[Drop Dead Studios] Spheres of Might Open Playtest


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Elegant Egotist wrote:
So since we've seen how starfinder attacks work, it looks like SoM is actually pretty close to that system, which is pretty cool. Makes me wonder if someone working on it had some starfinder inside info. Any thoughts on starfinder compatibility for SoM?

No none of us are in on Starfinder so I can't speak about compatibility, but that makes the possible similarities interesting to me; apparently we weren't the only ones who thought such-and-such parts of Pathfinder were getting in the way of the fun.


I'd be more interested in Spheres of Power compatibility myself.


Pathfinder Starfinder Roleplaying Game Subscriber
SilvercatMoonpaw wrote:
I'd be more interested in Spheres of Power compatibility myself.

Fortunately, that kickstarter goal was funded, though it will be in a separate book...the sage and troubadour classes use both Spheres of Might and Spheres of Power, and I imagine there will be more.

Liberty's Edge

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For the cross over book, we are working on getting a third class ready for playtest and we have a lot of archetypes planned and some started.


Pathfinder Starfinder Roleplaying Game Subscriber
Stack wrote:
For the cross over book, we are working on getting a third class ready for playtest and we have a lot of archetypes planned and some started.

Will there be elements that aren't archetypes that pre-existing Spheres of Power characters can access? For example, a war talent that can grant allies access to a Spheres of Might sphere or talent that you already know, or an arsenal trick that grants you a talent from the Equipment sphere, or...hmm, well, I suppose a mageknight can grab Extra Combat Talent via Mystic Adaptation already, so a mystic combat probably isn't necessary. An equivalent to the Magical Companion form talent for Conjuration sphere companions would be pretty cool, though...but yeah. Hoping that all the combinations aren't gated behind archetypes, though it is true that with some feats you can get a little Spheres of Might in your life regardless...


Luthorne wrote:
SilvercatMoonpaw wrote:
I'd be more interested in Spheres of Power compatibility myself.
Fortunately, that kickstarter goal was funded, though it will be in a separate book...the sage and troubadour classes use both Spheres of Might and Spheres of Power, and I imagine there will be more.

I meant with Starfinder.


Pathfinder Starfinder Roleplaying Game Subscriber
SilvercatMoonpaw wrote:
Luthorne wrote:
SilvercatMoonpaw wrote:
I'd be more interested in Spheres of Power compatibility myself.
Fortunately, that kickstarter goal was funded, though it will be in a separate book...the sage and troubadour classes use both Spheres of Might and Spheres of Power, and I imagine there will be more.
I meant with Starfinder.

Ah, okay. Yeah, we'll have to see how different the dynamics are in Starfinder, I imagine...it would be cool to see Spheres of Might and Spheres of Power updates for both, though...amongst other third party supplements. But that's another topic...


third new gish class gimme gimme gimme my proper red mage class and you already taken my money so please make it real


Luthorne wrote:
But that's another topic...

Agreed. But I didn't know where else to bring it up.


I want to see all the gish stuff as the campaign I'm building usung the two systems focuses more on gishes (even if straight martials and spellcasters do exsist, they are just rarer than those who blend them).

Liberty's Edge

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We do plan on class feature support.

As a teaser, the third class is built around building a sequence (basically a combo chain), which can have both martial and magic elements, then end the chain with big finishers.


Stack wrote:

We do plan on class feature support.

As a teaser, the third class is built around building a sequence (basically a combo chain), which can have both martial and magic elements, then end the chain with big finishers.

smell good chef care to give a small glimpse of name

Liberty's Edge

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khadgar567 wrote:
Stack wrote:

We do plan on class feature support.

As a teaser, the third class is built around building a sequence (basically a combo chain), which can have both martial and magic elements, then end the chain with big finishers.

smell good chef care to give a small glimpse of name

Working name is 'Prodigy'.

Paizo Employee Design Manager

Elegant Egotist wrote:
So since we've seen how starfinder attacks work, it looks like SoM is actually pretty close to that system, which is pretty cool. Makes me wonder if someone working on it had some starfinder inside info. Any thoughts on starfinder compatibility for SoM?

So, I came up with the basic system for SoM, and I had no idea what Starfinder was going to do. I am a fan of Owen KC Stephens work though, and it doesn't surprise me that Starfinder also moved away from the full attack and Vancian-style casting.

I imagine that it's inevitable that Drop Dead Studios will do a book to tie Spheres of Might to Starfinder, but that's just because space martial arts pretty much begs to be written, not because we have concrete plans at this time.

SilvercatMoonpaw wrote:
Luthorne wrote:
SilvercatMoonpaw wrote:
I'd be more interested in Spheres of Power compatibility myself.
Fortunately, that kickstarter goal was funded, though it will be in a separate book...the sage and troubadour classes use both Spheres of Might and Spheres of Power, and I imagine there will be more.
I meant with Starfinder.

