Welch's Carrion Crown (Inactive)

Game Master Torvald Torvaldson

Carrion Crown AP; thirsting for another TPK...


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Cleric/Paladin/IC 5/3/3; AC-35; HP-127; +6 Init;
Melee:
Silver/keen/flaming/holy scimitar +14/+9 (1d6+6+1d6+2d6/15-20x2)
Saves:
Fort17/Ref7/Will19
Skills:
Perception 21; Diplomacy 20; Fly 4; Heal 13; Handle Animal 8;Knowledge Arcana/History/Nobility-6 Religion/Planes-10; Sense Motive 14; Spellcraft 6

LS: 1d20 + 8 ⇒ (17) + 8 = 25
confirm: 1d20 + 8 ⇒ (9) + 8 = 17
damage: 2d8 + 6 ⇒ (4, 3) + 6 = 13


***prior post edit*** upon re-reading the rust monster entry, Vraxel's weapons are undamaged.

The combined efforts of Vraxel, Randtam, and Alamin bring down another of the creaters; while Uuranx, clearly uncomfortable without his axe, misses badly.

On Alamin:
bite: 1d20 + 6 ⇒ (10) + 6 = 16
antennae: 1d20 + 6 ⇒ (16) + 6 = 22
save: 1d20 + 4 ⇒ (14) + 4 = 18

Round 3


M-Halfling Ranger-3/Rogue-4/Cleric-1/Spherewalker-1 AC:23 Touch:16 Flatfoot:18 HP:98 Init:+12 Melee:+12/+4 +12/+3 +7/+4 Bow:+16/+3 +17/+4 (w/in 30ft)
Saves/Skills:
F+15/R+18/W+14(+2fear) Acro:16 Apr:2 Blf:7 Clb:13 Dipl:9 DD:18 Disg:6 EA:10 Fly:6 HA:6 Heal:8 Intm:6 KN(arc):6 (dun):10 (geo):6 (loc):9 (nat):9 (rel):6 Perc:18 Ride:6 SC:6 SM:12 SOH:10 Stlth:21 Surv:13 Swm:7 UMD:6
Spells:
0:Detect Magic, Guidance, Light; 1:Longstrider, Entropic Shield, Divine Favor, Obscuring Mist; Domain:Longstrider or Remove Fear

dagger: 1d20 + 10 - 1 ⇒ (1) + 10 - 1 = 10
dam: 1d3 + 4 - 1 ⇒ (1) + 4 - 1 = 4

dagger: 1d20 + 10 - 1 ⇒ (2) + 10 - 1 = 11
dam: 1d3 + 4 - 1 ⇒ (2) + 4 - 1 = 5


Male half-orc Paladin(Sacred Shield)2/Sorcerer(Draconic)3/DragonDisciple8 AC35/39w/shield hp168 init+9
saves:
Fort:22 Ref:16 Will:20
skills:
dip13 per8 senmot6 knowarcana9 intimidate19 bluff10

"screw it" arcanestrike: 1d20 + 9 ⇒ (5) + 9 = 14

damage: 1d12 + 9 ⇒ (2) + 9 = 11


Need a Randtam action for round 3 to post.


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

rangedtouchattack acid dart: 1d20 + 5 ⇒ (19) + 5 = 24

acid: 1d6 + 3 ⇒ (1) + 3 = 4


Cleric/Paladin/IC 5/3/3; AC-35; HP-127; +6 Init;
Melee:
Silver/keen/flaming/holy scimitar +14/+9 (1d6+6+1d6+2d6/15-20x2)
Saves:
Fort17/Ref7/Will19
Skills:
Perception 21; Diplomacy 20; Fly 4; Heal 13; Handle Animal 8;Knowledge Arcana/History/Nobility-6 Religion/Planes-10; Sense Motive 14; Spellcraft 6

LS: 1d20 + 8 ⇒ (19) + 8 = 27
confirm: 1d20 + 8 ⇒ (7) + 8 = 15
damage: 1d8 + 3 ⇒ (7) + 3 = 10


Vraxel and Uuranx miss in their attacks, while Randtam and Alamin both strike true.

