Alamin Silvergleam |
LS: 1d20 + 8 ⇒ (17) + 8 = 25
confirm: 1d20 + 8 ⇒ (9) + 8 = 17
damage: 2d8 + 6 ⇒ (4, 3) + 6 = 13
Carrion Crown CAW |
***prior post edit*** upon re-reading the rust monster entry, Vraxel's weapons are undamaged.
The combined efforts of Vraxel, Randtam, and Alamin bring down another of the creaters; while Uuranx, clearly uncomfortable without his axe, misses badly.
On Alamin:
bite: 1d20 + 6 ⇒ (10) + 6 = 16
antennae: 1d20 + 6 ⇒ (16) + 6 = 22
save: 1d20 + 4 ⇒ (14) + 4 = 18
Round 3
Vraxel |
dagger: 1d20 + 10 - 1 ⇒ (1) + 10 - 1 = 10
dam: 1d3 + 4 - 1 ⇒ (1) + 4 - 1 = 4
dagger: 1d20 + 10 - 1 ⇒ (2) + 10 - 1 = 11
dam: 1d3 + 4 - 1 ⇒ (2) + 4 - 1 = 5
Alamin Silvergleam |
LS: 1d20 + 8 ⇒ (19) + 8 = 27
confirm: 1d20 + 8 ⇒ (7) + 8 = 15
damage: 1d8 + 3 ⇒ (7) + 3 = 10
Carrion Crown CAW |
Vraxel and Uuranx miss in their attacks, while Randtam and Alamin both strike true.
Abberation on Alamin
bite: 1d20 + 6 ⇒ (16) + 6 = 22
antennae: 1d20 + 6 ⇒ (7) + 6 = 13
Alamin: 1d20 + 4 ⇒ (1) + 4 = 5 1d3 ⇒ 3
The creature's antennae flicks out and hits Alamin's blade, coating it with a sheen of rust and giving it the broken condition!
Round 4.
Vraxel |
If possible move into flanking position and sneak attack.
dagger: 1d20 + 10 - 1 + 2 ⇒ (8) + 10 - 1 + 2 = 19
dam: 1d3 + 2d8 + 4 - 1 ⇒ (3) + (1, 2) + 4 - 1 = 9
dagger: 1d20 + 10 - 1 + 2 ⇒ (9) + 10 - 1 + 2 = 20
dam: 1d3 + 2d8 + 3 - 1 ⇒ (1) + (6, 7) + 3 - 1 = 16
Carrion Crown CAW |
Before Randtam can blast off more arcane energy or Alamin can swing her blade, Uuranx and Vraxel finish off the last of the freakish little creatures.
1d10 ⇒ 10
1d10 ⇒ 3
1d10 ⇒ 10
As it's body slumps to the ground the party hears the creak and groan of the floor beneath the 3 melee combatants. It appears to be giving way!
DC 15 Reflex saves for Alamin, Uuranx, and Vraxel!
Alamin Silvergleam |
DC15Reflex: 1d20 + 5 ⇒ (19) + 5 = 24
Vraxel |
reflex: 1d20 + 12 - 1 ⇒ (5) + 12 - 1 = 16
Alamin Silvergleam |
Grab him Vraxel! She firmly holds on to where the rope is secured, helping to anchor it and Vraxel.
Vraxel |
Adrenaline surges through Vraxel's body as he frantically maneuvers to escape the shifting wreckage of the room. Out of the corner of his eye he sees the giant half-orc stumble on a broken timber while simultaneously hearing Alamin's desperate shout. Instincts take over and time seems to slow down as the 33 pound halfling contorts his body to reverse direction and scrambles through the now falling debris to grab at the 260 pound half-orc's left leg as he seems to momentarily hang in the air.
perception: 1d20 + 15 ⇒ (10) + 15 = 25
acrobatics: 1d20 + 14 - 1 ⇒ (13) + 14 - 1 = 26
strength: 1d20 + 2 - 1 ⇒ (15) + 2 - 1 = 16
Carrion Crown CAW |
As the floor of the room begins to accelerate its collapse, an observant Vraxel leaps from safety and tries to grab onto Uuranx's leg as the massive half-orc begins his 100' fall to the rocks below at the base of the waterfall. Alamin and Randtam brace themselves for the anticipated strain.
Need a touch attack from both Vraxel and Uuranx please.
Vraxel |
Uuranx!
touch: 1d20 + 11 - 1 ⇒ (3) + 11 - 1 = 13
Carrion Crown CAW |
Flying through the air Vraxel manages a weak grab of Uuranx, but Uuranx latches on to Vraxel like starving man to a loaf of bread. With the magic of the rope and Randtam and Alamin pulling hard the tumbling twosome are drawn back up to the entryway to this room.
As the noise subsides the party can see the center of the floor has completely fallen away, revealing girders apperently heavily rusted by the beasts the party just slew. There is a treacherous edge walkway that will lead you to the wooden bridge and the next buidling. The group has also not fully explored the previous structure.
Uuranx |
"Frak!! That was close!"
Uuranx looks at Randtam, Vraxel and Alamin in turn.
