race with 6 racial hit dice, and we where level 10 and they still have 8 class levels, saying the person was only level 10.

a character with a level adjustment of 2 and 8 class levels is a 10th level character


Lady-J wrote:
wintersrage wrote:

It is just that the GM was allowing the other players to do things, like casting 2 spells around without having quicken meta-magic, and these were not immediate action spells, making to attacks after a charge because they have 2 weapons and have two-weapon fighting, allowing them to take a monster race with player stats but the race still have racial Hit dice, a 2 LA race with 6 racial hit dice, and we where level 10 and they still have 8 class levels, saying the person was only level 10.

a character with a level adjustment of 2 and 8 class levels is a 10th level character

I am away of that but he had 6 racial hit dice as well.


wintersrage wrote:
Lady-J wrote:
wintersrage wrote:

It is just that the GM was allowing the other players to do things, like casting 2 spells around without having quicken meta-magic, and these were not immediate action spells, making to attacks after a charge because they have 2 weapons and have two-weapon fighting, allowing them to take a monster race with player stats but the race still have racial Hit dice, a 2 LA race with 6 racial hit dice, and we where level 10 and they still have 8 class levels, saying the person was only level 10.

a character with a level adjustment of 2 and 8 class levels is a 10th level character
I am away of that but he had 6 racial hit dice as well.

Then you are probably also aware that most characters that take level adjustment and racial hot dice end up weaker then others because of the flawed system, that unfortunately does not apply to templates which only sometimes have a level adjustments


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I'm curious, wintersrage. Is your opinion on "dealing with DMs" any different now than when you made the OP?

I have no problem with vent threads, but dressing them up as requests for advice if you're really just looking for affirmation seems counter productive, to me.


Steve Geddes wrote:

I'm curious, wintersrage. Is your opinion on "dealing with DMs" any different now than when you made the OP?

I have no problem with vent threads, but dressing them up as requests for advice if you're really just looking for affirmation seems counter productive, to me.

Yes I will not be asking any GM's in the future of the power level of the group and the campaign, if the game is going to be high powered i will make a high powered character otherwise i will build a less powerful character.

But i have to say this, if you pick 1 thing for your character to focus on as a character concept, you end up making an over powered character.

Prime example is the whip/trip build fighter with 3 levels of sorcerer so you have long limbs. Some people would consider this character build broken, especially if you have a high dex and combat reflexes.

I try and build my characters on their RP elements and the shadow creature dvati was my RP choice. I though a shadow creature dvati would make for a good RP character, i wasn't really thinking of it from a power point of view.


wintersrage wrote:
Steve Geddes wrote:

I'm curious, wintersrage. Is your opinion on "dealing with DMs" any different now than when you made the OP?

I have no problem with vent threads, but dressing them up as requests for advice if you're really just looking for affirmation seems counter productive, to me.

Yes I will not be asking any GM's in the future of the power level of the group and the campaign, if the game is going to be high powered i will make a high powered character otherwise i will build a less powerful character.

I presume you meant to say you WILL be asking the power level?


No, not true, focusing on something does not make it inherently over powered, one of the weakest characters I ever played was a fighter that focused on bullrushes, it was not OP, heck it wasn't even decent. You can make trip based characters without cheese and being broken, you can make shadow based stealth guys without abusing the rules too


Steve Geddes wrote:
wintersrage wrote:
Steve Geddes wrote:

I'm curious, wintersrage. Is your opinion on "dealing with DMs" any different now than when you made the OP?

I have no problem with vent threads, but dressing them up as requests for advice if you're really just looking for affirmation seems counter productive, to me.

Yes I will not be asking any GM's in the future of the power level of the group and the campaign, if the game is going to be high powered i will make a high powered character otherwise i will build a less powerful character.
I presume you meant to say you WILL be asking the power level?

yes i miss typed, sorry for that.


wintersrage wrote:
But i have to say this, if you pick 1 thing for your character to focus on as a character concept, you end up making an over powered character.

Fwiw, I don't think this is true. I think it's a matter of degrees - you can focus without being hyperspecialised, in my view.


wintersrage wrote:
Steve Geddes wrote:
I presume you meant to say you WILL be asking the power level?
yes i miss typed, sorry for that.

No problem, of course. I just wanted to be sure (you and I play very differently, so I figured it was worth checking!) :p

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