Abberation on Alamin
bite: 1d20 + 6 ⇒ (16) + 6 = 22
antennae: 1d20 + 6 ⇒ (7) + 6 = 13
Alamin: 1d20 + 4 ⇒ (1) + 4 = 5 1d3 ⇒ 3

The creature's antennae flicks out and hits Alamin's blade, coating it with a sheen of rust and giving it the broken condition!

Round 4.


Male half-orc Paladin(Sacred Shield)2/Sorcerer(Draconic)3/DragonDisciple8 AC35/39w/shield hp168 init+9
saves:
Fort:22 Ref:16 Will:20
skills:
dip13 per8 senmot6 knowarcana9 intimidate19 bluff10

Attack! Greataxe: 1d20 + 9 ⇒ (10) + 9 = 19

damage: 1d12 + 9 ⇒ (8) + 9 = 17


M-Halfling Ranger-3/Rogue-4/Cleric-1/Spherewalker-1 AC:23 Touch:16 Flatfoot:18 HP:98 Init:+12 Melee:+12/+4 +12/+3 +7/+4 Bow:+16/+3 +17/+4 (w/in 30ft)
Saves/Skills:
F+15/R+18/W+14(+2fear) Acro:16 Apr:2 Blf:7 Clb:13 Dipl:9 DD:18 Disg:6 EA:10 Fly:6 HA:6 Heal:8 Intm:6 KN(arc):6 (dun):10 (geo):6 (loc):9 (nat):9 (rel):6 Perc:18 Ride:6 SC:6 SM:12 SOH:10 Stlth:21 Surv:13 Swm:7 UMD:6
Spells:
0:Detect Magic, Guidance, Light; 1:Longstrider, Entropic Shield, Divine Favor, Obscuring Mist; Domain:Longstrider or Remove Fear

If possible move into flanking position and sneak attack.

dagger: 1d20 + 10 - 1 + 2 ⇒ (8) + 10 - 1 + 2 = 19
dam: 1d3 + 2d8 + 4 - 1 ⇒ (3) + (1, 2) + 4 - 1 = 9

dagger: 1d20 + 10 - 1 + 2 ⇒ (9) + 10 - 1 + 2 = 20
dam: 1d3 + 2d8 + 3 - 1 ⇒ (1) + (6, 7) + 3 - 1 = 16


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

If the creature is not down yet after taking solid damage, Randtam will wait for Alamin to attack first, then attack.


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

Acid dart 5/7

dart: 1d20 + 5 ⇒ (16) + 5 = 21

damage: 1d6 + 3 ⇒ (3) + 3 = 6


Before Randtam can blast off more arcane energy or Alamin can swing her blade, Uuranx and Vraxel finish off the last of the freakish little creatures.

1d10 ⇒ 10
1d10 ⇒ 3
1d10 ⇒ 10

As it's body slumps to the ground the party hears the creak and groan of the floor beneath the 3 melee combatants. It appears to be giving way!

DC 15 Reflex saves for Alamin, Uuranx, and Vraxel!


Cleric/Paladin/IC 5/3/3; AC-35; HP-127; +6 Init;
Melee:
Silver/keen/flaming/holy scimitar +14/+9 (1d6+6+1d6+2d6/15-20x2)
Saves:
Fort17/Ref7/Will19
Skills:
Perception 21; Diplomacy 20; Fly 4; Heal 13; Handle Animal 8;Knowledge Arcana/History/Nobility-6 Religion/Planes-10; Sense Motive 14; Spellcraft 6

DC15Reflex: 1d20 + 5 ⇒ (19) + 5 = 24


M-Halfling Ranger-3/Rogue-4/Cleric-1/Spherewalker-1 AC:23 Touch:16 Flatfoot:18 HP:98 Init:+12 Melee:+12/+4 +12/+3 +7/+4 Bow:+16/+3 +17/+4 (w/in 30ft)
Saves/Skills:
F+15/R+18/W+14(+2fear) Acro:16 Apr:2 Blf:7 Clb:13 Dipl:9 DD:18 Disg:6 EA:10 Fly:6 HA:6 Heal:8 Intm:6 KN(arc):6 (dun):10 (geo):6 (loc):9 (nat):9 (rel):6 Perc:18 Ride:6 SC:6 SM:12 SOH:10 Stlth:21 Surv:13 Swm:7 UMD:6
Spells:
0:Detect Magic, Guidance, Light; 1:Longstrider, Entropic Shield, Divine Favor, Obscuring Mist; Domain:Longstrider or Remove Fear