It actually sounds like Starfinder is completely reworking magic so that all magic acts more like the Kineticist or the 3.5 Warlock. That could mean that either dropping Spheres of Power directly into Starfinder will be easily accomplished, or that a whole new SoP inspired book would need to be written to work alongside the new paradigms. We'll have to wait for more info to know for sure.


Ssalarn wrote:
We'll have to wait for more info to know for sure.

Right. I'm just doing that fan thing where I jump the gun on asking for stuff.

Paizo Employee Design Manager

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Also, we're starting to roll out the GM Support materials. Still very much a work in progress, but you can preview what we're working on here.


Back to check stuff out and so much to comment on. Woohoo!

Stack wrote:
As a teaser, the third class is built around building a sequence (basically a combo chain), which can have both martial and magic elements, then end the chain with big finishers.

I have long sought a class that did this effectively but I was never able to make one myself. I can't wait to see what your take is on a gish version of that.

Bradley Crouch's Assassin base class is pretty cool but I think it is more analogous to the Striker.

Multiple people wrote:
Starfinder comments

I was very happy to see the move away from Full Attacks and Vancian Casting. My group has basically ignored Vancian casting and if it wasn't for Full Attacks giving the best way to annihilate an enemy quickly, they would have dropped it for Path of War stuff awhile ago. I decided to write a new combat system since I personally hate hearing "I Full Attack" and a number of other things. Starting with the next game I GM, I imagine that most combat classes will focus on Path of War and Spheres of Might stuff.

From what I've read so far, I don't think you would have to fight very hard to make SoP fit right into Starfinder. Probably not much worse to make SoM work either.

Ssalarn wrote:
Also, we're starting to roll out the GM Support materials. Still very much a work in progress, but you can preview what we're working on here.

More stuff to look through. Yay!

EDIT: Got done taking a look at the support material. Very solid stuff; it should be a big help to GMs of any experience level.


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Stack wrote:
Working name is 'Prodigy'.

If there isn't some sort of class feature called "Firestarter" I am going to be slightly disappoint. ;)

Paizo Employee Design Manager

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Wraithguard wrote:

EDIT: Got done taking a look at the support material. Very solid stuff; it should be a big help to GMs of any experience level.

We're up to 6 of our 20 planned monsters being available in the playtest at this point, covering CRs 1-4, 6, and 10. We should have a couple more up by tomorrow at the rate we're currently going, and the plan is to have all 20 up by the 12th of this month. CR 5 is going to take a little longer since that's our original martial dragon write-up (and actually spans CR 5 - 21), but the rest of the CR 1-10 creatures are all either finished or close to it.

Von Krieger wrote:
Stack wrote:
Working name is 'Prodigy'.
If there isn't some sort of class feature called "Firestarter" I am going to be slightly disappoint. ;)

I'll pass that on to Stack :)


Luthorne wrote:

I've been super-busy, so I haven't really had a chance to look at stuff as much as I'd like, but one thing I was pondering recently is if there's anything to make it easier for smaller creatures to perform combat maneuvers?

Specifically, I'm thinking of the trope of both normal-sized creatures managing to manipulate giants by tricking them by running around and with them winding up on their back, or tiny faeries tripping up people with their capes or tossing things in their face, etc. Just a straight bonus to CMB seems a bit lame, but something like a feint check or some other use of the Bluff skill to lower CMD, perhaps even negating some or all of their Strength bonus to CMD due to using their own movements against them might be a possibility? Perhaps requiring sharing the enemy's square (and thus being sufficiently smaller than they are to allow such a thing)? Mostly thinking dirty tricks, trips, maybe disarm, reposition, and steal...

Just a random thought off the top of my head I thought I'd toss out there, I just like the idea of smaller characters having good ways to use trickery to humble larger ones in general, but the way CMB/CMD scales with size makes that a bit difficult (not to mention being sometimes impossible with enough size difference), and while I agree it should generally be harder, some sort of option that's not as straight-forward but allows smaller characters to use their size to their advantage sounds fun, even if it requires a certain level of investment.

Of course, it's entirely possible this already exists and I just completely missed it, life has been eating me alive lately...

There are a few talents that do things along those lines. Athletics: Scale Foe has built in bonuses that roughly cancel out the opponent's size advantage to CMD. Athletics: Close Quarters Training gives you soft cover in their square. Scoundrel is all about this, letting you use Dex and Sleight of Hand for steal and dirty trick maneuvers, and the base ability applies the CMD-reducing battered condition. Fencing has plenty of talents related to feinting, but not much that would cancel out size differences as far as I can see.

Silver Crusade

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Hey all, it's been a wild ride, and we're trying to take into account all of your feedback, but this is just a notice to let you know that we will officially be ending the Spheres of Might playtest on June 30th. We've all been blown away by the level of feedback that you've given, and we're working on quite a few changes that you'll be seeing in the full release. Seriously, thanks to all of you for participating, we couldn't have made this book half as good without your feedback, playtesting, and support. We sincerely hope that we've made something that you'll all enjoy,

The Spheres of Might team

Silver Crusade

Yo all, while we're winding down, Adam just threw up a new version of the Brute sphere that helps it out a lot, please go check it out!

