Spell Warrior's Enhanced Weapons song - granting different bonuses


Rules Questions

Silver Crusade

So I'm running a game where a player is using a Spell Warrior skald, and I have one question regarding their Enhanced Weapons song.

When choosing the bonuses added to the weapons, do they all have to receive the same bonus?

For example, say they are fighting an incorporeal creature. Using the +2 bonus, the skald decides to give the weapons Ghost Touch and Keen. Can he also say that any non-magical weapons instead get +1 and Ghost Touch, and magical blunt weapons get Ghost Touch and Flaming--as long as he states all of this when he begins his song?


While the precise wording is certainly uncertain, due to party members being allowed to accept or decline the raging song as it affects them, I would believe they also are capable of making any decisions of how it affects them (including what weapon it affects, if they wield multiple).


Quote:
If an affected weapon is not magical, at least a +1 enhancement bonus must be added before any other special abilities can be.

It's pretty vague but at least in this specific case it is implied that 2 different weapons could be given different amounts of abilities depending on if it already has a bonus. It would be nice if we could get the intent from the designer.

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