reflex: 1d20 + 12 - 1 ⇒ (5) + 12 - 1 = 16


Male half-orc Paladin(Sacred Shield)2/Sorcerer(Draconic)3/DragonDisciple8 AC35/39w/shield hp168 init+9
saves:
Fort:22 Ref:16 Will:20
skills:
dip13 per8 senmot6 knowarcana9 intimidate19 bluff10

reflex: 1d20 + 5 ⇒ (9) + 5 = 14


Alamin and Vraxel dash to safety, but the lumbering half-orc catches his foot on a piece of shattering timber, stumbling just long enough to see the floor beneath him fall away to the 100' drop of the bottom of the waterfall. He begins to follow suit!


Cleric/Paladin/IC 5/3/3; AC-35; HP-127; +6 Init;
Melee:
Silver/keen/flaming/holy scimitar +14/+9 (1d6+6+1d6+2d6/15-20x2)
Saves:
Fort17/Ref7/Will19
Skills:
Perception 21; Diplomacy 20; Fly 4; Heal 13; Handle Animal 8;Knowledge Arcana/History/Nobility-6 Religion/Planes-10; Sense Motive 14; Spellcraft 6

Grab him Vraxel! She firmly holds on to where the rope is secured, helping to anchor it and Vraxel.


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

Strength 12

Aid another, do i need to roll?

aid another: 1d20 + 1 ⇒ (18) + 1 = 19


M-Halfling Ranger-3/Rogue-4/Cleric-1/Spherewalker-1 AC:23 Touch:16 Flatfoot:18 HP:98 Init:+12 Melee:+12/+4 +12/+3 +7/+4 Bow:+16/+3 +17/+4 (w/in 30ft)
Saves/Skills:
F+15/R+18/W+14(+2fear) Acro:16 Apr:2 Blf:7 Clb:13 Dipl:9 DD:18 Disg:6 EA:10 Fly:6 HA:6 Heal:8 Intm:6 KN(arc):6 (dun):10 (geo):6 (loc):9 (nat):9 (rel):6 Perc:18 Ride:6 SC:6 SM:12 SOH:10 Stlth:21 Surv:13 Swm:7 UMD:6
Spells:
0:Detect Magic, Guidance, Light; 1:Longstrider, Entropic Shield, Divine Favor, Obscuring Mist; Domain:Longstrider or Remove Fear

Adrenaline surges through Vraxel's body as he frantically maneuvers to escape the shifting wreckage of the room. Out of the corner of his eye he sees the giant half-orc stumble on a broken timber while simultaneously hearing Alamin's desperate shout. Instincts take over and time seems to slow down as the 33 pound halfling contorts his body to reverse direction and scrambles through the now falling debris to grab at the 260 pound half-orc's left leg as he seems to momentarily hang in the air.

perception: 1d20 + 15 ⇒ (10) + 15 = 25
acrobatics: 1d20 + 14 - 1 ⇒ (13) + 14 - 1 = 26
strength: 1d20 + 2 - 1 ⇒ (15) + 2 - 1 = 16


As the floor of the room begins to accelerate its collapse, an observant Vraxel leaps from safety and tries to grab onto Uuranx's leg as the massive half-orc begins his 100' fall to the rocks below at the base of the waterfall. Alamin and Randtam brace themselves for the anticipated strain.

Need a touch attack from both Vraxel and Uuranx please.


Male half-orc Paladin(Sacred Shield)2/Sorcerer(Draconic)3/DragonDisciple8 AC35/39w/shield hp168 init+9
saves:
Fort:22 Ref:16 Will:20
skills:
dip13 per8 senmot6 knowarcana9 intimidate19 bluff10

touchattack: 1d20 + 8 ⇒ (12) + 8 = 20

Vraxel!!


