Wizard that casts spells via Pokeballs?


Advice


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No, seriously, hear me out: I had this dumb idea while joking with a friend about how wizards want to "catch them all" (spells), and I suddenly wanted to know if there's a feat or SOMETHING that lets you cast your spells with a specific material component in lieu of other components... and options that remove the spellbook without adding tattoos or anything weird like that.

Basically, I want this wizard to throw pokeballs at people when he casts spells, and the spells to come from the pokeballs.

How do I do? How do I do the thing?

(Conjuration spells would obviously be very fitting, yes.)


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You want to store your spells in a familiar rather than a spellbook? The spirit whisperer wizard archetype does that. So does an unlettered arcanist, or most witches.

The Stylized Spell metamagic might do what you're after with the pokeballs. Of course you probably don't want a +1 metamagic on everything you cast.

There's options for using alchemical items as extra (not replacement) material components to enhance some spells.

A preservationist alchemist does summon things by throwing small containers. Bombs are arguably used the same way. It'd be easier to do this with that class/archetype IMO.


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Sounds like a spell storage item to me.


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Just posting because I don't have many opportunities to use this alias.

The idea sounds funny anyway.

The familiar spellbook sounds a good option for a Pokethemed character. About how to replacing spell components for pokeballs I don't know if there is some official ruling but as a homebrew your GM might allow replacing them for a pokeball with the same cost. 5000gp diamond powder? Maybe an Ultra Ball.


are you using these "pokeballs" as thrown weapons to concuss foes into unconsciousness? just food for thought magic ammo breaks or is lost (its one of those two or both) 100% of the time non-magical ammo breaks 50% of the time it is used. do you want to use your spell pouches that way?


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Quote:
A preservationist alchemist does summon things by throwing small containers. Bombs are arguably used the same way. It'd be easier to do this with that class/archetype IMO.

A pretty good thought, and very true. It doesn't feel quite as "catch 'em all" to me but that's a good route to consider.

Quote:
You want to store your spells in a familiar rather than a spellbook? The spirit whisperer wizard archetype does that. So does an unlettered arcanist, or most witches.
Quote:
Sounds like a spell storage item to me.

Yeah, I started thinking about that as I went to bed. "I choose you, <familiar name>!" followed up by "<Name>, use Fireball!" and casting my spells through my familiar sounds like a great way to start.

And it still gives me plenty of opportunities to say "IT'S SUPER EFFECTIVE!" when s+!% works.

Quote:
About how to replacing spell components for pokeballs I don't know if there is some official ruling but as a homebrew your GM might allow replacing them for a pokeball with the same cost. 5000gp diamond powder? Maybe an Ultra Ball.

Talking with the GM is always the best idea. Given that this concept is entirely conceptual at this point, I'm hoping to see some rules to help. Maybe if I could somehow apply the Stylized Metamagic to all my spells for free...

Quote:
are you using these "pokeballs" as thrown weapons to concuss foes into unconsciousness?

Not unless I'm casting Melf's Acid Arrow or something like that. No, these Pokeballs are being used the way Pokeballs are usually used: you toss them and a magical thing comes out.

As an example: let's say I'm playing a character that's casting Summon Monster. Pretty simple: I say 'I choose you, Hound Archon!' or something. But the same could be applied to spells: casting Web could be summoning a 'pokemon' that casts the spell and then vanishes immediately. Etc.


If you go with a preservationist alchemist, you could use discoveries like pickled quasit and bottled ooze.


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You get to choose what your spell manifestations look like, don't you? So can't you just... do this with any wizard?

That is, you cast a spell, throw a sphere of magic on the ground, it cracks open, and the spell effect emanates from there?


Any preferred types/mons? As an example, I'm a fan of special aegislash sets, so I might use Blade adept Arcanist as a base.


There's an Alchemist Archetype that gets to throw creatures out of bottles. I think you can do Summon Nature's Ally and Summon monster, as well as oozes.


There are a few Magus archetypes that allow spells to function through thrown weapons...if you can convince your DM to allow Pokeballs as a thrown weapon, those mechanics might cover what you need.


You could reflavor 'False Focus" to account for most of the material component costs. Since the pokeball itself is really just fluffing the spell effect, you can just Metamagic extended range for touch spells if that is important to you, or you can just rule that you're living spell can only cast touch spells through you without Metamagic. The idea that spells are living spirits already works with Druidic and Shamanic flavoring, and is about the only way Vancian magic makes sense.


How dare you try to make Vancian Magic make sense! This. Is. Golarion!

Cantriped uses Create Pit on Daw, it is super effective.


Cantriped wrote:

How dare you try to make Vancian Magic make sense! This. Is. Golarion!

Cantriped uses Create Pit on Daw, it is super effective.

That's clearly a raven. Did you use smack down, thousand arrows, or gravity to be able to hit him? Or did he just happen to be holding an Iron Ball?


Daw wrote:
You could reflavor 'False Focus" to account for most of the material component costs. Since the pokeball itself is really just fluffing the spell effect, you can just Metamagic extended range for touch spells if that is important to you, or you can just rule that you're living spell can only cast touch spells through you without Metamagic. The idea that spells are living spirits already works with Druidic and Shamanic flavoring, and is about the only way Vancian magic makes sense.

This is a great idea. The character could even use Metamagic Rods as "training batons" or the like, allowing me to use greater range on my touch spells that way, yeah. I think this is the route I'll use.


Youll need the book to get the full rules, but Monster Trainers are basically Pokemon Trainers. Most monsters they summon grant at least some spells that can only be cast when theyre out, and can be cast through the monster itself.

Its third party, find it here

Find the rules for one of the classes, but not for how to make the monsters (you can capture even core monsters and get stuff) here

Youll note the line "The trainer can cast his spells through his active monster, using its space as the point of origin for line of sight and effect. This does not grant the trainer any special senses the monster may have to detect hidden or invisible creatures. When casting a spell in this way, the trainer’s monster draws any attacks of opportunity, not the trainer himself. The trainer can still cast defensively, and must still make a concentration check if damaged while casting as though he were hit."

some spell lists for monsters can be found here. these are the spells you can cast when you have that monster out


The Sideromancer wrote:
Cantriped wrote:

How dare you try to make Vancian Magic make sense! This. Is. Golarion!

Cantriped uses Create Pit on Daw, it is super effective.

That's clearly a raven. Did you use smack down, thousand arrows, or gravity to be able to hit him? Or did he just happen to be holding an Iron Ball?

Yes?


game mechanics exposition:
Firstly, almost every bird in pokemon is a Flying type. Flying types are assumed to be in the air nearly always, and thus have an immunity to any effect that relies on the target contacting the ground. As this includes both the only known source of fall damage and opening the floor beneath them, it stands to reason that Flying types, and by extension, most bird pokemon, would have immunity to Create Pit.

The effects I mentioned are ways to ground Flying types, to allow them to be hit by these attacks. I now notice that I missed Ring Target, Soak, Reflect Type, Camouflage, Ingrain and Inverse battles as ways to pull this off.


The Sideromancer wrote:
** spoiler omitted **

Create Pit would be perfectly effective on a flying-type after a smack down. Somewhat fitting in this instance?


Do we really need to theorycraft the right way to put me into the ground?

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