JDLPF |
I'm looking to port flux slime over to Pathfinder and scale down the CR of this hazard to make it appropriate for mid-level play, around CR 10. Any advice?
I first was thinking of reducing the caster level of the effect to 11th level, since that's the standard level the spell becomes available to Wizards. Not too sure this has any relevant effect overall except for the purpose of spell resistance.
Then I was looking at the Fortitude save against the table of effects. Any idea how the DC 29 is calculated? A saving throw vs. a 6th level spell would typically be DC 19 for using the scroll rules, so I was thinking that would be more appropriate. Or should I instead calculate the saving throw as per the trap rules?
Overall I think the table of effects is fairly fine to use as written for mid level play, since most of the results are basically curable by a cleric after a day's rest. There's some nasty ones there, like Plane Shift, but that's why you don't dump your Fort save.