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Pathfinder Lost Omens, Maps Subscriber

So..any update on the my campaign list coming back. I am still getting a blank page when I go to that tab.


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Being a programmer myself, I sympathize. The guys are probably dealing with about a million lines of code. Even a comma in the wrong place will break things. It's like looking for a very small needle in a hundred haystacks.


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Well, since this hasn't been resolved yet, I believe my only recourse now is to behave like an entitled a-hole and scream loudly at people who don't deserve it.

That's the proper procedure in this kind of situation, right?

The Exchange

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**ahem**

Not yet fixed. As if you needed to know that.


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Ventnor wrote:

Well, since this hasn't been resolved yet, I believe my only recourse now is to behave like an entitled a-hole and scream loudly at people who don't deserve it.

That's the proper procedure in this kind of situation, right?

When doesn't that work? :-)

Liberty's Edge

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Pathfinder Adventure Path, Rulebook, Starfinder Roleplaying Game Subscriber
Treppa wrote:
This must be like having 73.5 people watching over your shoulder while you're trying to debug and fix.

Who's the half?


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John Woodford wrote:
Treppa wrote:
This must be like having 73.5 people watching over your shoulder while you're trying to debug and fix.
Who's the half?

If you need help with bugs, it helps to have a half-a-bee on staff.


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Has the question been asked as to why we can't just roll back to a previous version and then take the time to debug the changes before re-implementing them?

I mean, I'm sure it has, but years of working in a development environment have conditioned me to ask, regardless.

Shadow Lodge

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I agree with jemstone. Whatever update was implemented, has clearly broken the site in a complex manner. You've spent at least one persons time all day yesterday trying to find a fix, which was to be rolled out first thing this morning from what we were lead to believe.

So either the fix didn't work, or something else is wrong.

I owned a web development company for 15 years, and we'd not leave a site like this for a day if we could avoid it. We'd back up, get a functional site back out there, and figure out what we did wrong on a development server, not the production server.

That said, I wish you the best, and good luck finding the needle in the haystack! It's got to be frustrating, and I sympathize - having been there before.

Good luck!

Paizo Employee Software Test Engineer

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jemstone wrote:

Has the question been asked as to why we can't just roll back to a previous version and then take the time to debug the changes before re-implementing them?

I mean, I'm sure it has, but years of working in a development environment have conditioned me to ask, regardless.

We were expecting to have it resolved in a relatively short timespan, one of the fixes ended up taking a bit longer to implement than we had hoped drawing the process out a bit. At the moment it looks like we have everything fixed and I'm doing a quick sweep to make sure I don't run into any random encounters. I tend to be a little meticulous, please hang in there everyone. :)


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John Woodford wrote:
Treppa wrote:
This must be like having 73.5 people watching over your shoulder while you're trying to debug and fix.
Who's the half?

The one goblin baby. I was generous; it's probably more like 0.13.


Erik Keith wrote:
jemstone wrote:

Has the question been asked as to why we can't just roll back to a previous version and then take the time to debug the changes before re-implementing them?

I mean, I'm sure it has, but years of working in a development environment have conditioned me to ask, regardless.

We were expecting to have it resolved in a relatively short timespan, one of the fixes ended up taking a bit longer to implement than we had hoped drawing the process out a bit. At the moment it looks like we have everything fixed and I'm doing a quick sweep to make sure I don't run into any random encounters. I tend to be a little meticulous, please hang in there everyone. :)

Awesome, glad to hear it.

I do suggest that rollbacks be considered in the future for this sort of issue. Dropping back ten yards and punting (metaphorically speaking) is usually better than sacrificing the site for so long.

Silver Crusade

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*channels positive feelings for the software team*


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Erik Keith wrote:
At the moment it looks like we have everything fixed and I'm doing a quick sweep to make sure I don't run into any random encounters.

Reported yesterday

CrystalSeas wrote:
Also missing: the indication of which forum the post is from.

So the information about which forum the thread is from (when you have the page "flattened") is not coming back? It was useful because the titles people use on their threads are not always informative.

At least if I knew which forum it was in I could decide about checking it out.

Also, it no longer shows if a thread has been moved by staff from one forum to another, which was useful information as well.

"The House On Hook Street" might be in the GM forum, or the Recruitment forum, or the Advice forum or the Products. It was especially useful to be able to distinguish recruitment threads from other threads.


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The new post notifications exist, and they also do not exist. \(owo)/ *Blesses this endeavor and the people working on it*


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Erik Keith wrote:
jemstone wrote:

Has the question been asked as to why we can't just roll back to a previous version and then take the time to debug the changes before re-implementing them?