M-Halfling Ranger-3/Rogue-4/Cleric-1/Spherewalker-1 AC:23 Touch:16 Flatfoot:18 HP:98 Init:+12 Melee:+12/+4 +12/+3 +7/+4 Bow:+16/+3 +17/+4 (w/in 30ft)
Saves/Skills:
F+15/R+18/W+14(+2fear) Acro:16 Apr:2 Blf:7 Clb:13 Dipl:9 DD:18 Disg:6 EA:10 Fly:6 HA:6 Heal:8 Intm:6 KN(arc):6 (dun):10 (geo):6 (loc):9 (nat):9 (rel):6 Perc:18 Ride:6 SC:6 SM:12 SOH:10 Stlth:21 Surv:13 Swm:7 UMD:6
Spells:
0:Detect Magic, Guidance, Light; 1:Longstrider, Entropic Shield, Divine Favor, Obscuring Mist; Domain:Longstrider or Remove Fear

Uuranx!
touch: 1d20 + 11 - 1 ⇒ (3) + 11 - 1 = 13


Flying through the air Vraxel manages a weak grab of Uuranx, but Uuranx latches on to Vraxel like starving man to a loaf of bread. With the magic of the rope and Randtam and Alamin pulling hard the tumbling twosome are drawn back up to the entryway to this room.

As the noise subsides the party can see the center of the floor has completely fallen away, revealing girders apperently heavily rusted by the beasts the party just slew. There is a treacherous edge walkway that will lead you to the wooden bridge and the next buidling. The group has also not fully explored the previous structure.


Male half-orc Paladin(Sacred Shield)2/Sorcerer(Draconic)3/DragonDisciple8 AC35/39w/shield hp168 init+9
saves:
Fort:22 Ref:16 Will:20
skills:
dip13 per8 senmot6 knowarcana9 intimidate19 bluff10

"Frak!! That was close!"

Uuranx looks at Randtam, Vraxel and Alamin in turn.

"It is nice to have Clan again. Thank you."


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

"The group has also not fully explored the previous structure."

Things bite us in the a#% when we don't clean up what is behind us. We also miss out on all the "pots of gold." Go back or forward. Your call Vraxel.

Let's try to make sure we clear everything out from now on, unless we need to run away. Sorry...I meant to say "tactfully retreat and reassess the situation."

********

Look around the room.
perception: 1d20 + 11 ⇒ (13) + 11 = 24


M-Halfling Ranger-3/Rogue-4/Cleric-1/Spherewalker-1 AC:23 Touch:16 Flatfoot:18 HP:98 Init:+12 Melee:+12/+4 +12/+3 +7/+4 Bow:+16/+3 +17/+4 (w/in 30ft)
Saves/Skills:
F+15/R+18/W+14(+2fear) Acro:16 Apr:2 Blf:7 Clb:13 Dipl:9 DD:18 Disg:6 EA:10 Fly:6 HA:6 Heal:8 Intm:6 KN(arc):6 (dun):10 (geo):6 (loc):9 (nat):9 (rel):6 Perc:18 Ride:6 SC:6 SM:12 SOH:10 Stlth:21 Surv:13 Swm:7 UMD:6
Spells:
0:Detect Magic, Guidance, Light; 1:Longstrider, Entropic Shield, Divine Favor, Obscuring Mist; Domain:Longstrider or Remove Fear

Vraxel grins at Uuranx "That was fun, we should try it again!"

To Alamin: "Do you still sense magic?"

"What now? Press on or turn back?"


Male half-orc Paladin(Sacred Shield)2/Sorcerer(Draconic)3/DragonDisciple8 AC35/39w/shield hp168 init+9
saves:
Fort:22 Ref:16 Will:20
skills:
dip13 per8 senmot6 knowarcana9 intimidate19 bluff10

I say we clear the structure. I do not like having my arse bitten.


Cleric/Paladin/IC 5/3/3; AC-35; HP-127; +6 Init;
Melee:
Silver/keen/flaming/holy scimitar +14/+9 (1d6+6+1d6+2d6/15-20x2)
Saves:
Fort17/Ref7/Will19
Skills:
Perception 21; Diplomacy 20; Fly 4; Heal 13; Handle Animal 8;Knowledge Arcana/History/Nobility-6 Religion/Planes-10; Sense Motive 14; Spellcraft 6

To Vraxel-There is still magic in the remaining debris over there, yes.

