Skald advice


Advice


Looking for some advance on a skald build of mine

https://www.myth-weavers.com/sheet.html#id=393166

The party has two blood ragers, a sorc and an alchemist in it. I'm looking do Celestial totem to really boost the crap out of healing instead of my usual spirit totemist skald.

Likely I'm gonna go fated champion as the other stuff doesn't seem too great.

(Incase you're wondering,this is usually what my skalds tent to look like more. https://www.myth-weavers.com/sheet.html#id=229036 )


With two bloodragers I would strongly consider spellwarrior. Sure you give up spellkenning, but your song will now stack with bloodrage, and the sorcorer can also benefit from it.


Well, Spell kenning is more important to me. That along with scribe Scroll could allow me to hit a great number of situations

My Rage song is more towards recovering the party after a while.


Darche Schneider wrote:

Well, Spell kenning is more important to me. That along with scribe Scroll could allow me to hit a great number of situations

My Rage song is more towards recovering the party after a while.

Well you see, spell keening is nice and all, but you have a full and a pseudo caster. Depending on what the alchemist is doing I would STRONGLY recommend going spirit or beast totem. I understand that celestial totem is nice but with the other options you're not going to give things to many rounds to hurt you, And if scribe scroll is so important to you than just pick it up with a feat... And think about this, with spell warrior yo can do stuff like this buy level 9 with 2 melee's in the party. 3d6 elemental damage or 1d6 and an extra attack OR Hitting living opponents touch AC rather than normal., full attacks on charges, +3 to hit, no penalty to AC.


Ask your DM before trying to use spell kenning to scribe scroll. Those abilities don't necessarily work together.

Liberty's Edge

Pathfinder Rulebook Subscriber

I am going through Strange Aeon AP with a Spell Warrior and the lessor Celestial Totem. My party is a Barbarian, a Brawler, a Bard, an Investigator, and a Wizard. We have no real healer and the Totem helps a lot. Especially with Paths of Glory. We are currently 4th level and I can heal 5hp a round for 4 rounds. This is a little less then an average channel at this level but better action economy. That and CLW that do 1d8+8 has helped us keep party members up during some very difficult fights. This will just get better as I level up. I do plan on taking the next totem at 9th for Invis Purge and Daylight effects. Only two party members have darkvision. I like the combo because I can heal casters without messing up their casting.

Do waht you want, just have fun. I am enjoying mine so far.

Liberty's Edge

Pathfinder Rulebook Subscriber

I do have a question. Why a 14 Int, 16 STR, and a 10 Con? You are kinda fragile for melee with such a low Con.

Grand Lodge

Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path Subscriber

I have lots of good advice covering a wide range of topics and situations.

I'd be happy to help you.

-Skeld

Edit: Oh, SKALD advice. Nevermind. :|


I agree that unless you are planning to go with a ranged build, then your Con should be more of a priority. With your current array, I'd probably put the 10 in wisdom. You already have a good will save and inspired rage.


Melkiador wrote:
Ask your DM before trying to use spell kenning to scribe scroll. Those abilities don't necessarily work together.

Hmm.. Good point I suppose. Since Scribe Scroll would either need me to know a spell or cast it from a magic item. If the DM says no, spell kenning is not allowed because I do not know the spell, nor do I have a magic item to cast it from, I could just throw in an extra spell of an item of spell storing.


Carnithia wrote:
I do have a question. Why a 14 Int, 16 STR, and a 10 Con? You are kinda fragile for melee with such a low Con.

Well, Int is needed for Skill points. A lot of it is the Angel Blooded is Cha and Str. I suppose I could take Melkiador's advice and move the Wis to Con.

I actually don't know what to use for my weapon either. Typically with my moshpitter, I get a battleaxe That I strap a lute on.

A few additions - Picked up Scion of Humanity with the character so I can get the human racial bonus for Skald, letting me pick up more spells.

Picking up Arrowsong's Lament for 1st and 2nd level spells, as that improves my versatility more.

Picking up Harrow Choosen so I can get a special deck of cards to use.
Picking up Spark of Creation
Picking up fortune Teller to remove the material cost out of Divination Spells.
Picking up Craft Wondrous Item

Grand Lodge

Battle Scion archtype is another nice option. The ability to share ordinary combat feats, teamwork feat and ragepowers gives a lot of options.
If you build a reach build, you could instantly make the whole group a phalanx unit.
If you build an archer, you could instantly share all your archery feats to turn the group into a archery unit.


*Khan* wrote:

Battle Scion archtype is another nice option. The ability to share ordinary combat feats, teamwork feat and ragepowers gives a lot of options.

If you build a reach build, you could instantly make the whole group a phalanx unit.
If you build an archer, you could instantly share all your archery feats to turn the group into a archery unit.

IT wouldn't be too bad if it wasn't for the fact that you have to gain those feats through Battle Prowess. Your normal feats don't count. And then it costs an additional round of Skald music..


Darche Schneider wrote:
Melkiador wrote:
Ask your DM before trying to use spell kenning to scribe scroll. Those abilities don't necessarily work together.

Hmm.. Good point I suppose. Since Scribe Scroll would either need me to know a spell or cast it from a magic item. If the DM says no, spell kenning is not allowed because I do not know the spell, nor do I have a magic item to cast it from, I could just throw in an extra spell of an item of spell storing.

Definitely ask the DM because they might expect cheese, but Spell Kenning is totally usable with Scribe Scroll according to various FAQs. You're golden, from a rules standpoint. From what I can tell, you only have one prepared "caster." Having someone who can churn out utility items of things NOT on the Alchemist list would be helpful, especially considering that the Alchemist can only make potions without taking a feat or discovery tax to make other things. In combat, you're free to do whatever. The Bloodragers are probably melee focused (not seeing their builds, but I'll hazard a guess). The Sorcerer's spell list would be handy for a better clue as to what they're focusing on, but they probably won't be in the fray. Alchemist is questionable. I'd say invest away in Intelligence and Charisma and play skill monkey if the Alchemist is mixing it up in melee. If they aren't, you'll need to be another body in front of them. Con would be helpful in this case, as well as Dex. You could consider the Urban Skald archetype to give the Sorcerer and Alchemist buffs they can actually accept (rage would prohibit spells and bombs). It gets to keep Spell Kenning, so you can have the "utility caster" role filled nicely, along with your natural proclivity for being a skill monkey.

EDIT: Also, be aware that if you Ken spells not on the Bard list for scrolls, you'll need UMD to be able to use them. It will probably come up a fair bit, if you play into higher levels.

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