I mean, I'm sure it has, but years of working in a development environment have conditioned me to ask, regardless.

We were expecting to have it resolved in a relatively short timespan, one of the fixes ended up taking a bit longer to implement than we had hoped drawing the process out a bit. At the moment it looks like we have everything fixed and I'm doing a quick sweep to make sure I don't run into any random encounters. I tend to be a little meticulous, please hang in there everyone. :)

I would +1 the roll back idea if it can't be fixed before going home tonight. and if roll back is impossible, a warning in the header might be nice.


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Erik Keith wrote:
jemstone wrote:

Has the question been asked as to why we can't just roll back to a previous version and then take the time to debug the changes before re-implementing them?

I mean, I'm sure it has, but years of working in a development environment have conditioned me to ask, regardless.

We were expecting to have it resolved in a relatively short timespan, one of the fixes ended up taking a bit longer to implement than we had hoped drawing the process out a bit. At the moment it looks like we have everything fixed and I'm doing a quick sweep to make sure I don't run into any random encounters. I tend to be a little meticulous, please hang in there everyone. :)

Thanks, Erik.

I'm so glad I've got my job and not yours. :p


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Pathfinder LO Special Edition, Maps, Pathfinder Accessories, PF Special Edition Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber

Interestingly, the one pbp thing I was in "ground to a halt" several months ago. This morning (actually a couple days ago, I missed it) there was a note from the GM about it, telling us we'd pretty much finished it anyway and were "almost ready to level". :-)


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I wonder if PMs have increased traffic...I just got a notification that I'm up in a game. I often have to nudge my players via Facebook Messenger anyhow. Slackers!


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Interesting.

The new post notification are back HOWEVER if you click on the little x icon beside it to remove this notification (if you are not longer interested to follow a tread for example) it will not allow you to do it.

Paizo Employee Software Test Engineer

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Fixes should now be in place for the display of New Posts as well as the My Campaigns Tab. I'm looking into the x icon issue currently, as its definitely not working as intended.

It's pretty clear I need to spend more time talking to myself when I'm in the Test Platform.


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Thank you very much for all of your hard work is getting this issue fixed.


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Definitely appreciate the quick response. Thanks to everyone who worked on it.


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Thank you for your hard work, Erik. Much appreciated.

Please accept this brand new Gorillaz track as a token of my thanks.

Out of curiosity - are you able to share what sort of version control software/system you're using? I have a burning curiosity, as my Operations Specialist days, while behind me, have conditioned me to wonder about these things.

Community & Digital Content Director

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Removed a post. Snarky comments regarding how our employees do their jobs are not helpful or necessary.


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Thankee kindly.

Shadow Lodge

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Back to (mostly) normal! Thank you VERY much!

Grand Lodge

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Awesome! Thanks!


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John Napier 698 wrote:
Being a programmer myself, I sympathize. The guys are probably dealing with about a million lines of code. Even a comma in the wrong place will break things. It's like looking for a very small needle in a hundred haystacks.

My favorite classroom incident of all time: I was rather infamous at my real-time company as being the author of the device drivers course, as well as being the only one insane enough to teach it. ("Lesson 1: Let's all introduce ourselves. 15 minutes. No practice. Lesson 2: Here's how you initialize a device and get it to interface with our OS. 90 minutes. Practice 2: OK, build your device driver. 12 hours.")

So I was very, very good at debugging the raw C code students were using to code their drivers, until one student flummoxed me for a good 45 minutes. That's pretty hard with only a few hundred lines of code.

We were finally doing a line-by-line comparison with the solution when we found it: One stray period the compiler wasn't complaining about, but that was breaking the code.

45 minutes to find a single period in the wrong place is still a record for me. Usually compilers are better at finding such things when you run 'em in full debug mode...


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Thanks, folks!


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Erik Keith wrote:
Fixes should now be in place for the display of New Posts as well as the My Campaigns Tab.

In the frozen room of Serv'Or, Sir Erik slew the troublesome pugwampis. And there was much rejoicing.


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RATS!!!

*shakes fist*

Foiled again!


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Great job getting that fixed guys. Thanks! :-)

Now if you could just adjust the dice roller so I only get 15's or higher that would be excellent ;-)

Paizo Employee Software Test Engineer

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Gary's the one that casts Protection from Pugwampi, I'm just the guy that makes perception checks and blocks any potential charge lanes to him while he gets the spells off.


