Storyteller-Shadows-Multi-Game-Recruitment III


Recruitment

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Here's a very rough draft of Bradley Maurer, MD. I worked from V20 for the most part, cross-checking things with Revised since I don't have 2e. He's got 1 freebie to spend right now. Very open to advice on that and possible re-workings. Mechanically, the idea is to have a brainy guy good at figuring stuff out who can surprisingly throw down a little if he has to.

Generation is uber-flexible to fit with a good mentor candidate. I like a little of it just for novelty but mainly I was low on ideas for other stuff to pick orelsewhere to toss freebies and didn't want to make him filthy rich. Brad's not the kind of guy who just goes around getting known by people, so contacts seemed like a poor fit. Wasn't sure how to really parse status or influence. Basically I see him as a newish vamp (3 years dead) maybe a little ahead of the curve on getting himself situated, but definitely not a factor in city politics. Undead-wise, he hopes to become the kind of guy who can do everyone a solid or two and thus quietly becomes indispensable.


The submissions for the Bard game so far:

adsapiens (The Chess) - Lettu "Wings" Kan - Tiefling Bard (Arcane Duelist)
Aldizog - Blackspire Thundergloom - Gnome (Dirge) Bard.
Andrea1 - Beorn the Divine - Half-Orc Bard
CariMac - Sia Markham - Human Bard (Dervish Dancer)
DarkestHeart - Keamba Mafiki - Suli Skald (Dread Thane)
Jing the Bandit - Jing the Bandit - Catfolk Bard (Arcane Healer)
Rob Lusteck - Rig Veda - Ifrit Bard (Flame Dancer)
TheSuperDodo - Dom Rosemana - Halfling Bard (Solacer)
Tundran - Vara - Vishkanya Bard (Magician)
william Nightmoon - Yari Von Fizzle - Kobold Bard (Dragon Yapper)

A little more than one day to go before Recruitment ends...


Jesse Heinig wrote:
CariMac wrote:
I'm going to have to lurk in the Vampire game when it gets going. It sounds interesting, but I don't know anything about the system. Other than it's been around a long time.

I play in your Jade Regent game (as Leo)!

Happy to help if needed.

Is vodka still Justin's favorite drink?


Pathfinder Lost Omens, Starfinder Roleplaying Game Subscriber

Presenting Malqazar the Magnificent, master of the mind, mental manipulator, and mesmerist extraordinaire!

Stats:

Malqazar the Magnificent
Male half-elf mesmerist 1 (Pathfinder RPG Occult Adventures 38)
N Medium humanoid (elf, human)
Init +1; Senses Perception +4
--------------------
Defense
--------------------
AC 14, touch 11, flat-footed 13 (+3 armor, +1 Dex)
hp 10 (1d8+2)
Fort +1, Ref +3, Will +2; +2 vs. enchantments
Immune sleep
--------------------
Offense
--------------------
Speed 30 ft.
Melee sword cane +1 (1d6+1)
Special Attacks hypnotic stare (-2), mesmerist tricks 6/day (fearsome guise), painful stare (+1)
Mesmerist Spells Known (CL 1st; concentration +6)
. . 1st (3/day)—bane (DC 16), unnatural lust[UM] (DC 16)
. . 0 (at will)—dancing lights, mage hand, message, prestidigitation
--------------------
Statistics
--------------------
Str 12, Dex 12, Con 12, Int 12, Wis 10, Cha 20
Base Atk +0; CMB +1; CMD 12
Feats Intimidating Glance[OA]
Traits conspiracy hunter, criminal
Skills Bluff +10, Diplomacy +10 (+12 to use the hypnotism skill unlock), Disguise +9 (+13 to appear human), Intimidate +10, Linguistics +5, Perception +4, Sense Motive +4, Sleight of Hand +4, Stealth +4, Use Magic Device +9
Languages Common, Elven, Infernal, Varisian
SQ consummate liar +1, elf blood, round ears
Other Gear studded leather, sword cane[APG], backpack, belt pouch, courtier's outfit, fashionable accessories, hypnotist's locket[OA], ink, inkpen, stationery[UE], 33 gp, 5 sp
--------------------
Special Abilities
--------------------
Consummate Liar +1 Counts as Combat Expertise for some feats.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Hypnotic Stare (-2, 30 feet) (Su) As swift action, target creature takes penalty on Will saves.
Intimidating Glance You can attempt to demoralize the target of your hypnotic stare as a swift action.
Mesmerist Tricks (110 feet, 6/day) (Su) Implant hypnotic bond with allies. granting edge vs. foes.
Painful Stare (+1, 1/round) (Su) As a free action, hyp. stare target takes extra precision dam from a hit.
Round Ears +4 to disguise to appear human.

