StarCraft: Protoss Race


Homebrew and House Rules


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I am a huge StarCraft fan...I've been one since I was probably 14 after accidentally discovering the game at a youth club in my town. Since then, it's been one of my favorite PC games to play. My favorite race is the Toss, and I've always been a fan of them and them as a race.

Recently, I decided to convert the Protoss as a race that would be playable in Pathfinder. I decided the first thing I should do is make a lore friendly version of the race, and then skim it down into something that could be usable in let's say a module or something ( I wouldn't use this in any APs I run since there is always sometimes a problem with homebrew). It ended up being a larger project than intended as I ended up giving the race a complete loadout (Alternate racial traits, favored class options, etc etc). Anyway, because of how much time I invested into this, I figured I could share them with you guys so you all could see how I did, and what revisions could be done to fit more in line with StarCraft's lore, game balance, or more fitting things for lore/balance of what would happen if a tribe of Protoss crash landed on Golarion and were stuck there.

I've seen conversions for the Protoss before, but each conversion always uses D&D psionics. I've never read or invested any time in psionics; so my version of the Protoss just uses the core books of pathfinder to build and how each of their stuff is set up (along with the tech guide because...you know...Toss mech OP...well until you get to siege tanks that is). You'll notice that as you read into it.

Anyway...what's in the document:

The Protoss's description of the race
The Protoss racial stats
Protoss Alternate racial traits
Protoss Favored Class Options
Racial Classes: Dark Templar and High Templar
Alternate Racial Archetypes: Zealot (Fighter), Phase Smith (Wizard), Ascendant (High Templar).
Racial Feats
Racial Equipment and Technology
Racial Magic Items
Racial Spells
Stats for Archon and Dark Archon

Enjoy and tell me what you think:

https://drive.google.com/open?id=0B8M5DvYSLer0N1lpVkxjWGdYQ2M


Note: Use this link instead. I made the document a PDF because the doc file seemed buggy.

https://drive.google.com/open?id=0B8M5DvYSLer0N1lMLVJQRXVTamc

Paizo Employee Sales Associate

Removed a response. Please keep feedback civil, and rather than sidestepping the profanity filter, please word your posts to omit the profanity entirely.


Thanks Cosmo...I was not a fan of his comment.


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HERE IS THE LINK TO THE DOCUMENT

I meant to respond to this the other day. Just now getting around to it. I haven't played Starcraft since the first few years it was out, but the Protoss were also my favorite. I can see that you did a lot of work on the document. Loads of info for roleplay. I'm just not sure how this fits into Golarion or another Pathfinder campaing world. They have definite "alien" features, their own religions, and power armor. You represent the Starcraft race well, but not necessarily in the context of a medieval fantasy RPG.

I dont agree with your count of RP points. For one thing, the traits that you subtract RP for are weighed too heavily. The things about faults is that a player can work around them, to the point that they have little impact on play. They could probably be rolled into a single feature worth -2 RP and not -5. This isn't a 12 RP race. Its at least 15.

Your RP breakdown doens't list your customized Stability. Whatever the the RP cost of stability is, you'll have to increase it because you're allowed it to be completely versatile. Either pick one or two combat maneuvers, or allow the player to pick give it a +2 bonus.

The racial archetypes seems pretty powerful. You give out a lot, and give up little. They should be toned down, power wise.

I suggest simplifying the race for Pathfinder. You can observe the unique feature of the Protoss without trying to emulate them too closely.


Good to have some free Protoss stuff out there. :)


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YOU MUST CONSTRUCT ADDITIONAL PYLONS!!!!!!!

(On topic, this is awesome)


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En taro Tassadar, MKtheDM!


Shouldn't the Zealot just be a Soulknife using the dual-wield option and also taking the Gofted Blade archetype?


Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

A few issues:
1- warp blade stats are missing
2- stats are too damn high (the norm is +2/+2/-2 or just +2)
3- at-will SLAs are way too powerful. They should be 1/day or 2/day based on spell level. Telepathy could be made into a "broadcast telepathy" that works just like talking.
4- the water thing makes no sense. Create water makes water that only disappears if you don't drink it. If it disappeared anyway, people's blood would dry out.
5- there are quite a few typos and language errors. It's, for instance means it is. The possessive for it is its.

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