To Randtam-Do you have any magic that can fix my sword?

http://www.d20pfsrd.com/gamemastering/conditions#TOC-Broken


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

Alamin, I cannot repair or MEND your weapon at this time. I have the ability to repair after the next time we rest. It is not in my head right now. Sorry.

Perception check in room again

perception: 1d20 + 11 ⇒ (11) + 11 = 22

Liked my earlier roll better.

Or can I find a way to repair the weapon McGyver Randtam style? Repair magic weapon...

knowledgearcana: 1d20 + 13 ⇒ (5) + 13 = 18

Or maybe Alamin or Uuranx have mend as a 0-level spell?


M-Halfling Ranger-3/Rogue-4/Cleric-1/Spherewalker-1 AC:23 Touch:16 Flatfoot:18 HP:98 Init:+12 Melee:+12/+4 +12/+3 +7/+4 Bow:+16/+3 +17/+4 (w/in 30ft)
Saves/Skills:
F+15/R+18/W+14(+2fear) Acro:16 Apr:2 Blf:7 Clb:13 Dipl:9 DD:18 Disg:6 EA:10 Fly:6 HA:6 Heal:8 Intm:6 KN(arc):6 (dun):10 (geo):6 (loc):9 (nat):9 (rel):6 Perc:18 Ride:6 SC:6 SM:12 SOH:10 Stlth:21 Surv:13 Swm:7 UMD:6
Spells:
0:Detect Magic, Guidance, Light; 1:Longstrider, Entropic Shield, Divine Favor, Obscuring Mist; Domain:Longstrider or Remove Fear

Vraxel will move back into the debris, looking for whatever he thinks might be radiating the magic that Alamin senses.

perception: 1d20 + 15 ⇒ (14) + 15 = 29


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

Want to explore the room but keep an eye on Vraxel to make sure he is safe.


After a few moments you find a piece of wood that turns out not to be rubble. It is later identified as a rod of flame extinguishing with 10 charges.

http://www.d20pfsrd.com/magic-items/rods/rod-of-flame-extinguishing


M-Halfling Ranger-3/Rogue-4/Cleric-1/Spherewalker-1 AC:23 Touch:16 Flatfoot:18 HP:98 Init:+12 Melee:+12/+4 +12/+3 +7/+4 Bow:+16/+3 +17/+4 (w/in 30ft)
Saves/Skills:
F+15/R+18/W+14(+2fear) Acro:16 Apr:2 Blf:7 Clb:13 Dipl:9 DD:18 Disg:6 EA:10 Fly:6 HA:6 Heal:8 Intm:6 KN(arc):6 (dun):10 (geo):6 (loc):9 (nat):9 (rel):6 Perc:18 Ride:6 SC:6 SM:12 SOH:10 Stlth:21 Surv:13 Swm:7 UMD:6
Spells:
0:Detect Magic, Guidance, Light; 1:Longstrider, Entropic Shield, Divine Favor, Obscuring Mist; Domain:Longstrider or Remove Fear

Vraxel will hand the rod of flame extinguishing to Randtam.

"Here Randtam, maybe you can figure this thing out, hopefully its valuable."

Vraxel will lead the way back to the previous structure to finish exploring it. Not exactly sure what our options are there.


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

Randtam looks at the magic item and believes Vraxel will benefit from the rod.
You may need this in your future.

Put out fires is good stuff. You carry it for now, OK?

I attempt to explain the uses of the rod to Vraxel. Let him know it may help him when he is scouting or fighting.


Randtam wrote:

Randtam looks at the magic item and believes Vraxel will benefit from the rod.

You may need this in your future.

Put out fires is good stuff. You carry it for now, OK?

I attempt to explain the uses of the rod to Vraxel. Let him know it may help him when he is scouting or fighting.

You won't know what it is or does until later (per the post). Unless of course you decide to camp right now and identify it.


Vraxel wrote:

Vraxel will hand the rod of flame extinguishing to Randtam.

"Here Randtam, maybe you can figure this thing out, hopefully its valuable."

Vraxel will lead the way back to the previous structure to finish exploring it. Not exactly sure what our options are there.

There is a door leading out of the dining room or you can venture up the stairs in the first room.


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

I have now "later identified" the piece of wood. as a piece of wood

Lead the way Vraxel and I will follow....