Background:
Malqazar was not born as Malqazar, rather he was born in a hamlet in rural Cheliax as Freddrit Draergel. His father was a farmer, and his mother was an elf who fled Kyonin under mysterious circumstances. Despite his quiet and peaceful upbringing, or perhaps because of it, Malqazar always wanted more out of life. An opportunity came when he discovered a way with words far beyond what the average person could manage. His influence in the village grew, and he was offered the position of a high-ranking coucil member. He wanted more than the provincial life of a village official could offer, he wanted true prestige and status. And so he left for Westcrown, leaving his old life behind. Upon his arrival, he realized Freddrit Draergel was not a suitable name for a person of power. He changed his name to Malqazar the Magnificent, and with that change he fully realized his potential. He was able to shape the minds of lesser men like clay in the hands of an expert potter, their feeble intellects spinning under his deft touch. In his arrival to the court of Westcrown, he uncovered hints at a deep and extensive conspiracy, which he saw as his chance at glory. Either he would be the one to unmask it to the public, or he would join it.

Appearance and Personality:

Malqazar is a tall, handsome half-elf man, albeit with rounded ears and a less narrow face. He retains the slender build and height of the elves, along with their dignified beauty. He generally wears the outfit and finery of a courtier, tailored to fit the fashions of Westcrown. He carries a slender cane, which upon close inspection is revealed to be a sword cane. A small locket hangs around his neck, containing a picture of his mother and father.

Malqazar is incredibly ambitious in his search for power and prestige. He seeks to attain status in Westcrown, to rub shoulders with the highest in society. Every so often, he gets pangs of regret for abandoning his parents, leaving them without a son. He carries the locket to remind him of them. However, he also uses the locket to hypnotize people, to plunge the depths of their psyche to shape their minds.

Sovereign Court

MannyGoblin wrote:
Jesse Heinig wrote:
CariMac wrote:
I'm going to have to lurk in the Vampire game when it gets going. It sounds interesting, but I don't know anything about the system. Other than it's been around a long time.

I play in your Jade Regent game (as Leo)!

Happy to help if needed.

Is vodka still Justin's favorite drink?

Last I heard he'd cut back a bit on the sauce on account of having a family and responsibilities and whatnot. ;)


Ridge here.

Here's Miles Colburn, Malkavian Con artist (or is he retired? he's not sure himself) who every now and then remembers that Earth is hell and has to remind people (his fellow Hellmates) of the sins they've forgotten, or suggest the good things they could do (not that any of them are getting out of here) all thanks to Dominate 3 mixed with his insanity (When it kicks in)

I should clarify he's more likely to mess with mortals on that. And he's not meant to be a Fishmalk or anything. He is a conman who sometimes considers being a better person, but his insanity will make that impossible and ordinary Kine around him will probably find their very identities twisted about him. He's poison to the living minds around him and there is the tragedy.

Two freebies left to fill in as the GM suggests. Most likely options are lowering his generation or buying lore (Though I did consider light sleeper merit)


Patick Bright, malkavian artist ready. Everything seems to be all right, as far as the crunch goes.


Ah, sorry,I am now a Dragon Herald of Absu, not a Dragon Yapper! I am the diplomatic prodegy as I emit a constant sanctuary around myself and then try to convince everyone she encounters that Absu is the best, so I am totally taking the evengalist idea to the next level.


I would like to submit a character to "Forged in Steel". James L Sheridan is a middle manager in the Ventrue controlled drug distribution organization who has worked his way up from the bottom:

You could say I got in on the ground floor. It was 1982 when crack first started to hit the streets and you KNOW the Ventrue were there. Well, I didn't. Not for a long time. I didn't want to deal, but circumstances forced it on me. First I sold on the street. Through ambition, smarts, a bit of luck, and *NEVER* using my product, I was soon running half a dozen street level "representatives". Pretty soon it's 1985 and I'm ready to grab the next wrung on the ladder . That level of responsibility required unshakable loyalty. The kind that comes with becoming a ghoul. Five years of unwavering service later, all while riding the tiger that is our South Side distribution network, my hard work was recognized. Now two years after my embrace, it is I who is running ghouls. My suit is Armani. My Benz is black. And I mean business.


Hey Pedron,

Just click on my profile for a character sheet format for the mechanics part of you submission.


Thanks, Dalton.

My character profile has been created under this alias.


