Elemental Resistance and Improved Elemental Resistance racial traits


Homebrew and House Rules


Elemental Resistance (1 RP?): Prerequisite: Outsider(native) with ties to an elemental plane; Benefit: Pick one of the following elements that corresponds to the plane the race has ties to: Air, Earth, Fire and Water. Members of this race have resistance 5 to the corresponding element. Special: This trait can taken more than once. Each time it is taken, select an additional element that corresponds to another elemental place the race has ties to.

Improved Elemental Resistance (2 RP?): Prerequisite: Resistance 5 to any element; Benefit: Members of this race increase their resistance to one element to 10. Special: This racial trait can be taken multiple times. Each additional time you take this trait. increase its cost by 1 RP, and increase one other resistance to 10.

I came up with these two racial traits for the genie-kin after wondering if some of them could ignore elemental damage from a mundane or magical source. Could a Slyph, for instance, ignore some of the damage from a naturally generated tornado or a tornado created through a spell that has the air descriptor. Could an Oread shrug off some of the damage from a naturally occurring rock slide or avalanche.

I don't know about you guys but I find a bit odd that the Genie-kin can be receive full damage from their own element as a non-Genie Kin can.

Thoughts?

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