M-Halfling Ranger-3/Rogue-4/Cleric-1/Spherewalker-1 AC:23 Touch:16 Flatfoot:18 HP:98 Init:+12 Melee:+12/+4 +12/+3 +7/+4 Bow:+16/+3 +17/+4 (w/in 30ft)
Saves/Skills:
F+15/R+18/W+14(+2fear) Acro:16 Apr:2 Blf:7 Clb:13 Dipl:9 DD:18 Disg:6 EA:10 Fly:6 HA:6 Heal:8 Intm:6 KN(arc):6 (dun):10 (geo):6 (loc):9 (nat):9 (rel):6 Perc:18 Ride:6 SC:6 SM:12 SOH:10 Stlth:21 Surv:13 Swm:7 UMD:6
Spells:
0:Detect Magic, Guidance, Light; 1:Longstrider, Entropic Shield, Divine Favor, Obscuring Mist; Domain:Longstrider or Remove Fear

Check the door leading out of the dining room for traps, then disable any trap and/or lock. Open the door and look around.

find traps: 1d20 + 15 + 2 ⇒ (6) + 15 + 2 = 23
disable: 1d20 + 15 + 2 ⇒ (2) + 15 + 2 = 19
perception: 1d20 + 15 ⇒ (1) + 15 = 16


The room behind the door is filled with furniture polish, mops and brooms, torches, and other simple tools that would be involved in keeping the large manor clean.

There is a door in the S wall.


M-Halfling Ranger-3/Rogue-4/Cleric-1/Spherewalker-1 AC:23 Touch:16 Flatfoot:18 HP:98 Init:+12 Melee:+12/+4 +12/+3 +7/+4 Bow:+16/+3 +17/+4 (w/in 30ft)
Saves/Skills:
F+15/R+18/W+14(+2fear) Acro:16 Apr:2 Blf:7 Clb:13 Dipl:9 DD:18 Disg:6 EA:10 Fly:6 HA:6 Heal:8 Intm:6 KN(arc):6 (dun):10 (geo):6 (loc):9 (nat):9 (rel):6 Perc:18 Ride:6 SC:6 SM:12 SOH:10 Stlth:21 Surv:13 Swm:7 UMD:6
Spells:
0:Detect Magic, Guidance, Light; 1:Longstrider, Entropic Shield, Divine Favor, Obscuring Mist; Domain:Longstrider or Remove Fear

Go to the S door, look for traps, then disable/unlock, then open and take a look.
find traps: 1d20 + 15 + 2 ⇒ (5) + 15 + 2 = 22
disable: 1d20 + 15 + 2 ⇒ (8) + 15 + 2 = 25
perception: 1d20 + 15 ⇒ (17) + 15 = 32


A thorough search of all the remaining rooms on the first floor reveal:

A room that serves as a well stocked wine cellar.
A larder stocked with excellent foodstuffs.
A room full of coal.
A fantastically equipped kitchen.

No magic/evil in any of them.

The stairs up or the wooden bridge await...


M-Halfling Ranger-3/Rogue-4/Cleric-1/Spherewalker-1 AC:23 Touch:16 Flatfoot:18 HP:98 Init:+12 Melee:+12/+4 +12/+3 +7/+4 Bow:+16/+3 +17/+4 (w/in 30ft)
Saves/Skills:
F+15/R+18/W+14(+2fear) Acro:16 Apr:2 Blf:7 Clb:13 Dipl:9 DD:18 Disg:6 EA:10 Fly:6 HA:6 Heal:8 Intm:6 KN(arc):6 (dun):10 (geo):6 (loc):9 (nat):9 (rel):6 Perc:18 Ride:6 SC:6 SM:12 SOH:10 Stlth:21 Surv:13 Swm:7 UMD:6
Spells:
0:Detect Magic, Guidance, Light; 1:Longstrider, Entropic Shield, Divine Favor, Obscuring Mist; Domain:Longstrider or Remove Fear

"I'm getting hungry, maybe we should raid the larder and the wine cellar and rest up before we go on?"