Getting down to the wire:

adsapiens (The Chess) - Lettu "Wings" Kan - Tiefling Bard (Arcane Duelist)
Aldizog - Blackspire Thundergloom - Gnome (Dirge) Bard.
Andrea1 - Beorn the Divine - Half-Orc Bard
CariMac - Sia Markham - Human Bard (Dervish Dancer)
DarkestHeart - Keamba Mafiki - Suli Skald (Dread Thane)
Jing the Bandit - Jing the Bandit - Catfolk Bard (Arcane Healer)
Rob Lusteck - Rig Veda - Ifrit Bard (Flame Dancer)
TheSuperDodo - Dom Rosemana - Halfling Bard (Solacer)
Simeon Malqazar the Magnificent - Half-Elf Mesmerist
Tundran - Vara - Vishkanya Bard (Magician)
william Nightmoon - Yari Von Fizzle - Kobold Bard (Dragon Yapper)

Two hours to go.


RECRUITMENT FOR COUNCIL OF SONG - ALL BARD COUNCIL OF THIEVES IS NOW CLOSED


Selections - Council of Song:

1. adsapiens (The Chess) - Lettu "Wings" Kan - Tiefling Bard (Arcane Duelist)

2. Aldizog - Blackspire Thundergloom - Gnome (Dirge) Bard.

3. CariMac - Sia Markham - Human Bard (Dervish Dancer)

4. DarkestHeart - Keamba Mafiki - Suli Skald (Dread Thane)

5. Jing the Bandit - Jing the Bandit - Catfolk Bard (Arcane Healer)

6. Simeon Malqazar the Magnificent - Half-Elf Mesmerist

7. Tundran - Vara - Vishkanya Bard (Magician)

Council of Song - Discussion Thread

If you have been selected please DOT into the Discussion thread but NOT the Gameplay thread. I will have Gameplay up and running Tuesday night as originally contemplated.

=======

This was a difficult selection as the Backgrounds for all submissions were interesting. However, I cannot run an 11 character Pathfinder game. Good gaming to those who did not make it, I will keep you all in mind if, for some reason, an opening does appear.


Submissions for the Forged in Steel Game so far:

Shisumo - Tyrell Barker - Clan Brujah

Talomyr - Dalton Michaels - Clan Gangrel

Ridge - Miles Colburn - Clan Malkavian

Madcaster - Patrick Bright - Clan Malkavian

Jam412 -
Julian Preston - Clan Toreador

Jesse Heinig - Randolph Miller - Clan Tremere

Samnell - Bradley Maurer - Clan Tremere

Pedron - James L. Sheridan - Clan Ventrue

Edelsmirge - Morgrym Black - Clan Ventrue

I am a bit surprised this is getting as much attention as it has but hey that's great.

===

Interest Expressed

YoricksRequiem (Malkavian) and
JD Phipps (No Clan noted).


Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Here's my submission for the Forged in Steel game. Morag Darrow

This is my first character created for this system. Any suggestions are welcome.


CariMac wrote:

Here's my submission for the Forged in Steel game. Morag Darrow

This is my first character created for this system. Any suggestions are welcome.

Good start. Freebie Point costs are a bit off though.

Here are the point expenditure costs, sorry I did not list this sooner:

Attributes - 5 per dot.
Abilities & Virtues - 2 per dot.
Disciplines - 7 per dot.
Willpower - 2 per dot.
Background & Humanity - 1 per dot.

Check in once yu've made those changes and I'll take another look! :-)


Submissions for the Forged in Steel Game Updated:

Shisumo - Tyrell Barker - Clan Brujah

Talomyr - Dalton Michaels - Clan Gangrel

Ridge - Miles Colburn - Clan Malkavian

Madcaster - Patrick Bright - Clan Malkavian

Jam412 -
Julian Preston - Clan Toreador

Jesse Heinig - Randolph Miller - Clan Tremere

Samnell - Bradley Maurer - Clan Tremere

Pedron - James L. Sheridan - Clan Ventrue

CariMac - Morag Darrow - Clan Ventrue

Edelsmirge - Morgrym Black - Clan Ventrue

===

Interest Expressed

YoricksRequiem (Malkavian) and
JD Phipps (No Clan noted).


There is a lack of consistent Vampire the Masquerade content on these boards. Unlike popular AP's or Pathfinder scenarios a chance to play in a Vamp game on the boards only seems to come once in a great while. So, what I'll do is accept Submissions till April 30. Everyone will play in the opening scenario, thereafter I'll split that large group into two groups. I'll do it based on the RP of the larger group at that scenario and one will become two separate parties in two separate threads.


3 Ventrue, 2 Tremere, 2 Malkavians. 1 each of Brujah, Gangrel, and Toreador.

Where's the Nosferatu fans out there?