Silver Crusade

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Well people, we're on the final day of the Spheres of Might playtest. I'd like to thank everyone who's participated, and we're working to make sure we'll be able to hit our deadline for the final release. There's been quite a bit of editing behind the scenes, new things added, and other content that we'll be waiting for the full release to show, so do make sure and check it out once it's properly released. From the entire Spheres of Might team, I'd like to say thanks, and we're looking forward to running more playtests for other content in the future!


Is there a way for people to still view the playtest material?


Pathfinder Rulebook Subscriber

Afaik there isn't besides having made copies of the documents before they were made private again. Mine are slightly out of date though, as I made them a couple weeks ago before the Technician had their progression and some inventions revamped.

Silver Crusade

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It looks like someone on the GitP thread made a back up:

EDIT: Someone linked it better below, I'm not gonna look like a chump with a weak link.

Either way, thanks to everyone for participating, we'll be putting together the final touches and getting this into layout ASAPossible.


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https://www.dropbox.com/s/cswlth5w8c9o85a/Spheres%20of%20Might%20Playtest%2 0Docs.zip?dl=0

Can't figure out how to make it a link, but here is the full URL :)


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It's explained in the "how to format your text" bit below the text entry box, but basically, you have to use the URL tags. Posting links directly results in Paizo (deliberately) breaking them up so they don't work. I like to add bold tags, too, so it's easier to distinguish.

Like so.


Pathfinder Rulebook Subscriber

Thanks! These files will be a big help with future games until the final product is released.

Grand Lodge

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I can't wait until I get the full print version of Spheres of Might. I'm also excited to see how the artist will go about representing the character I had added in... which will pretty much Ruby Rose from RWBY.

Though I just remembered I have yet to write up the bio for her... I'll get on that now.


Any of the team working on this going to be at Gen Con?

Silver Crusade

Wraithguard wrote:
Any of the team working on this going to be at Gen Con?

I'm going to be the only rep at Gencon as far as I'm aware, but seeing as how cool I am, I figure that should be enough.


Any idea where you are going to be hanging out Saturday?

Silver Crusade

Wraithguard wrote:
Any idea where you are going to be hanging out Saturday?

I should be free most of the day after the cosplay parade, although if you want to spot me for sure, I'd suggest watching that. I'm going to be cosplaying Eraserhead from My Hero Academia.


Quick question: Anyone know if the blacksmith reforge ability works on artifacts? One of my players is asking about it. Near as I can tell it would work.

As an example turning http://www.d20pfsrd.com/magic-items/artifacts/major-artifacts/briar/ into a longsword for example.


I would say... probably not. Reforging doesn't damage the magical properties, but you are essentially destroying its original form - and artifacts in general have very specific requirements for any sort of destruction.

I'd allow minor stuff - like the Blacksmith's Maintenance ability - but reworking artifacts is generally beyond the power of a PC.

If you really WANT something like that in your game, though, a quest to get a tool from a deity of smithing - and learn some of their secrets - would work. (Editing artifacts should generally be plot, rather than abilities people pick.)


GM Rednal wrote:

I would say... probably not. Reforging doesn't damage the magical properties, but you are essentially destroying its original form - and artifacts in general have very specific requirements for any sort of destruction.

I'd allow minor stuff - like the Blacksmith's Maintenance ability - but reworking artifacts is generally beyond the power of a PC.

If you really WANT something like that in your game, though, a quest to get a tool from a deity of smithing - and learn some of their secrets - would work. (Editing artifacts should generally be plot, rather than abilities people pick.)

Narratively, I'd definitely agree with you. That seems beyond the scope of a normal PC ability. I would have expected a clause that excluded artifacts to exist in the ability itself. As it doesn't exist I wonder what the intended rules are.

Paizo Employee Design Manager

We really didn't want to block the blacksmith from interacting with artifacts, but we also didn't specifically want to leave the door wide open. Artifacts are, ultimately, a GM device. Intelligent weapons are treated as NPCs and have their own goals, drives, and motivations (and might resent or resist being reforged), and other artifacts might not have a calcuable total effective enhancement bonus, putting the decision for whether or not they can be reforged squarely in the GM's hands, which is where it really should ultimately be.

Finding an artifact and repairing it or reforging it is the kind of thing that could be a very appropriate quest for a blacksmith PC, whether that involves collecting shards of a broken artifact or taking the bastard sword of an ancient king and reforging it into a shining longsword for the new king, and we want all of that to be possible, but the rules on boths sides of the equation, for the blacksmith and the artifact, intentionally have areas in them where some final authority is left to the GM. The main exception to this is, of course, the blacksmith's masterpiece, which at +13 effective enhancement bonus is an artifact level piece of equipment that the blacksmith has sole authority over and can reclaim, reforge, or do whatever they want with.

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