"It is nice to have Clan again. Thank you."
Randtam |
"The group has also not fully explored the previous structure."
Things bite us in the a#% when we don't clean up what is behind us. We also miss out on all the "pots of gold." Go back or forward. Your call Vraxel.
Let's try to make sure we clear everything out from now on, unless we need to run away. Sorry...I meant to say "tactfully retreat and reassess the situation."
********
Look around the room.
perception: 1d20 + 11 ⇒ (13) + 11 = 24
Vraxel |
Vraxel grins at Uuranx "That was fun, we should try it again!"
To Alamin: "Do you still sense magic?"
"What now? Press on or turn back?"
Alamin Silvergleam |
To Vraxel-There is still magic in the remaining debris over there, yes.
To Randtam-Do you have any magic that can fix my sword?
Randtam |
Alamin, I cannot repair or MEND your weapon at this time. I have the ability to repair after the next time we rest. It is not in my head right now. Sorry.
Perception check in room again
perception: 1d20 + 11 ⇒ (11) + 11 = 22
Liked my earlier roll better.
Or can I find a way to repair the weapon McGyver Randtam style? Repair magic weapon...
knowledgearcana: 1d20 + 13 ⇒ (5) + 13 = 18
Or maybe Alamin or Uuranx have mend as a 0-level spell?
Vraxel |
Vraxel will move back into the debris, looking for whatever he thinks might be radiating the magic that Alamin senses.
perception: 1d20 + 15 ⇒ (14) + 15 = 29
Vraxel |
Vraxel will hand the rod of flame extinguishing to Randtam.
"Here Randtam, maybe you can figure this thing out, hopefully its valuable."
Vraxel will lead the way back to the previous structure to finish exploring it. Not exactly sure what our options are there.
Randtam |
Randtam looks at the magic item and believes Vraxel will benefit from the rod.
You may need this in your future.
Put out fires is good stuff. You carry it for now, OK?
I attempt to explain the uses of the rod to Vraxel. Let him know it may help him when he is scouting or fighting.
Carrion Crown CAW |
Randtam looks at the magic item and believes Vraxel will benefit from the rod.
You may need this in your future.Put out fires is good stuff. You carry it for now, OK?
I attempt to explain the uses of the rod to Vraxel. Let him know it may help him when he is scouting or fighting.
You won't know what it is or does until later (per the post). Unless of course you decide to camp right now and identify it.
Carrion Crown CAW |
Vraxel will hand the rod of flame extinguishing to Randtam.
"Here Randtam, maybe you can figure this thing out, hopefully its valuable."
Vraxel will lead the way back to the previous structure to finish exploring it. Not exactly sure what our options are there.
There is a door leading out of the dining room or you can venture up the stairs in the first room.
Vraxel |
Check the door leading out of the dining room for traps, then disable any trap and/or lock. Open the door and look around.
find traps: 1d20 + 15 + 2 ⇒ (6) + 15 + 2 = 23
disable: 1d20 + 15 + 2 ⇒ (2) + 15 + 2 = 19
perception: 1d20 + 15 ⇒ (1) + 15 = 16
Vraxel |
Go to the S door, look for traps, then disable/unlock, then open and take a look.
find traps: 1d20 + 15 + 2 ⇒ (5) + 15 + 2 = 22
disable: 1d20 + 15 + 2 ⇒ (8) + 15 + 2 = 25
perception: 1d20 + 15 ⇒ (17) + 15 = 32
Vraxel |
"I'm getting hungry, maybe we should raid the larder and the wine cellar and rest up before we go on?"
Alamin Silvergleam |
Alamin looks at the pair trying to decide if they are joking or not-Surely we can treat ourselves to a sumptuous meal, AFTER we have dealt with the Count Caromrac?
Alamin Silvergleam |
Looks at at Uuranx for a moment trying to digest his comment, Umm, not exactly what I was thinking but maybe we can have that discussion BEFORE the meal? Lead on Vraxel before I have to sit with Uuranx and have a serious conversation with him about the code of Iomedae
Vraxel |
"I would almost be willing to suffer through your lecture if it meant I could have a bite to eat."
Stomach growling, Vraxel heads up the stairs.
perception: 1d20 + 15 ⇒ (6) + 15 = 21
Carrion Crown CAW |
Upstairs you find a pair of finely appointed guest chambers and a room that appeared to have been used to house some engineers that were doing work on the building (fixing the bridge and exploded section of building based on the drawings). You find: some engineering books worth a total of 100 gp, and a magnificent jade and gold writing set with several jars of valuable inks worth 150 gp, and a small
portable ink jar with a silver clasp worth 20 gp.
The master bedroom of the house is also upstairs, although it looks to have not been occupied in at least a few weeks. In the bedroom you find: a jewelry box holding a silver chain worth 50 gp, a gold snuff box set with a topaz worth 400 gp, a platinum handled magnifying glass in a leather case worth 600 gp, and a monocle with a silver chain ending in a diamond pin worth 800 gp.
There is also a very curious looking and finely crafted locked chest.