Pathfinder Adventure, Adventure Path, Lost Omens, Maps, Rulebook, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game Subscriber
Storyteller Shadow wrote:
There is a lack of consistent Vampire the Masquerade content on these boards. Unlike popular AP's or Pathfinder scenarios a chance to play in a Vamp game on the boards only seems to come once in a great while. So, what I'll do is accept Submissions till April 30. Everyone will play in the opening scenario, thereafter I'll split that large group into two groups. I'll do it based on the RP of the larger group at that scenario and one will become two separate parties in two separate threads.

That is very cool of you. No idea how you juggle all of these games.


Best of luck to the chosen bards!


Talomyr wrote:

3 Ventrue, 2 Tremere, 2 Malkavians. 1 each of Brujah, Gangrel, and Toreador.

Where's the Nosferatu fans out there?

I know right?

No Caitiff either... :-)

Liberty's Edge

1 person marked this as a favorite.
Pathfinder Adventure Path, Companion, Lost Omens, Rulebook Subscriber; Starfinder Charter Superscriber
Talomyr wrote:
3 Ventrue, 2 Tremere

The best things in life are free

But you can give them to the birds and bees
I want money (that's what I want)

Sovereign Court

I briefly considered playing a caitiff.

Nosferatu face some of the hardest difficulties out the gate because of their inability to interact with humans until they really push their Obfuscate abilities.


Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

I made the changes to the freebies for Morag. I think I did the math correctly.

I have a question about skills. Morag is an historical document forger. I couldn't find a particular skill that would work well for that. Bureaucracy doesn't seem to fit even though the forgery system calls for it. Do you have a suggestion? I'm more than happy to move points around to fit skill into that.


CariMac wrote:

I made the changes to the freebies for Morag. I think I did the math correctly.

I have a question about skills. Morag is an historical document forger. I couldn't find a particular skill that would work well for that. Bureaucracy doesn't seem to fit even though the forgery system calls for it. Do you have a suggestion? I'm more than happy to move points around to fit skill into that.

Yep, I'll get a post up later regarding the appropriate skills which are listed in the players guide.


Even in the end, I get pegged as a Yapper!!! Sure I wasn't picked but I AM A DRAGON HERALD, NOT A DRAGON YAPPER! doesn't matter now though.


CariMac wrote:

I made the changes to the freebies for Morag. I think I did the math correctly.

I have a question about skills. Morag is an historical document forger. I couldn't find a particular skill that would work well for that. Bureaucracy doesn't seem to fit even though the forgery system calls for it. Do you have a suggestion? I'm more than happy to move points around to fit skill into that.

Forgery is a secondary skill - you can reallocate skill points to it as you wish. 5 max at your current generation.


Storyteller SIN wrote:

Here are the point expenditure costs, sorry I did not list this sooner:

Willpower - 2 per dot.

Aw crap, there's some math to sort out for me. :) It was 1 per dot in Revised and V20. Also looks like I mistakenly began with it equal to self-control instead of courage. But it's fixable. Bringing my courage up to 5, which is doable with the concept, would handle most of the problem. Looks like I accidentally swapped my stealth and survival dots, so I'd be in there fixing things anyway. Looking at some flaws to make the points work.

Shadow who Tells Stories, Sinfully:
For purposes of triggering the Beacon of the Unholy flaw (2 freebies in V20), how common would devout mortals be? Would I ping any regular churchgoer into thinking I'm a serial killer? The student body at a Catholic school? I know it's got to be more than just people who have True Faith, since that's already a built-in vampire weakness. Just trying to get a sense of how often it would come up if Brad aims to fake living a fairly ordinary mortal life in the future.


Bradley Maurer wrote:
Storyteller SIN wrote:

Here are the point expenditure costs, sorry I did not list this sooner:

Willpower - 2 per dot.

Aw crap, there's some math to sort out for me. :) It was 1 per dot in Revised and V20. Also looks like I mistakenly began with it equal to self-control instead of courage. But it's fixable. Bringing my courage up to 5, which is doable with the concept, would handle most of the problem. Looks like I accidentally swapped my stealth and survival dots, so I'd be in there fixing things anyway. Looking at some flaws to make the points work.

Ack, it's not just you. I spent 1 freebie per WP as well. Time to readjust the sheet for Miles. :o

Oh, and I almost did go for a Nos. :)


Bradley Maurer wrote:
Storyteller SIN wrote:

Here are the point expenditure costs, sorry I did not list this sooner:

Willpower - 2 per dot.