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Thanks for fixing this! awesome and much appreciated!


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Erik Keith wrote:

Fixes should now be in place for the display of New Posts as well as the My Campaigns Tab. I'm looking into the x icon issue currently, as its definitely not working as intended.

It's pretty clear I need to spend more time talking to myself when I'm in the Test Platform.

But the important thing is Krampus is still in his box right Erik?


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Thank you, Paulo folks for all your hard work in fixing this issue!

Liberty's Edge

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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Thank you!


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Huzzah! Thanks so much for the fix!

Paizo Employee Software Test Engineer

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Thomas Seitz wrote:
Erik Keith wrote:

Fixes should now be in place for the display of New Posts as well as the My Campaigns Tab. I'm looking into the x icon issue currently, as its definitely not working as intended.

It's pretty clear I need to spend more time talking to myself when I'm in the Test Platform.
But the important thing is Krampus is still in his box right Erik?

Oh totally, who would make such a rookie mistake as to let- OH. OH NO.

On that note:
1. The 'X to close' feature will now dismiss the New Post commentary. It won't update in real time when you do, I'm getting that documented for future revision.
2. Subforum information should now be posted during flattened messageboard viewing. (Thanks CrystalSeas!)


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Erik,

*pauses* What did you do Erik...and do I need to get the Avengers?


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One more missing piece:

There used to be a 'null' icon (a zero with a slash through it) that let you hide individual threads.

My bad. It's there, but it's not working correctly.

When I click it, the title is hidden (and two 1 pt rules are shown), but it refreshes itself and the topic shows up again. You can't hide threads. When you open a tab with that page, the thread is back

And yes, thanks for the fast fix on the forum information next to the threads

Grand Lodge

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Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

Thank you for the fix!

As the Venture Lieutenant of the PbP community, may I say that this is much appreciated?

Hmm

Liberty's Edge

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Pathfinder Adventure Path, Rulebook, Starfinder Roleplaying Game Subscriber
CrystalSeas wrote:

One more missing piece:

There used to be a 'null' icon (a zero with a slash through it) that let you hide individual threads.

My bad. It's there, but it's not working correctly.

When I click it, the title is hidden (and two 1 pt rules are shown), but it refreshes itself and the topic shows up again. You can't hide threads. When you open a tab with that page, the thread is back

And yes, thanks for the fast fix on the forum information next to the threads

I found the same thing, but if I navigate to the subforum instead of Online Campaigns or Messageboard I can still hide threads.

Liberty's Edge

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Starfinder Superscriber
NobodysHome wrote:

45 minutes to find a single period in the wrong place is still a record for me. Usually compilers are better at finding such things when you run 'em in full debug mode...

Back in 1989 or 1990 I was coding C on a Mac. (So, we're talking like a Mac II here.) The editor didn't do any syntax highlighting.

I spent the better part of an evening having no idea why things weren't working. It was a missing */ -- which meant that a bunch of code was commented out, but I didn't realize it.

Syntax highlighting is a nice thing.

Grand Lodge

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Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path Subscriber

Fixed or not, this is still madness.

-Skeld


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rknop wrote:
NobodysHome wrote:

45 minutes to find a single period in the wrong place is still a record for me. Usually compilers are better at finding such things when you run 'em in full debug mode...

Back in 1989 or 1990 I was coding C on a Mac. (So, we're talking like a Mac II here.) The editor didn't do any syntax highlighting.

I spent the better part of an evening having no idea why things weren't working. It was a missing */ -- which meant that a bunch of code was commented out, but I didn't realize it.

Syntax highlighting is a nice thing.

Yes, it is.


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rknop wrote:
NobodysHome wrote:

45 minutes to find a single period in the wrong place is still a record for me. Usually compilers are better at finding such things when you run 'em in full debug mode...

Back in 1989 or 1990 I was coding C on a Mac. (So, we're talking like a Mac II here.) The editor didn't do any syntax highlighting.

I spent the better part of an evening having no idea why things weren't working. It was a missing */ -- which meant that a bunch of code was commented out, but I didn't realize it.

Syntax highlighting is a nice thing.

I know. Oh, yes, I know all about the dangling comments. Such a pain. Especially while coding on the fly. Even more so if you're coding in an OS like DOS, where the best you had was EDIT.COM when using a non-IDE standalone C compiler. Now that I've become spoiled, I wouldn't trade my Visual Studio compilers for anything in the world.


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Pathfinder Adventure Path, Lost Omens, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

The arcane sorcery of the tech team sustains us for yet another day...

Beautifully done!

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