Male half-orc Paladin(Sacred Shield)2/Sorcerer(Draconic)3/DragonDisciple8 AC35/39w/shield hp168 init+9
saves:
Fort:22 Ref:16 Will:20
skills:
dip13 per8 senmot6 knowarcana9 intimidate19 bluff10

Nearly falling to ones death does make you hungry.


Cleric/Paladin/IC 5/3/3; AC-35; HP-127; +6 Init;
Melee:
Silver/keen/flaming/holy scimitar +14/+9 (1d6+6+1d6+2d6/15-20x2)
Saves:
Fort17/Ref7/Will19
Skills:
Perception 21; Diplomacy 20; Fly 4; Heal 13; Handle Animal 8;Knowledge Arcana/History/Nobility-6 Religion/Planes-10; Sense Motive 14; Spellcraft 6

Alamin looks at the pair trying to decide if they are joking or not-Surely we can treat ourselves to a sumptuous meal, AFTER we have dealt with the Count Caromrac?


Male half-orc Paladin(Sacred Shield)2/Sorcerer(Draconic)3/DragonDisciple8 AC35/39w/shield hp168 init+9
saves:
Fort:22 Ref:16 Will:20
skills:
dip13 per8 senmot6 knowarcana9 intimidate19 bluff10

Ooh, Cormorac. Them's good eatin'.

-winks at Vraxel-


Cleric/Paladin/IC 5/3/3; AC-35; HP-127; +6 Init;
Melee:
Silver/keen/flaming/holy scimitar +14/+9 (1d6+6+1d6+2d6/15-20x2)
Saves:
Fort17/Ref7/Will19
Skills:
Perception 21; Diplomacy 20; Fly 4; Heal 13; Handle Animal 8;Knowledge Arcana/History/Nobility-6 Religion/Planes-10; Sense Motive 14; Spellcraft 6

Looks at at Uuranx for a moment trying to digest his comment, Umm, not exactly what I was thinking but maybe we can have that discussion BEFORE the meal? Lead on Vraxel before I have to sit with Uuranx and have a serious conversation with him about the code of Iomedae


M-Halfling Ranger-3/Rogue-4/Cleric-1/Spherewalker-1 AC:23 Touch:16 Flatfoot:18 HP:98 Init:+12 Melee:+12/+4 +12/+3 +7/+4 Bow:+16/+3 +17/+4 (w/in 30ft)
Saves/Skills:
F+15/R+18/W+14(+2fear) Acro:16 Apr:2 Blf:7 Clb:13 Dipl:9 DD:18 Disg:6 EA:10 Fly:6 HA:6 Heal:8 Intm:6 KN(arc):6 (dun):10 (geo):6 (loc):9 (nat):9 (rel):6 Perc:18 Ride:6 SC:6 SM:12 SOH:10 Stlth:21 Surv:13 Swm:7 UMD:6
Spells:
0:Detect Magic, Guidance, Light; 1:Longstrider, Entropic Shield, Divine Favor, Obscuring Mist; Domain:Longstrider or Remove Fear

"I would almost be willing to suffer through your lecture if it meant I could have a bite to eat."

Stomach growling, Vraxel heads up the stairs.

perception: 1d20 + 15 ⇒ (6) + 15 = 21


Male half-orc Paladin(Sacred Shield)2/Sorcerer(Draconic)3/DragonDisciple8 AC35/39w/shield hp168 init+9
saves:
Fort:22 Ref:16 Will:20
skills:
dip13 per8 senmot6 knowarcana9 intimidate19 bluff10

There is no dress code for Iomadae. She doesn't care what we wear when we eat.


Upstairs you find a pair of finely appointed guest chambers and a room that appeared to have been used to house some engineers that were doing work on the building (fixing the bridge and exploded section of building based on the drawings). You find: some engineering books worth a total of 100 gp, and a magnificent jade and gold writing set with several jars of valuable inks worth 150 gp, and a small
portable ink jar with a silver clasp worth 20 gp.

The master bedroom of the house is also upstairs, although it looks to have not been occupied in at least a few weeks. In the bedroom you find: a jewelry box holding a silver chain worth 50 gp, a gold snuff box set with a topaz worth 400 gp, a platinum handled magnifying glass in a leather case worth 600 gp, and a monocle with a silver chain ending in a diamond pin worth 800 gp.

There is also a very curious looking and finely crafted locked chest.

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