Aw crap, there's some math to sort out for me. :) It was 1 per dot in Revised and V20. Also looks like I mistakenly began with it equal to self-control instead of courage. But it's fixable. Bringing my courage up to 5, which is doable with the concept, would handle most of the problem. Looks like I accidentally swapped my stealth and survival dots, so I'd be in there fixing things anyway. Looking at some flaws to make the points work.

Shadow who Tells Stories, Sinfully:
For purposes of triggering the Beacon of the Unholy flaw (2 freebies in V20), how common would devout mortals be? Would I ping any regular churchgoer into thinking I'm a serial killer? The student body at a Catholic school? I know it's got to be more than just people who have True Faith, since that's already a built-in vampire weakness. Just trying to get a sense of how often it would come up if Brad aims to fake living a fairly ordinary mortal life in the future.

All Clergy.

Mortals who are devout are uncommon.

This would arise at the most in opportune time. Take it, sounds fun! :-)


I'll audit all submissions once Recruitment is over to make sure characters conform to 2ed.

Also, the second thread will be Milwuakee by Night, if you have a preference for one or the other let me know.


I'd definitely rather stay in the Chicago area if I can.

I am thinking about taking a Feeding Restriction flaw; we've still got time to fiddle with our sheets, right?


Tyrell Barker wrote:

I'd definitely rather stay in the Chicago area if I can.

I am thinking about taking a Feeding Restriction flaw; we've still got time to fiddle with our sheets, right?

Ok.

Yes till the 30th and even after if you think something just isn't working.


Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Can you explain how the flaws work briefly?


Flaws are akin to Drawbacks in that they create weaknesses in your character. Each Flaw point gives one more Freebie Point to spend - to a maximum of 7.

Selection is up to ST discretion in some instances.


I'm cool with Milwaukee or Chicago. As far as WoD goes, I don't know anything about either, so it's all the same to me. I've also never been to either in real life, so there's that.

Also, would it be alright if I used this merit from the Lore of the Clans book? It's in the Toreador Section on page 200, if you've got the book.

Master of the Masquerade (2pt. Merit):

There are many small tics, nervous habits, and
autonomous bodily functions (like breathing) that Kindred
simply forget to do. They can be unnervingly still or forget
to breathe, particularly when they think they’re alone. You
never let down your guard. The act of breathing remains an
unconscious habit to you, and you never lapse into that eerie
statue-like stillness, even when transfixed or concentrating.
Consequently, the difficulties of all Social rolls are lowered
by one when interacting with mortals. This Merit does not
allow you to eat food or benefit from the blush of health
(V20, p. 480) — those Merits are still required to be a true
master of the Masquerade.


I have a preference for Chicago/Gary, but would be okay with Milwaukee if it works better for you.


Julian Preston wrote:

I'm cool with Milwaukee or Chicago. As far as WoD goes, I don't know anything about either, so it's all the same to me. I've also never been to either in real life, so there's that.

Also, would it be alright if I used this merit from the Lore of the Clans book? It's in the Toreador Section on page 200, if you've got the book.

** spoiler omitted **

Merit approved.


5 days left to submit for the Vampire game.

The current group of 10 would be broken down into 5 each barring any further submissions. PM me if you have a Player whom you want at your table.


Here is Yorick's submission. I'll probably take another run at the backstory because there are still a few things that I'm unhappy with, but the basics are at least there!


How are you all doing the dots with the bbcode on your sheets?


Well I would prefer Chicago but will do either just to play this game. Btw earlier you mentioned all the players in the dark ages game were at least solid if not spectacular... I hope I am better then just solid!


Morgrym Black wrote:
Well I would prefer Chicago but will do either just to play this game. Btw earlier you mentioned all the players in the dark ages game were at least solid if not spectacular... I hope I am better then just solid!

Spectacular of course!

Most of the solid guys have move on but unfortunately a few spectacular ones have moved on as well.


1 person marked this as a favorite.
Charlotte Mallory wrote:
Here is Yorick's submission. I'll probably take another run at the backstory because there are still a few things that I'm unhappy with, but the basics are at least there!

Did a quick look through, love the concept.

=======

I will fully review all submissions on the 30th/1st.

Just want to make one thing clear, no one will be starting in Chicago or Milwuakee proper. We'll make any Background tweaks together. Lodin had not allowed any new Embraces in 25 years or so. Modius is not nearly so in control of his territory... or is he?


City Preferences:

Morgrym & Tyrell - Chicago.
Julian - ST choice.


Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

No preference on city.


My preference would be for Chicago as my background ties me to it. That being said, I am prepared to follow where the story goes...


OMG my Milwuakee by Night was unopened! Brand new 25 years later :-)

Long story I'll tell it later. ...

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